So how does flying in OOB exactly make you finish a mission like "Shakespear in the park"? Does the game have some hidden conditions like "if you are above a certain height in that certain level that means you won"? I understand when you get to the finishing place via OOB, but just flying to the maximum height and winning... nah
Kinda, but not exactly what you think. The developers put these invisible "doors" in every room that are supposed to take you from one place to another, the one you're referring to in Shakespeare plays the outro cutscene of the level and finishes it. They are placed there to make the coding for some of the rooms easier for the devs, but using some tools we are able to track down where these doors are and then find setups that let us hit them consistently. These doors are all over the place in a lot of the LEGO games and it's the reason most of them are this broken. I have a playlist on my channel called "OOB Doors" if you want to see them in multiple different games
Really cool, I just don't understand how every Lego game I see has the flying glitch. Could you explain on how it works? I've seen it in Lego star Wars TFA it saves 90% of the actual time
This game doesn't have a flying glitch, you just get characters that can fly by default, however you can clip in this game which is what makes those characters OP