I like to think it no longer costs life-force to craft magical items because mystra didn't want anyone to be motivated to create objects like the mythallar again.
Why? It's not hostile or dangerous unto itself. At its core what it does is increase the standard of living for the average person. It's no longer the rich snobs who only afford magical items, but the common man!
It sounds like the weave is a wet cloth that wizards stand under. If they touch it, their hands get wet with magic. They can tug on it and twist it to get more power. If they pull too hard, they can tear it and be drowned in magic that falls through unfiltered.
Ive always liked to think of the Weave as like the internet, or World Wide Web. Its nowhere and everywhere at the same time. You cant touch it yet it touches everything. If you have the capability to tap into it you can access the magic energy, like data from the net. The Shadow Weave would obviously be the darknet lol.
I treat it like a quantum field, like the electromagnetic field. If you are able to interact with the electromagnetic field, you can do some magical things: radio, light, electricity, magnetism, electronics, etc. Same with the Weave. It's all around us all the time; it's just a matter of figuring out how to interact with it.
thats why in my world i made a certain type of book powered by the weave that is pretty much the internet. for a lot of both narrative and shitposting reasons.
Ioulaum didn't use Proactiv's Move Mountain on his (the first) enclave. Ioulaum used levitate and reverse gravity, combined to do the same thing as Move Mountain.
I just want to thank you for all the hard work you've done. While I've dabbled in D&D for quite some time, it wasn't until recently that I've decided to take it seriously. You have saved me time and money by investing your own into the very same research I was going to do. Your method is entertaining as well as a informative, which makes it very easy to listen to. With so MANY books and time periods out there, it was hard to figure out where to start, but you've given it all to me, from the beginning. I know my players will thank you as well, since your help has given them a rich and immersive environment. Please keep up the good work!
I'm really enjoying these videos. Best history class ever lol. I would like it if you could list your references for each video, such as novels pertaining to that specific event. Keep em coming! ☺
Good idea, I'll see what I can do. For this video I grabbed a lot of information from: Grand History of the Realms Magic of Faerun Lost Empires of Faerun
At 7:06, the CC has missile arse in place of Mythallar. Aside from being the greatest CC fail, it also accidentally generated the next member of the Legion of Superheroes.
Worth noting that IOUN stones aren't from D&D. They're from the fiction of Jack Vance, on which the magic system of D&D is based. You'll see a lot of stuff about IOUN stones in the book "Rhialto the Marvelous". The villain Vecna is so named as an anagram of Vance.
In one of our campaigns, we had a Netherese Shadovar Wizard who was around from the good old days. What was amusing what that I was playing an Elan psionicist from Jhaamdath, so I would occasionally call him "Youngster". Could you do a section on Jhaamdath, or if there's not enough material, on the Ancient Realms kingdoms in general?
Is there an explanation about why Ioun the Netherese Wizard is credited as the creator of Ioun stones, but then officially recognized Wildemount lore depicts a goddess named Ioun is also credited as their creator??
Wizard is also my favorite class! I have a lot of second favorite classes, though: paladin, monk, rogue, fighter... I have a homebrew build I'm working on for young dragons who are polymorphed into humanoid forms, living most of their lives that way. They have innate spellcasting due to their nature as dragons, so I give them levels in draconic bloodline sorcerer for every character level (specializing in one or two appropriate elements and types of spells; a polymorphed gold dragon isn't the kind of person who wants to create an army of undead) and half-levels in whatever class they have for each level. This way they keep their innate spellcasting property as dragons and accept some penalty in character classes, but they still get to polymorph into young dragons and get things like a flying speed and great melee weapon attacks. In humanoid form and draconic form they have the same mental abilities (int, wis, cha) and different physical abilities (str, dex, con). IN MY GAMES, I INTEND THIS BUILD FOR NPCs and I want the draconic nature of these characters to be revealed gradually for the PCs; I just think it's a cool "destined companion" kind of NPC or (in the case of chromatic dragons) villain. // Example, I have a young silver dragon who masquerades as a young adult human woman with a noble background. She uses a stone as an arcane focus which is actually the silver orb of dragonkind. When I discovered this item, I was inspired to make this Sailor Moon kind of character, and while this is very different as I tried to take out a lot of tropes, she retained a name based on her inspiration: Tsuki. I haven't played with her, but I'm planning for her personality to be a little snobby, driven but good-hearted. The silver orb of dragonkind offers a once-per-year ability where something like 2d12 characters can be resurrected as with the true resurrection + greater restoration spells, so that's like an emergency switch if I throw something so powerful at my players that they have half a party die or something. It may be a little OP to have NPC companions who can true polymorph into dragons, but this is the kind of thing metalic dragons do. Silver or brass dragons are probably more likely to be companions than gold or copper dragons, but I just wanted to play with this concept. ... And no, I won't be throwing a lot of orbs of dragonkind in my campaign. They are after all wondrous one-of-a-kind artifacts.
I once was playing with a wizard old lady who I think knitted spells (this was years ago and the player didn't stay for long), and I find that kinda funny here as the playing was unintentionally weaving magic.
If Magic was IRL, “The weave” would be something you control by going to the salon. Shoot even my bald ass could control the weave!! Strange though, I see so many weaves discarded on the streets of a Buffalo. We call these “tumbleweaves”.
Would one be able to use a Mythallar to power magic items or make a mountain flip in 5e, or was that only possible in past editions and wouldn't work in 5e?
I think the Mythallar and flipping mountains were 10th or 11th level spells. Which Mystra stopped access too after Karsus' Folly. Still in your homebrew Forgotten Realms maybe they've found a way to tap back into them :D
Dude, Im watching your vids specifically because I don't remember anything concerning the Baldur's Gate 3 world and time. You should do lore vids on the game and could easily watch vids to catch up on the game.
I'm reading a series about the Netherese Empire, with the crazy floating castles. From what I understand, it was about 2,000 years before 5E takes place, and there was crazy powerful magic back then, like up to 13th level. I think after the fall of the Empire some god was like "hey, knock off all that powerful magic, you gonna break something!", so now magic only goes to level 9.
The old magic is strong. There is a lich in the forgotten realms that still casts spells as they were in 2nd edition. Which was surprising to all the 4th edition wizards.
@@Jorphdan I'm mounting a spelljammer helm to one. underneath, like a hot air balloon. would you even need a caster to fuel the propulsion at that point? I think we may have just invented a mythlar warp drive
I get that the ph is silent. Did you see an invisible letter 'l' at the end of Mystra's name? Other than that pronunciation quirk, this was a good synopsis.
Where my characters from we have to absorb the worlds life force to cast spells. Lets just say the reason we have to do this is the wizards killed our world! Seriously though these videos are fun
I've always pronounced My-stra. Not Miss. Netheril is one of my favorite things. Elves teaching the humans magic was Moon elves. Sun elves have made it a issue.
as bad as D&D is in both theme and mechanics there's something seductively colorful about it listening to this I wanna listen to a group playing some 2e adventure about stealing a mythallar and crashing a Netherese city to the ground, there must be some, right?
I don't like the weave Very much, now don't get me wrong, theirs is nothing wrong with It, I Just prefere Magic that comes from pure energy, aether, quintenssece, mana etc..., rather than something like the force, because than It sounds more personal, like It comes from you, sure you can harness It from your surroundings like druids and clerics, but It still has a connection with you, instead of being indefernt to you, when a powerful spellcaster dies the weave is unafected, even If It is a sorcerer for example.... I don't know How to really explains It, maybe I Just think There should not be a "the" for Magic