forsaaaan www.twitch.tv/forsen link to video: Check out my patreon for some cool shit: / burrito1337 tip me if u want: streamlabs.com... forsen react #ForsenReact #ForsenReacts #forsen
Refuses to practice Goes in blind and hopes that spamming the same 2 strings will make him win Copes when the other player figures out he's shit and steamrolls him
@@Nutt_lemmings Practicing while playing the game makes you better (i.e. not looking to specifically win every match, but setting out to practice specific things during matches). Doing what Forsen is doing, which OP said what that is, and then bitching about mechanics a ton of actually good players have zero problem with, leads you to being, well, Forsen: Stuck in yellow/orange ranks cause you're too busy bitching about throws.
This is how Forsen plays every video game ever. Even way back when he played SC2 he'd just go like 4 hatch muta (I can't remember exactly) with no defence and if his opponent ever attacked before Forsen got his Mutas then Forsen would just lose and otherwise he'd just win.
I was waiting for Forsen to learn the error of his ways and be like "you're right, throws aren't overpowered and I should actively practice breaking them." But nah he just doubled down on being an idiot.
throws don't really factor into Tekken's rock/paper/scissors. the game is more about countering moves with movement, applying pressure with a combination of moves and movement, and using/reading lows. throws are more essential to 2D fighting games, where blocking low makes you safe against most attacks. you either have throws in a 2D game or give everyone unseeable overheads.
@@nothingfromnowhere833 VF has half-life throws. Heck, throws in VF are so OP that all attacks in that game are throw-invis as a part of system balance.
In a different fighting game I'd agree with you. But throws are reactable in Tekken, unlike other fighting games. In Tekken 7 you had 10 frames of the animation, plus another 20f after, to react and press the correct button to tech. So they were a bit of a gimmick in most cases. Idk how much Tekken 8 has changed that, but they're probably still in the solidly reactable territory, and therefore not much of an rps.
"Grabs are frame perfect" That's what a scrub would say. He lacks the foresight to identify which grab is coming & he can't read his opponent which means he has less time to react to the throw to break it. It's that simple Forsen.
@@TheDeadlyTikka it's still 20 for almost every throw, but 8 has some throws and situations where the tech window is different. Victor's normal throws are broken and only have a 14 frame windows, King's are all over the place but hover mostly around 20, counter hit throws are new and typically halve the break window, and there are a few others. Some characters have unbreakable throws too, but they're never something they can use in neutral.
King is an exception to that rule. Why? Maybe because he’s a wrestler and grabs is one of his strengths. He is a grappler and his throws are designed to be ambiguous. How do you combat this? Do not be in his grabbing range. He shows cracks to his offense from medium to long range. At running range, what grabs can he do? Only shining wizard. If you see a King running at you, 90% he’s gonna try to use that move. At that point you know it’s coming, and you break it with a 1+2 command. Not so hard to break now. Any other character, you can look at the limbs and break it accordingly. Every character has pros and cons. Kings grabs at close range happens to be his pros. EDIT - don’t forget this is a 3D game; this is NOT street fighter. YOU CAN sidestep too!!
@@Sammysapphirawhen they’re back is against the wall yeah, because they want to reverse the situation and because you can’t tech the landing if you land against a wall
Thats the funniest part of this whole thing. Whining about throws in Tekken of all series. If he fought a Zangief in SF or a Potemkin in GG his head would explode.
@@4747474747bigal Pot fucking sucks in comparison in a game filled with other bullshit (Strive: Happy Chaos/Sol ; r+: literally everything except maybe robo ky and ino). Don't play SF, but last I heard is he fking sucks. And there's way better characters to beat noobs with than Zangief.
New Fighting game players being told to learn tech. Veteran: you have to do this thing that is Mathematically proven to improve your gameplay Noob: that’s hard. Vet: yeah that’s why these games require skill. Noob: you need super human reflex. *Brolylegs enters the chat*
Love the reference but I always feel the need to echo Brolylegs' sentiment on not using him as an example to dog on newer or lesser skilled players, he says he loves being used for inspiration, but not for comparison or judgment, it's hard regardless of who you are
Aris is speaking 100% facts . The biggest knowledge check is king and thats why so many people hate him...theyd rather complain than actually try and break throws
So for all the new players and Street Fighter or MK players coming to Tekken, what Lord Aris is saying while in SF ducking Block is your Basic Defence position this is not the Case in Tekken if you Duck Block you open yourself up for the most Damaging Combos. There are Low Attacks that are Combo starters like Bryan or Lillis Snake Edge BUT these are reactable and not only this they also have a Audioque you can hear them and most importantly they can be Punished with the same DF2 Combo Starter or while rising Launcher and you eat a lot of Damage thats why they are almost never used. Every other low you cant react are no Danger yes you eat a little bit of Poke Damage but you dont open yourself up for a 70,80,90 Damage Combo. Thats why you need to learn how to break throws and you can see what Button you need to Push you just need to look at your oponent and keep an eye out with what Arm he is Grabbing you.
Ironically I kinda think throws are fairer in Tekken than most other fighting games lol. In other games, throws are literally too fast to react to, so you guess when to tech, and command grabs are generally unbreakable. I agree Tekken's throw tech system is more complicated than any other fighting game, but once you understand it, it gives you the fairest opportunity to fight back against them
Agreed, Tekken throws are objectively very weak compared to traditional fighters, but they feel more annoying because of the more complicated learning process to break them and the knowledge that you could be immune to throws but instead you're eating every single one since you didn't train.
I totally agree. Coming from Guilty Gear where throws are 1-button, 0-frame and sometimes lead to combos, its actually kinda frustrating to me when someone actually breaks my throws in Tekken.
i remember watching him playing dark souls and complaining about some attack he couldnt avoid, i was thinking "just use shield" the game gave him a way to solve this problem, i get that he want to be cool and do dodges, but dont blame the game when you lose if you refuse to use everything in game to win.
I think forsen's problem is that he thinks that his brain is going to get used to what he does and finally learn something, so he does not make an effort to learn anything. That is why he is making the same mistakes over and over again every game because he does not try to understand his mistakes. Thank you.
@@Kain1805 thats normal to autopilot, but denying a whole mechanic found in fighting games saying theyre "OP" when there is a defense for it is insane. Teching just 1 throw in a match is huge compared to teching none, especially in a game like tekken where your opponent will abuse it once they realize you cant.
For anyone having trouble breaking throws, check out Phi DX’s tutorial on practicing throw breaks. I learned a different way long ago but this tutorial is the best I’ve seen.Tekken throws are reactable unlike Street Fighter where you have to guess or call out a read.
Yeah, the frames themselves make wracking up a bunch of chip damage risky as fuck, even for characters with good strings and frame traps. Basically you take your turn unloading into their block, it's now their turn and you might have done like 5 damage of chip. A throw gives you damage and oki off of their block if they don't tech it in time. Totally fucking different.
The best context example I can think of is either Kings Shining Wizard or his leg throw. If you see him running at you you should expect to break SW, if King has his back to the wall you should expect the massive half health swing throw. Mentally prepping yourself helps alot BUT the problem IMO comes when SW has 50/50 potential. You can prepare yourself for it, but if he lows it doesn't matter.
But also eating a low is 100% preferable to eating Shining Wizard, because any low you eat that you can't see won't be that bad. If the low is strong enough to be as bad to eat as Shining Wizard, it's gonna be one you can visually see and block (like Aris said) because that's just how Tekken is designed.
@@000claw Yeah it was a good point haha sorry if it seemed like I thought it wasn't. He'd probably read your comment and go "BUT CHIP DAMAGE DOES THE SAME THING." This is the same guy who heard Aris say "when good players don't break a throw it actually surprises people" and still didn't understand how doable it is (while saying "I'm high level in other games" smh).
The only bs thing about throws is the bug where if you were holding any punch button the throw is unbreakable Including the correct break button(holding 1 before the grab, let go and press 1 to break the throw and it doesnt work)
the deep lore is Aris & Forsen are long lost brothers, from a kingdom in Lord of the Rings. They were seperated when Aris was vanquished after beating up some stoners.
Proceeds to not say why throw is a useful mechanic in a fighting game. Some people want the fighting game to be about fighting, not about QTE's. Crazy right?
Throws aren't useless, especially in T8 where they can counter reversals and power crush. But you should be able to break them enough where they aren't a consistent source of damage.
@@maddokuma8702 It's the elemental mixup mechanic, literally strike vs throw. If you didn't have throws, you would just block the same strings the entire time without consequence. Throws create a basic mind game element to the fighting game.
@@maddokuma8702You clearly know nothing about fighting games. All things that you can react to visually are a qte bro. If you're opponent misses a move the most optimal thing you can do is hit them back with the right move. That's basically a qte its called whiff punishing. These games test reactions all the time along with giving you opportunities where you don't need to react to do something that's effective. You want something that's just strategy? Go play competitive Pokémon or something.
@@Steamedhams578 the fact that you still think footsies is reaction and not literal strategy. yeah man it just happens at random brah no need to calculate anything. lol
The funny thing is that players abovr certain point will throw you just to see if yu can tech it, if you get thrown they will keep doing it until you tech so theres not getting away from it.
I'm almost 40 and i can break throws 90% of the time.. i don't look for the hands i look at the forward shoulder and if i see it reaches or drops. i know if its 1 or 2 break .... if character reaches and is standing straight up its a 1+2. it take 20 mins in training to spot it and learn. the break window is alot more than people think. go set cpu up for a 1 break throw and test it yourself, it seems way more react able then past game by far and I been playing tekken since 95'.
Man, he would have CRIED, sobbing on the floor if he played Tekken tag 2 or older games. I started braking throws ONLY because they made them a margin easier to brake in Tekken 7 onward. Like just say I CANT BREAK THEM, dude. Like everyone knows, you are just tiptoeing around it. If you could brake them you would realize that the shit you say doesnt make sense. Simple.
I mean, just break throw 1, or 2 all the time you get thrown, eventually you kinda get the feeling for either of those and then you try mixing it up, what it gonna take time is to do command grab because that is two buttons instead of one.
"How are you supposed to lool at your controller if you have to look at the opponents hands?" Idk man maybe play like the other 99% of people who don't look at their controllers like they forgot where the buttons are?
Playing 2d tekken, mashing either mid or low, sometime throw in armor move. Stone age, turn based tactic : it's your turn? i block then i will back to mashing, Learning string to duck high attack midstring? sidestep? using the replay takeover function to learn from your mistake? Lil Majin? nah bro i will learn tekken by reading the very fast moving chat advice.
Forsen already making excuses before trying lol what's new? The knees are counter hits and aren't throws. Command grabs are not frame perfect. Most breaks are recognizable. Yes you look at the fucking hands, a lot of good players watch their opponents more and keep their own character in their periphery cause they already know what to do fron certain distances. Shouldn't be crying about mechanics you won't exert an effort to learn about. If you spend a lot of time playing the game, but spend zero hours learning about basic mechanics, then you deserve every cheese, spam, and throw you receive.
@@murdahshewrote9251 Through SFV actually, and you should probably not make a habit of going through people's channels when you make derogatory comments towards them. It may seem like a good way to get "material" but all it does is make you look creepy.
Did he really say "how are you supposed to look at the controller if you have to look at the hands"? How on earth are you playing looking down at the controller 😅
I don’t know why he’s complaining when most games either don’t let you escape throws or have an even smaller window to break. You can even break throws half the time just from mashing either of the punch buttons if they aren’t command throws