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@@NotyourMapyeah, and an EU country is still pretty hard. Especially with smaller countries like the Netherlands. Whenever you attack an Eu country you have the entirety of Nato after you
I tried to win with France and got really close. I went for Africa, and got as much as I could before the US or anyone else could, then I went for research and GDP growth. After that I went for countries with low defense, and then I used the diplomatic solidarity trait to annex anyone with a lower political freedom than me. Luckily that was most of the nations at this point, including the US. Unfortunately, I am dumb and read the US' military power as 9**K instead of 9**M, and got bodied XD
Everytime I used japan,I got conquered early,had no troops after a battle, literally the whole eroupe declared war on me,then after I managed to defeat china I had to troops left so I took some time to recover, during that time india,china,the superpower America and other countries declared war on me,I quitted
I'm leaving a like, but I want to say in the comments it's not the kind of content I'm hoping for this channel. It seems like inbred Territorial IO| HoI4|Victoria. Just not my cup of tea, but still enjoy the rest of your channel. Paradox games are hard, but you'd get quite an audience knowing the games and playing them. Most popular seems, Eu4(Easy to grab attention), HoI4(WW2 relates more), Ck3(Sillyness), Stellaris((Hard to master, but so many choices). Quite the options ...
You wasted your entire military in the beginning for Sakha and Siberia which essentially increased your economy by a very small amount, the US managed to get the European part of Russia which includes cities like St. Petersburg and Moscow xD
@@abeerthegr8Mastering any game requires dedication and time, and this guy clearly invests the effort to understand the games he plays. With enough dedication, anyone can become proficient, just like when we all started playing HOI4. In the beginning, we were all garbage no matter what we want to say. I recall not even knowing the concept of front lines. Now, after 3,000 hours and buying all the DLCs, I play it daily. The depth and intricacy of a game don't necessarily make it harder to learn; it's about the commitment to learning and improving that truly matters.