Playlist: ru-vid.com/group/PLby-rt6w6V79KCH4Hhug2sZjd60s8sL_D Announcement: support.innogames.com/kb/ForgeOfEmpires/en_DK/2987/New-Cultural-Settlement--Polynesia City Builder: foe-city-builder.web.app/#/ Timestamps 0:00 Intro 0:22 Day 1 Continued 0:28 Plan 1:15 FoE City Builder 2:05 Collection 1 2:48 Unlocking Technology (Palm Garden) 2:52 City Rebuild 3:51 Quest & Milestone 4:50 Plan for Fish 5:58 Collection 2 6:20 Updated Plan 7:26 Rebuilding (2nd Palm Garden) 9:15 Collection 3 9:27 Expansion + Plan 10:55 Rebuilding (3rd Palm Garden) 12:36 Day 2 12:38 Morning Collection ft. Sleepy Moo 13:40 Collection 2 (4x boost!) 13:56 Original + New Plan 16:02 Unlocking Technology (Pile Dwelling) 16:10 Plan (cont.) + Placing Pile Dwellings + Quest 18:23 Expansion + Dance Stages 20:42 Collection 3 20:56 Plan for goods production 22:01 Building 3rd Goods Building (Fisher) 22:22 End of Day 2 25:43 Thanks to my Patreons! 26:21 It's been a long day... :P
The total number of goods are the same for everyone, but the distribution between each goods type is different each playthrough. So one time you might need a total of 50 fish, another time you might need 250. So a higher amount of fish means a lower amount of other goods.
Unfortunately, the video is useless because a different number of fish and coconuts is required on the live server. The stone on the second expansion is also in a different, less favorable position.