Тёмный

Forsaken City B-Side in 5 Dashes TAS (NO UNINTENTIONAL DEATHS) 

dahlukeh
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The clearly superior version. Fish did all the work. See • Forsaken City B-Side i... for the original uploaded by Fish.
Created and routed by Fish and me. we got bored one night in ghostnet and after messing with some rooms we somehow ended up making a full TAS for the level. 1B was routed at 18 dashes before we took a look and uh, we crushed that.
Inputs: pastebin.com/K...

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8 сен 2024

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Комментарии : 60   
@EveCitrus
@EveCitrus 4 года назад
1:33 when your friend sends you a funny relatable meme
@Agent_
@Agent_ 4 года назад
I get it ^-^
@EveCitrus
@EveCitrus 4 года назад
@@Agent_ thank you I am very glad
@disc_00
@disc_00 4 года назад
This me
@gkoble
@gkoble 4 года назад
@@EveCitrus i don't get it T-T
@samuelvandenhouten9476
@samuelvandenhouten9476 4 года назад
@@gkoble very late but the text says "This me"
@KobeAndersonCactus
@KobeAndersonCactus 3 года назад
Since the title says no *unintentional* deaths, I figured there would be at least one time you died on purpose for some reason. I watched the whole thing because I was curious why you'd intentionally die.
@themutagen
@themutagen 3 года назад
Usually a restart counts as a death. "Bubsdrop" is a skip that uses a restart to skip over a portion of 5B
@paulamarina04
@paulamarina04 2 года назад
@@themutagen ...but theres no restart here either???
@angelcaru
@angelcaru 2 года назад
@@paulamarina04 But in some TASes there is.
@paulamarina04
@paulamarina04 2 года назад
@@angelcaru ...but not on *this* TAS???
@dahlukeh
@dahlukeh Год назад
In the linked vid that Amber did (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MSNGo-MQ4Ns.html) there is a retry to reset subpixels; this vid doesn't need to retry so I made a tongue-in-cheek comment referencing that.
@faudelgrey5047
@faudelgrey5047 2 года назад
Imagine if devs would’ve made the b-side possible without dash just as the a-side, shit would’ve veen insane
@fishmcmuffins3965
@fishmcmuffins3965 5 лет назад
gg insane run
@deadcactus
@deadcactus 3 года назад
Played the game for over 120 hours and yet completely impressed by it
@Nimaj420
@Nimaj420 3 года назад
I have played for over 2000 hours and still impressed
@andromeda_neko
@andromeda_neko Год назад
@@Nimaj420 play and grandmaster maps?
@Vitabyte
@Vitabyte Год назад
@@andromeda_neko i wonder too tho, how do you get 2k hours at this lol
@Rotem_S
@Rotem_S Год назад
​@@VitabyteI personally have like 130 hours in the main game and 370 more playing mods And I barely started doing expert maps, so I have a LOT more I can play It's just; a good game, I guess
@thegoat9219
@thegoat9219 Год назад
Helpful tutorial to collect the 5 dash only golden berry at the end of the level ❤
@iisklz_492
@iisklz_492 4 года назад
0:56 nice
@davidsantana5616
@davidsantana5616 3 года назад
It’s a tas LOL
@iisklz_492
@iisklz_492 3 года назад
@@davidsantana5616 thanks for telling me I didn't know
@ilmu011
@ilmu011 3 года назад
"No unintentional deaths" I mean it's a TAS, duh
@thehiddenninja3428
@thehiddenninja3428 3 года назад
Also there are no deaths
@blokos_
@blokos_ Год назад
bubsdrop requires a restart, which is a death
@insertstonkhere5082
@insertstonkhere5082 Год назад
@@blokos_ yea but that’s an intentional death
@blokos_
@blokos_ Год назад
@@insertstonkhere5082 yes
@AshGD2
@AshGD2 9 месяцев назад
The ending was the most nerve-wracking thing I've ever seen
@lazardocic1030
@lazardocic1030 2 года назад
This TAS guy is really good
@RichConnerGMN
@RichConnerGMN 5 лет назад
this is epic.
@jongyon7192p
@jongyon7192p 5 лет назад
what are the 13 improvements?
@fishmcmuffins3965
@fishmcmuffins3965 5 лет назад
0:22 jumping past overhangs that are 5 blocks wide are possible with a 1/15th of a pixel precise jump, lets us activate traffic block without dashing (1 saved) 0:26 by moving very slowly away from a wall we can abuse how spikes behave (they only kill you if you move into them, not away from them) yet stay close enough to the wall to get a super late walljump off the spikes (2 saved) 0:35 crouchjump nonsense saves 1, 5 wide overhang jumps as mentioned earlier saves 2 more (5) 0:45 double cornerboost clears final spiked section without a dash (6) 0:47 relatively easy movement that wasn't considered (somehow) saves 1 (7) 0:53 double cornerboost to traffic block saves 1 dash, spikejump off upwards moving trafficblock saves another (9) 1:00 crouching spikejump off traffic block saves 1 (10) 1:10 another very late spike walljump saves 1 (11) 1:20 precise spikejumps after the first traffic block get us to the crumbling block dashless, and then an upwards dash and late wallbounce barely get us to the upper crumble blocks (13)
@browniex5120
@browniex5120 4 года назад
The maximum amount of dashes for RTA is 11.
@AhmedHan
@AhmedHan 5 лет назад
What software do you use to make these runs?
@RichConnerGMN
@RichConnerGMN 4 года назад
celeste
@AhmedHan
@AhmedHan 4 года назад
@@RichConnerGMN I meant the TAS tool that applies your inputs frame by frame.
@RichConnerGMN
@RichConnerGMN 4 года назад
@@AhmedHan celeste
@tyrannicalthesaurus4672
@tyrannicalthesaurus4672 4 года назад
Go to the community discord, and go to the tas text channels. There should be one there that'll tell you all you need to know about tasing this game.
@froidesprit
@froidesprit 4 года назад
@@AhmedHan it's a thing in Celeste's settings
@henryg.8762
@henryg.8762 3 года назад
Wow!
@demian04_rta
@demian04_rta 5 лет назад
dayum b0i
@CryzVoid
@CryzVoid 4 года назад
just corner boost lol
@leafar08
@leafar08 3 года назад
Actually we're twins
@Nimaj420
@Nimaj420 3 года назад
I know you prolly wont see this but can you explain what you are doing at 0:23 and 0:28
@bishopnickle2207
@bishopnickle2207 2 года назад
At 0:23 tas can jump off a block multiple times if it's moving towards Madeline which creates alot of speed and at 0:28 spikes can't hurt you if you're moving away from them so by moving away slowly you can get a really late wall jump
@hgdjhg7935
@hgdjhg7935 2 года назад
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