@Carlos Domingues im confuse about people that have kensei at rep 30 and after the update do nothing but light spam while kensei has so many combos and softfeints
I really do want them to slow down the chained light to 600 ms it would have a 500 ms indicator which wouldn’t be an easy parry or just fix the horrible animation.
Thanks to frame disadvantage, instead of one person continually spamming lights, you get to take turns light spamming each other! What great game design!
What's your problem? Cuz I've been enjoying the reworks alot actually, feels more balanced than when I last played even if it seems like some people hit faster. Raider used to be so damn slow there was no point in playing him, now hes my second pick, no I dont grab spam but the fact that a peacekeeper can no longer light spam me to death and gets there light attacks parried.
@@morbus5238 pc or console? Also peacekeeper wasn’t really a main problem. Now Highlander and other people with ranged lights are really good. Assassins, most at least, have a hard time getting in, because of their unique block they have to constantly switch guards which makes it harder to block, and because of their lack of get in options and range, you are constantly trying to close space, since you don’t have much range, but the moment you are hit by saw a Highlander or nobushi, you are back in neutral and you can’t hit from the range. This is coming from a person who loved playing shaman but not can’t even find in it anymore.
One of my favorite stories pre CCU was when I spent an hour in the training menu learning to deflect orochi lights as gladiator. It worked, I matched with a light spamming orochi in breach and deflected every attack to the point he had to start throwing heavies and using mix ups. It also worked when Zhan hu was released. Now I can only deflect dodge lights.
yea same 600ms dodge lights are the only thing im fast enough to consistently parry or deflect. 500 or 400 ms lights are too fast for me. both with controller and mouse
Because they made it that way... i get mad at highlander and shugo now because shugoki has like fuckin instant gaurdbreaks or some shit now... then the one combo where i think he does two lights then a heavy and the heavy is like unreactable and it still does full heavy dmg
so what you're sayin' is that the CCU is a healthy direction for the game to go in (diminished passive-reactive staredown fuckfest) and that all that really remains is for damage value tweaks and maybe another attack property balance pass, and then once we're past this transitory period, for honor is saved the former ideally reduced across the board so you have more time to learn your opponent's behaviors and make educated reads and the latter to make highlander follow the laws idk sounds like a pretty alright time to play for honor to me with the usual caveat that the entire playerbase is babies
Eric Wellmann congratulations you’re among the top elites! Your prize is being a mouth breathing basement goblin! I’m sorry that most people don’t have the majority of their life to dedicate to a game. Enjoy a social calendar of playing for honor by yourself in a dark room. Lmao
Read based combat will never work in this game cause of the damage values. Even lights do way too much for read based combat. Not to mention heavys. One wrong read, you eat a heavy and that's 5th of your health gone. Also rematching your opponents, learning their patterns and then expecting to see them again and remembering how they play only applies to duels. Major part of the playerbase don't have thousands of hours in this game like the youtubers that seem to love the idea of read based combat. I honestly feel they balance the game for these highest tier players which is the minority but also the most heard group as many of them are content creators.
Except they are taking steps to make that better, look at the changes planned for the 27th. Yes, taking 1/4th of your health currently for a wrong read is retarded. However, with tg week 2, the numbers they referenced, that number was closer to 1/6th or 1/7th, at the very least a step in the right direction. And at the end of the day, I’d rather lose health because my enemy made a read rather than simply reacted to my offense. And ubi doesn’t balance around high tier players, see the changes implemented to “counter light spam.”
@@AsianSadge Yeah true, at least they are doing something. I'd be cool with either read based combat or react based combat but the game needs to be balanced around one, right now I think it just doesn't work right for either.
honestly, im tired of adapting, i know theres a way to win and that i just have to change my strategy but slowly they took away everything fun about the game, i used to be proud and excited if i deflected, parried, or superior blocked a light, now i either feel like im dumb because im not reading correctly, or that my enemy is dumb by repeating the same patterns always, its always either feeling like im getting stomped or like im stomping, or that i won or lost that 2-3 game out of luck in the last round by a random move, i know i can adapt but its just no longer exciting
Fair enough, to each their own man, it's just low key nice to see a comment that is not acting like the devs explicitly needed to balance the game around them, hopefully you will be able to pick the game up again and have fun in the future. Deus Vult.......unless you're not a Knight, then insert hereti- faction relivent quote here ;p
I disagree, if I lost before it's just because I didn't react in time but I COULD have parried, blocked, etc but just missed the timing. If I get parries, especially light parries, it's because I figured out a pattern. But to each their own, if you don't have fun then that's fair
Glad to hear someone that doesn’t act like the game revolves around them. Personally even as a console player I’m happy these changes are making the game less defense and more offense. Most of these comments try to call Freeze ignorant, yet they cry the game should revolve around them since they can’t adapt. You on the other hand offer a reasonable take
i wonder if freeze even gud, or just spiteful whiny bitch who acts tough. I mean every his video is a whine about how terrible is every single person playing this game except few top players, implying himself.
''I wou- I would lov- people saying "oh reacting come back", I would love to see reacting come back and try to exist in the landscape today, like, the lights that we were throwing would NEEVER land on pre-CCU today, and you have to adapt and overcome the fact that like... you can't even parry bro, like, like.. I don't know.'' -redditbringer mains after being hit by a centurion light chain
Look, the problem with the ccu is that lihhts are still reactable on pc and console has highlanders in every match. I assume your on pc, but noones complaining about lightspam on pc (with any legitimacy). The problem is that while you can block your enemies attack, we have to make a read for a tool every hero gets to have, and that gives some characters (highlander, shugoki, black prior) crazy advantages alongside their guesswork lights. I get that read based gameplay is a good thing for the game, but lights don't need that kind of power.
Indicator based offense isn't read based offense freeze. I can make a read what my opponent is going to do versus a warmonger for example as to whether she is going to do a level 1 bitchslap or a lvl 3 bitchslap based off prior information gain from what she has done in the past. Indicator based offense is different because not only is there 3 different options from neutral there are also heavies, soft feints, dodge attack recovery cancels among a myriad of other things the attacker can do. I am on a 60 hertz tv, which SUPPOSEDLY has a "gaming mode" but from what I can tell has a high pixel response time, in addition, I am using a wired ps4 scuff because that's what I learned the game with since the closed beta. As a result, most lights are VERY difficult for me to even block let alone parry so the complaints about lightspam are VERY real. All the game knowledge in the world won't help me if the character I am playing doesn't have some way to shut down what is otherwise nearly completely unreactable to me. I personally dislike the CCU for a number of reasons, mainly because it doesn't actually do shit for the people that COULD react to 400 ms delayed lights, I was playing duels the other day to try and avoid the mess that is dominion right now and I encountered 3 separate people who all admitted having a 240 hrtz 1 ms refresh rate monitor, all of these players could physically react to everything I was throwing on a number of different heroes. In fact, the only thing that actually served to open them up was warden's variable timing bash because it's ACTUALLY completely unreactable. That's really the take away from this indicator based offense isn't healthy for the game, it isn't fun and melee/unblockable based read requiring offense is the healthier and more effective forms of offense in for honor.
I find this video funny just by the fact that I can still react to chain lights and neutral lights. I can still reaction block them, not parry, which does still take a read. If I think they will throw a light attack, I watch for the indicator and parry as soon as I see red. Gotten a lot of kills just by people light spamming, I hope they keep doing it!
Yeah, Nobushi's lights are very weird now. Idk if they changed their timing or what at this point. Her attacks are very hard to react to in any way, shape or form.
My concern is in team fights and 1v2 or 3 or 4. The damage reduction for being hit at the same time is so out of wack and revenge gain is pitiful even in 1v4. Its just very difficult to react to the first hit now and then you get hit by the next 4 since you’re stun locked.
Some actual counters to light spam on chain start ups: -characters with a fast, hyper armored or super block zone have a strong option to zone attack in neutral against aggressive players. This will parry an incoming light attack or at least trade/give free damage against a neutral heavy. This also is good with superior heavies. Throw out a heavy in the direction of an attack coming from neutral. Again, if it is a light you will get a light parry punish or if it’s a normal heavy you will get block and free damage. When IN chain, lock on to another target and external block to the side of the light spammer. This will help you block much more effectively. If this is not an option, your best bet is to block as much as you can
@@tiandiguy3374 Yepp, and the best practice you can get on this game, is going to reddit and complaining endlessly until your shortcomings are solved by the devs. It is somewhat a longish procedure, but no real effort is needed.
All this talk about "patterns", "making predictions" and "understanding your opponent after the first couple of rounds" is all fun in duels and brawls. But in dominion, it's an absolute shitfest. I guess you do encounter the same player over and over in a match of dom, so yeah, you technically have the time to analyze him. But what about the other three? And when they gank you? With absolutely no opening for attack, everybody spamming lights, bashes and top unblockables. The only difference now, after the CCU, is that the lights are faster and the unblockables do MORE damage. "Oh dude, just parry the REED BASED light from ONE OF THE THREE enemies attacking you. Surely you had enough time to SEE THE PATTERNS?!" Nah fam, this update completely killed the game for me. Very sad, but I'm moving on to something more fun...
it's a fair point. That's a reason we're advocating for lower damage. and even if you know nothing about the player, you can still make predictions when knowing a hero's moveset, gank combos etc. Might be worht a seperate video.
@@fkkfreeze Like a lot of other fellow players, I was also very hyped after the 2nd TG fase, but maybe I hyped myself up a bit too much before this update... Either way, restricting myself to duels and brawls was indeed fun and different after this CCU (with some small issues I had). But to rank up my beloved hero's for new armor sets and colours, duels isn't enough unfortunatly due to the lack of exp gain (but that's a different topic). Still, I will keep track of the patches Ubi will release and will definetly try dominion again after the despicable warmonger feats are either normalized, or completely deleted.
@@theslavlegend2782 I wish they would increase duel xp. It's not fair. I want to duel and focus on improvement, but I'll never rep unless I go to dominion and get to ganking.
You cant react to light attacks because you play on console? Yes, on top of that if you play on a TV screen usually tv screens have more significant input delays than monitors, I play on 240hz monitor with 240fps, everything is easily reactable, on human benchmark reaction time test I can score 140-160ms easily, with coffeeit is 140ms consistently but when I tried it on a TV it was almost impossible to react and parry, on a TV screen my reaction time significantly increased to 250-300ms it is crazy how much difference a good high refresh monitor makes, if you want to dominate just get a 240hz monitor a good pc and reck everyone its ez.
I hate that, the idea behind consoles is exactly to be a casual thing you play on a fuggin TV sitting in your couch. So whenever a game have this skill gap bc of screens and shit, my cancer just grows. If I want to play competitive sitting in front of a monitor, I'll just get a fuggin PC. The same aplies with mk.
the thing about light spam that divided the commmunity is because the competitive players gate kept with it. They would say light spam is not a problem but never WHY or how to beat it. It was always " You are just low tier and a bad player" and acted VERY toxic over it. If light spam wasn't a problem, then why did it matter if it was nerfed?
Because it was a contradicting with the goals of the ccu. They promote offense (most of ccu) =/= They reduce attack frequency (light stamina change). In my opinion they should have just took a step in a direction and not try to cater to everybody. Also the definitive way to beat "light spam" before was to just parry. Now as freeze showed, you have multiple ways, altough they need some effort and that concept is diabolical for some people.
Quick thing to note, due to input leg plus internet leg there are times when you can't dodge out of light attack spam, and it becomes even harder to even block a lot of attacks, I'll go into training and I'll be able to parry most light attacks, but due to internet issues a lot of the time the second chain in light spam isn't even visible to me and I just get hit instantly, I'm sure I'm not the only one who has this issue and it's likely why so many struggle with light spam. The game is entirely different on console
@@fkkfreeze but I don't think it's entirely due to fps, like many would believe. because there have been times depending the tv being used and which internet provider I'm using (for example i had different internet in college) where these problems were not as prevalent as they are right now with my current set up. Part of the issue with consoles isn't just fps but also how they take LAN and Wi-Fi compared to a pc. To put it frank they're some what shit at using the full potential of internet that you have.
I got a newb friend who just recently started playing. He mains Kensei light spam and is REALLY truly random as he doesn't know how to play... You cannot use tactics against him such as fades as he simply don't understand he can parry attacks, but you cannot hit him either as kensei light spam is insanely fast and deals TONS of damage as well as having a 3 hit top light guaranteed combo from first hit with certain characters
As someone whos joined recently on console, and takes a liking to Warden, you basically deal with light and combo spam from minute one. I didn't even see any hero besides Samurai the first two days. Its basically gambling because if you miss the read, depending on the hero, your either deleted or left with little chance to make a comeback. Actually anyone who isnt a heavy needs to basically parry spam and hope for the best, which honestly doesn't come off very fun. I swear there have been times where I take two light attacks, land a parry, yet my own side light wont be fast enough to reach before im struck with yet more attacks. I dunno, I guess im just shit at the game for not picking the fastest attacker and button mashing my way to victory.
mostly everyone including myself were getting smacked by lights during our newbie days. For Honor is very punishing at the start and only time and commitment will help you get better at the game. Practice makes perfect
@@youswallow11 Thanks. Ive been looking at videos and practicing reading over strategy. Still not quite what I like, but I parry every 5th attack now lol.
@@youswallow11 I've stopped playing because I play mainly on console and the CCU ruined all the fun from the game. I'll remember what FH was not what it is now. FH was always fun for me, since release, now it is not.
Guys he brings up a very valid point. Yesterday I was playing duel and came across a rep 27 Valk and this dude wiped the floor with me...so I ran 3 games with him. I won 1 round in those 3 games. Next player I came up against was a rep 10 Nobushi who I deflected 4 times in a row and light parried for the win. This new update is hard, but there is a path for success
Henry in Space for real though man. I’ve always had the mentality in FH that there is no spamming, or that it at least doesn’t matter if you do spam because it’s on your opponent/yourself to make reads, pick up in patterns and for god sake learn all the characters fight kits and the game mechanics
people tend to forget by just taking a read that he will light you will get 33% chance to get a parry punish that is most of the time 3x the dmg of that light
Before the hidden 100 ms indicator on all attacks I could parry ANY attack if I predicted it and most on reaction ... now, I may play 3 full matches without a parry.. great video with really helpful tips but idk if I’ll be able to keep playing this game (shame cause it really was my favorite game ever!)
Dude same boat here, just got back into the game and got really good with warmonger but for some reason I can't seem to beat any kensei because they either seem immune on every dodge or their lights are so fast and have so much range I cant block or hit them and if I do get an attack off they just phase through my sword.
I came back to for honor recently after a long break and it did feel weird at first but i am now getting used to it and your videos really helped with everything. I hope ubi is giving you enougb credit for your work man. Much love
Do you have a video on the reasoning behind the change from reaction based gameplay to prediction based gameplay? I'm just not getting the why to this whole situation.
This video changed my whole mind set of the games, I came in mad asf by the fact I had to actually google to how to deal with something like this and ima leave a lil less mad
I think when people complain about lightspam in the CCU, they are partly complaining about the strength of "light interrupts" shutting down a lot of mixups or combos. I play a lot of nuxia, and frankly it's always been a good strategy against her heavies, but now I don't have as high of a chance counteracting such mindless behavior.
I hated when ppl complained about light spam in the past. Cuz that's a fricking lie, I have an average reaction time ~ 278ms (most athletes have around 210ms) and I could parry on reaction. But now, I'm glad that light spam now works on majority of players. Orochi can do dmg even though they nerfed his lights to 500ms. In the past my strat against Orochi was simple "block on red" When I did die against Orochis, it was either: •lag spikes •though I could get a free light parry but it was a heavy (gg) •deflected •in ganks (since it's pretty hard to react to a light without indicators)
I agree with 90% of your video but I dont think the community only complains when they dont want to learn something like countering light spam. We also complain about unfair 50/50s, we complain about techniques that are far EASIER to execute than their counters (still a huge issue in some cases, in particular again when referring to 50/50s), and about map balance. None of these complains are ungrounded or unrealistic, nor do they have anything to do with "not wanting to improve" but a reflection of the fact that you shouldn't have to be leagues better than an opponent to counter an ability in their character's kit to make the fight FAIR for YOU.
I don't know if somebody will read this after 4 years, but did the conqueror zone method get changed or is the time window that small, because I can't hit it a single time?
see light spamming on console makes a bit of sense because they have a bit of lag between their input of the controller and actually being seen with the action, not to mention that there are different ways console players play because there are different monitors or they are playing on TVs for some weird reason
PLEASE LISTEN! why make attacks faster when u can remove the attack indicator (or at least for an shorter period of time) please this can stop. Lets say an attack is currently 433ms (indicator visisble) Why not slow it down to 533ms (but the indicator starts at 433ms) Numbers mayb need to be different, but theoretically this can help the reads in an unreactable scenario
An issue i have encountered multiple times now is that sometimes in a combo, when you make the perfect read and press perfectly to parry the light, you just block it. This happend to me against highlander and berserker before. Its really weird because if i do the same exact thing next time, it works.
Ur timing was just off (early parry = get smacked in the face, late parry = blocking the attack) ur probably "thinking" about parrying but Ubi wants u to parry mindlessly. They want u to completely pull guesses out of ur ass
@@senpaitre nah, it was pure guess. I did not even see the light when i made the input. And it could not be an early one because then i would have been hit, as you say.
i don't mean hitting from different angles dodging and light hitting i mean light-spamming which when you get hit once they just keep doing again and again with a fast character and i cant dodge or block or parry and i don't know what to do
As a console player who has played this game since day 1, i gave ADAPTED to every change that has came to this game and am happy to, but with this current CCU changes which btw was suppose to reduce stamina to lower light spam has done just the opposite and in fact on console light spam is more prevalent than ever, which is not wat console needed whatsoever, The majority of changes in the CCU simply don not work on console thats straight facts unless unbispfts plan was for every hero with a more than one light chain to spam away till there RB button fell off, as now instead of using ny heros special moves and actual kit i am forced to play a stupid over the top battle of who can light the fastest, honestly lights were fast enough on Console, again idk who was asking for hidden indicators on Console and i dont see why hidden indicators are on lights like heavy i understand but lights just NO, this game has turned backwards and i really felt that console FH before CCU was actually in a balanced state im not saying it was perfect but was the best i had seen it for a very long time this update is a completely catered to the noobs of this game who kept moaning about L spam so Ubi completely killed any skill left in the game just so every1 can just spam light without fearing of getting parried, thus the people that really needed to adapt in this game were the new players the ones who woulx instead of adapting thought itd be better to moan about how fast orochi light spam was on console etc when in reality i was not hard to read, now light are impossible to read on an over 51% of the time
Literally started playing for honor again 2 weeks before the warmonger came out and actually really loved how the game felt more balanced than ever before. Now I just stopped playing again because they said that they would remove lightspam as a problem and now it is working even better now. Why remove the first 100 MS of a light attack aren't they fast enough? Also, they said they would need the damage of lights... the damage was nerfed by like 2 or 3... God I wish I could go back before they hit that randomizer button for all the damage values. I now they "fixed" it now but it was near perfect before and they had no reason to do the complete opposite of what ever player wanted.
Bro? Reacting is the highest tier of skill you can get in this game and now you want to remove that to make way for the skill less spammers??? Like what's even the point dude.
@Simón De Landa reaction speed isnt a skill because you cant really build on it. your either born to have good reaction speed or born to have terrible reaction speed
I personally think that even before the CCU, reading the opponant was the difference between an average and a good player. The game needs to be a balance between reading and reacting, but we went straight from some sort of balance between the two to an extreme. So yeah, skill in this game is no more in my opinion
@@pingouuiin And really good players just stared at each other, because most of the offense wasn't as good as bashing and reacting to everything. Fun and skillful times indeed.
To the people saying light spam is so easy to deal when you learn to 'read' your opponent, I would have to disagree, as when I was a peasant before and played Orochi, I would turn the analog in circles and light, I wouldn't know what direction it was and my opponent will never be able to read something as random as that. But I stopped doing it because it wasn't fun. It would win me games (mind you this a while back) but wasn't satisfying. I DON'T MIND unreactable combos (in fact ilke it because it's more satisfying to counter and predict another human player), but that's it, it's a combo and you'll have to figure out what branch is your opponent going to follow in the combo, are they going for a stunning tap or they going with a heavy or heavy feint guard break, they all lead to different scenarios and those are a bit more difficult to randomise and would require more brain power and hence having patterns than just which way your analog stick was oriented at the time you decided to light. That's one of the issues with characters like Shugoki which don't have much in the way of actual combos, if you do a light the next attack is always a heavy (or a headbutt but that doesn't confirm anything), there's no option for a light afterwards etc
Very appropriate considering how at this point almost all console players seem to have moved to PC and it seems that lightspam was the only meta on console.
So, when they gonna nerf Kensei’s Unblockable feat? Sure is fun being hit by lights that you can’t do anything about. You can only dodge out of the chain after the first two lights. If you try any earlier, it just confirms the third light.
not a stupid question. the same statement came from comp players as well. It feels faster, yet isn't. indicator is still 200ms, but goki's animation has a lot of movement and happens so quickly, it looks faster compared to others.
It’s extremely frustrating when orochi just swing from the left and right while dodging constantly no matter how hard i try I’m stuck just spamming back and trying to kill them quick because orochi mains are freaking anime sweat lords who’s breathing is so heavy it causes nearby females to file restraining orders outta reflex
As a Warden main whos just begun a week or two ago, i gotta say im fucking amazed at how many Uchiha emblems are running around. And its ALWAYS a spammer. Also none of them choose the "honor" thing in 2v2 and tend to try and ledge or gank. Like jesus its just a game, you don't be so desperate. Anyway your comment made me lol.
@@aguyunderabridge.8794 thanks, I’ve been playing since the start and the orochi mains will almost always have some anime symbol that’s when you know their gonna spam and sweat
@@spookieboogi6161 Bruh their kinda funny when they keep spamming left and right. If they EVER dodge-attack its a free light parry and an end to their career. Then it's salt messages. Or you can play someone with hyper armor. OR play gryphon. My problem is when they have such insane reaction times that they deflect your lights and you cant ever trick them into a free guard break with a feint. They just somehow never fall for it. So I just play a hyper armor char like shugoki or highlander. It's kind of annoying that I have to switch chars to even have a decent chance at winning other than relying on them dodge attacking though. But fighting gryphons is my main problem. And law bringers cuz I always fall for feints.
this is why i think lights should deal even less damage the fact that this exists means theres a problem i think that some characters that really rely on lights should keep the damage they have while other heroes that dont like hito and cent who can get into their mixups from different timed heavies while pk should keep it im thinking no light should deal over 15 ever and most lights should be like 7-10 10 being pushy
I would actually suggest that the class heroes are playing, should factor into light spamming my solution to Lights spamming would be to make the heroes with the heavy classification take no damage from Lights as a way to make sure that light spamming samurai are kept in check
Honestly i never relied on reacting in the first place and always relied on guessing where the next light would be coming from... But the problem was that sometimes i made the right guess/read and still get hit since it seemed like i didnt have enough time/frames for my input to happen beford i got hit (playing on wired connection, controller, 1ms delay monitor on ~12 ping)... Idk just wanted to share this cus sometimes i was straight up denied my block but oh well... might be happening more after CCU (idk i havent played, i refuse to play a game where my precious Highlander can lightspam with horrible aninations yet still cant properly use his offensive kit) so u might wanna mention it... Anyways, since i and many others left (i myself know 6) im wondering if youre ever planning on slowly migrating to other games? I like your tecnical content but if i never go back to FH i kinda lose the interest most of the time, so what do you say Freeze?
the Highlander, and Hitokiri is legit near impossible to kill for me, they throw out uninterrupted heavies faster then I can land even a poke onto them, and they're usually so fast even a Parry is not even permitted, and it just can't counter fast enough with my reaction time, or unless it's just me and the skill level is wrong. ☁
Thats not true at all.. Hito only get his HA when he charges his heavy into unblockable. In fact you can poke him out of his heavy if his trying charge it all the time..
I used to be against fh becoming a read based game, but after being forced to make reads by the CCU I much prefer it. I'm having less fights where two people just watch eachother and party every light, and the people who think they can get away with "spamming lights" it's fairly easy to punish if you know it's coming, same with option selectors, if you try to actually read your opponent parrying zones/lights is much easier than trying to react to everything, bc trying to purely react to every light/zone is impossible
Just wanna say thank you for this tutorial your advice about focusing on how to read your opponent helped tons I lose the first two rounds but I only make them look worse each round after that!
How am I supposed to predict the very first lights they throw tho, like am I supposed to just throw a heavy in a random guard direction at a random time and hope that they just happen to throw a light in the same direction at the exact time I throw my heavy? Sure, it happens sometimes but I can't see any way I'll be able to *make a read* on which direction their first light is coming from. I understand the part about predicting which direction their chain lights are coming from, people usually have a pattern. There are times where I am low on health, 1 light away from death. Can't make a read on the first light and I just die. I seriously want to know how I am supposed to deal with that first light.
*reaction speed is not a skill, reaction speed is not a skill, reaction speed is not a skill.* *Skills are made with hardwork and effort. You cant make a better reaction speed with hardwork and effort.* *Reaction speed is a TALENT, A talent is the ability to do something really well RAW, without training or effort. Reaction speed is a talent because you cant really improve it*
I disagree when i started playing I struggled to parry heavies a year later still did. I then took it to heart and practiced hard instead of dodging and within weeks of that decision could reliably light parry most characters. While some naturally will be more gifted than others thru practice your reaction speed can be improved and that is a skill.
@@UnholyWrath3277 You would have given a strong point, but you mentioned that you stopped a tendency and something else improved. Parrying in this game is a tricky excuse to use when trying to prove you improved reaction speed because at one point during your journey, I can garuntee you that you were more expecting (reading) than reacting. most players in any game in general feel like they improved reaction speed, but they actually improved their game sense, wich allows them to play a little faster.
@@shanehunt3019 not sure what your trying to say but muscle memory can be mistaken for reaction speed. your body moving on its and you telling your body to move because of something are two different things
@@nopenope4957 reaction is recognition of something happening, muscle memory is the efficiency in performing the actual action. Parrying is a flick and click. That motion is the only portion that can be improved. Reaction speed is an ingrained trait that can BARELY be improved (about 10-20% which is only about 20-40 ms if you already had good reflexes at 200ms)
Knowing when it's your turn to attack and when not is KEY in any fighting game. People who cry about how the game plays now are probably the same people that cry about "being stuck" in the corner of a 2D fighting game because the enemy keeps low sweeping them, simply because they do not know that after you block a sweep, it is YOUR TURN to attack. If you don't use your opportuninty to attack back when you actually can, then keep crying in that corner about that you're getting spammed.
Do you have a video on Training room tips? Like the best ways and reasons to go in there. What should I be using the Training room for and How do I do that?
I just got done with a match where I parried Highlander lights consistently on PS4. Maybe try not to be so quick to give up and learn your opponents playstyle and adapt accordingly?
He never said "just parry", he explained so many ways to avoid lightspam and how to counter it sometimes, also he explained frame advantage, but nooooo learning the game hard.
Not sure why shaman has advantage over both her bleed lights, off the feint. Feels like an inconsistency when you at PK who does basically the same thing
The new 500ms light attacks are pretty interesting. For me, as long as my latency and opponent latency combined, is under 50, I can still confidently parry them like the old days, on reaction. But if my latency and opponent's latency combined is above 60 then it's absolutely unreactable for me. Most of the time I check everyone's latency once in a while to make sure who I can parry on reaction and who I have to guess parry direction. But it's only neutral lights. Most combo lights can still be parried on reaction as long as our combined latency is under 80.
CCU was implemented because top players (no more than 300 PC players with 144Hz screens) cry about defensive meta, bash-spam and character unbalance. Now 4000 people is craying about light spam, bash-spam still works and chararters are still unbalanced. They speak about "ofensive meta" when thay want to say "unreactable light atacks". Top players still can block light atacks and that means that a big amount of the community can not compete against 144Hz screens and some incredible time reaction talents (time reaction can not be trained). I'm not sure if devs choose the right direction.
@@fkkfreeze My shaman faceroll on keyboard so pissed people that they quit. My Kensei miss timing to feint are surprise both for me and my enemy. Now dumb and stupid mooves sooo overpowered, that I see how low level players (30-40 total rank) vaporize 120+ by doing literally mistakes after mistakes, but keep pressure and don't give a shit what their opponents really do.
Nope Nope yea but you can’t read everything so this means that just going on the offensive is the best tactic rn. I’m gonna have fun bulwark countering mofos
@@drownsinkoolaid4203 yeah but when this happened to me, I was playing Kensei (this was before CCU). Similar things happened against Tiandi or Orochi doing 3 sides lights in a row
Idk why people get angry at this game anymore. It's such a lost cause. If your main objective in this game isn't to have fun and enjoy yourself, but, to be competitive, you're completely lost. This game is just not fun on a competitive level.
This game wasn't fun on my level, because I was quite good and people stared at me constantly because it was the winning strategy to parry everything on reaction, which was a pain. Now they can't just stare because mixups work against the majority so it is much more fun for me. Because of staring contests competitive level was boring, but now it is mostly eliminated.