I can understand why the speedrun rules for staying in-file exist, but when the run itself can last 13-16 hours by itself without any breaks, and when considering how the game may be prone to crashing or having audio glitches that force someone to reset, the run should ultimately be valid.
how can run like that be valid at all? other 3 dudes might play with cheats? have no idea how to proof that wrong. Tell me if im wrong idk how this works
@@l3rn465 I think community makes it valid, almost nobody wants to play for more than half a day just to have a chance to beat world record, not even including extremely random stuff that can happen with somebody, especially when there is 4 of you and chance for that is extremely big.
@@l3rn465 My understanding is that Lethal's modding works via host lobby (i.e. someone with a modded client can't join a host who has different mods or no mods at all), so as long as the host can verify that there aren't any mods on their client, the same would hold true for the other joiners. The only mod they were running was a mod to allow for more loot to be on ship at one point in the event a lobby rejoin had to happen, since the game normally wouldn't store the amount of loot necessary for a high quota run to be viable on the ship past the first couple of quotas. Now, if they swapped team members halfway through the run because someone had to go for the rest of the night, then I can see an argument for the run being invalid since it is no longer one team doing the whole run.
@@998kaito client can absolutely cheat. You see it all the time in casual lobbies with little timmys. When runs are going upwards of 12 hours, pausing should be allowed
someone in Bread's server discovered a tech to explode a landmine without dying by saving up speed from a previous sprint. They were trying to do that since the day was clear anyway
congrats man keep it up also seeing some fails inbetween the highlights makes me feel better abt my gameplay , ive been having some bs happening to me lol
wait, is jester mansion glitch is still working? i tried it with coils, it works fine, but i and my friend tried several times and it didn't worked. Is it same still?
Yep it still works exactly as before, same as coilhead basically. Remember you still need to bet at least 2 players in the facility for the glitch to work
Bread : Baits Nutcrackers and makes them empty their shotgun before killing them, for no reason whatsoever Also Bread few seconds laters : "Why am I getting empty shotguns? :o" 7:55
Haven't kept up with all the new stuff; is artimance (1500 price moon) good for high quote runs? Or is it too risky? edit: nvm I just watched more of the video
nice run! me and my friend avrg 1.4 - 2k a day but we do run with 2 randoms and at the end something random ruins the run [I have played a game with lamb before good to see he's doing well]
I believe bee hives, apparatus, shotguns, and I think knives don't count towards the total scrap inside, so if you get any combination of those it will put you above how much scrap the game thinks there is inside. Hope this helps!
to be extremely exact as to why, the number the game puts on the right side of the x/x after every moon is the amount of value, specifically inside the facility, not including any unknown values, such as an apparatus, gift boxes, item drops from enemies, etc. . So anything outside of the facility, dropped by enemies, or somehow spawned mid game will not be counted in the maximum potential profit. meaning you can go over quite a lot depending on the maps and your luck
* the entire crew after going on the single hardest round of all time, fighting tooth and nail to get the next quota worth 98 452 creds’* The company: “congrats now uh, do whatever you just did again but better”
costs more to go to to, and for earlier quotas, youll have to sell more then a thousand extra per qouta, and the difference between rend and artifice is generally not enough to make it worth, expecialy considering you wont have jetpacks or extra tools early to help as well
You know how there is a little bit of hitbox extending off the railing, just enough to jump on? Apparently hitting that with a jetpack causes the jetpack to explode. Don't remember who, but one of the runners in this team said it has happened to them more than once.