Could you explain why you feel Dinh's is so good and its main uses? I always feel weirdly guilty about bringing it along to things like colosseum since a lot of guides say defense is pointless, is it exclusively for colosseum and running pillars?
It's great for absolutely shameless solves via pillar running (or flicking on enemy ranged attacks). Does it enforce good habits if you crutch on it 24/7? Absolutely not, nor is it efficient since it's a lot of time wasted on not actually hitting the mobs. When a wave that's too hard for the player comes around and it's either: 1. Die and get potentially upset over your imperfect plays/feel like Colosseum is too hard for you 2. Live and feel a bit of shame from relying on using the raw numbers to your advantage I think 2 is better as long as the player practices restraint and continues motivating themself to be better. Obviously over-use of "crutch methods" like Dinhs will get you killed over a long period of time so it'll fall off at some point compared to upping your personal skill, but having it bail you out can give the player confidence/motivation to keep going at content that otherwise would feel too hard for them at the moment. It'd still be up to the player to continue "learning" and building good habits of course. Overall I think the OSRS playerbase has leaned pretty hard into the "always aim to play like a perfectionist" mindset for high level PvM. For the majority of the playerbase who hasn't dipped their toes into the content, it feels like a "wall too high to even attempt climbing". I only really promote Dinh's Propaganda like this because I want those players to feel like the wall is just a little shorter. So that they can occasionally make some steps up and not feel like every failure puts them at the bottom with no reward.
@@ReynoldsFoiled I really appreciate the response. Been knocking my head against colo for a week or so now and I've made it to Sol once, I've not even been bringing a shield so I may indulge in a little dinh propaganda of my own.
i recently came back from a one year break from osrs.. before i left i was using the dinny and its spec for a lot of things that no one else was shocked to come back the other day and realise its still being slept on and people still have no idea about it.. a whole year later! let alone the fact that even when i was using it i was late to the game (it was when they last changed dinny) it is honestly so overpowered its hilarious.. esp with justiciar as it hits harder on higher defence
@@VegaMK2 usually people bare minimum bring crystal shield, at least from what i've seen. but you could just as well do dinh's since you already "waste" an invent slot by bringing a shield bc of book of the dead taking the offhand slot.
Though I'd imagine this tech will be best for the first 20-30-40 hours of learning colosseum and then one should be obviously upgrading gear and learn better solves as one goes about it with very low cost
I have a question about mage+ranger south spawns- if on waves 6/8/11 you get mage+ranger south spawns, would it be viable to slap on dihns and run to NE pillar before killing fremmies? dealing with mage+ranger south spawns at the start of waves 6/8/11 is pretty much my last major hurdle to getting consistent runs to sol, and I'm curious if dihns could specifically remedy that.
I have updated my description to include my line markers (which is a separate plugin you can download on the plugin hub). Please keep in mind importing them is different and you have to do it via the plugin's side panel instead.
You inspired me to go for a 70m run. Main difference between our setups was I had sgs and you had burning claws, those are through the roof rn. Went into sol with 1 antelope and did fine, sgs specced sol for a max after a perfect parry and got the kc
I think if someone is learning and has a low budget (and wants melee only), waiting for around 120m or 170m is more feasible. I say this because defence reduction at sol (dwh) is huge, and the upgrade from whip to noxious halberd is also worth waiting for, it significantly speeds up the boss fight and allows users to completely ignore solarflare during the waves, as you can attack mobs diagonally even with myopia 3. I think it’s 25m? Very cheap for the QOL it provides
Thanks for this guide, I tried using dinhs after this video and it immediately made me play better & learn solves faster. Instead of using it to run to pillars I just use it to identify pillar solves without being insta killed, the only thing that kills you whilst wearing dinhs is the doom modifier 😂. Psychologically I feel safer trying to off tick monsters and fight manticore+mobs because you can either start the cycle wearing dinhs or fall back on it if you fuck up, so naturally I made less mistakes due to jad hands/nerves
I keep hearing people say colo is far harder than inferno and then I see a video like this and I'm thinking inferno must be damn easy then. With my bloodfury and maybe an sgs this seems like I could do it with a bit of practice.
Never done both but watched people doing them and colo seems easier also faster and better because you make money and earn big cash instead of a fire cape ornament kit
@@satrontr1379 Mechanically, Colosseum is a tad bit harder, but it's easier to go back in when you're only risking 15-20 minutes of your time instead of 1.5-2 hours. Inferno is definitely psychologically more intense. My first few Zuk attempts I could barely move my mouse because of nerves; even after getting a few inferno capes, I still get nervous at Zuk.
It took me 600 hours to get my infernal cape on my hardcore iron, 200 attempts. Around 1.5 years if you include the time I was resupplying/taking time off. I did the colo in less than 2 weeks on my regular iron. As someone else pointed out, inferno is easier in some ways but less forgiving in others such as time loss if you die deep into the inferno, which I did most of the time. Mechanically, they felt similar as far as difficulty goes; Both you have to make an immediate decision at the beginning of the difficult waves, switching prayers and moving to correct tiles. In my personal opinion, the inferno was much harder for me simply because it's literally unforgiving. One mistake and your run is done, and you could be 2.5 hours in. Completing the inferno felt much more rewarding to me, too. I'm not saying my opinion is fact nor would I ever discredit someone else's opinion, but to me the inferno is harder than the colo.
😂😂 reynolds just makes it look ez. I can run 540s almost as good as him but it still took me 90 attempts at colo for my first. Reynolds is just a monster
truly impressive combat honestly but amazing work with the buget forms of that gear that sawasome! but ill enver get there XD my memory doesnt work liek that and its never about gear, its about execution and personal game skill and not being stressed AMAZING FOR LEARNIN GTHO TY!
big scy doesnt want the american people to know, but ill tell the truth hit everything in the room with the bulwark and im not afraid to say it the american people have a right to know, the truth will set you free
Yeah. The prayer flicking hyper focus mentality that has seemed to be the trend in osrs has kind of pushed me from pvm in the "modern" era of osrs. It seems like a crutch for creating challenge that doesnt depend soley on arbitrary micromanging of resources.
@@ChickenWing575 Colosseum actually isn't a place that typically requires much prayer flicking. This budget setup has pretty low prayer bonus/sustain (no Echos, armor has no bonus, no Eldritch/SGS) and low speed, which is why you see me lazy flicking piety a bit. I also bring in two str switches to speed up the run a bit, which can be subbed out for more prayer. You can effectively camp piety for the whole run with a more typical 100-300m setup, as you get more experienced.
If you need to off-tick the double stack, you hug against the pillar and stand in the middle of it. The monsters will "lean" toward one side of the pillar, and you will swing/run out their "non leaning" side. The 2nd monster (and onwards) away from you will attack first, and the 1st monster closest to you will attack 2nd.
How do you add those lines to the ground? Way more clean than what i use. Also, nice explanation. One of the more understandable and straightforward guides ive seen.
@@ReynoldsFoiledThank you for the response! Finally got around to watch it and the run was absolutely brilliant 😂 I'll give it a shot with guthan setup. Are the burning claws a must or are there any alternatives?
@@Me_Sean I used the sound swapper plugin from the plugin hub, sound ID 8329 (I think it's an area sound but I can't remember). Replaced it with the sekiro perilous attack sound effect
9:00 what plugin is that where you hover over a tile and it shows up green? I use it but have no clue where to find it in the pluginhub and want to change the damn color! lmao
He has a mechanic where he calls out a specific body part. If you click it 1. On time: you take no damage 2. Too late or not at all: you take damage (40+) 3. On perfect timing: you take no damage + your next melee is always a max hit.
You still have to learn the fundamentals to do the initial wave solve. Running from pillar to pillar mindlessly won't get you through the colosseum even with justi + dinh's, especially since reinforcements spawn later into the wave. You want it solved before reinforcements and preferably have a safespot ready. If you've done inferno - the methodology behind the waves is very similar and you'll crack through them fairly soon. Boss is hard, but you can google "Sol Heredit Trainer" and just spam it over and over again until it's second nature. Personally it took me 88 deaths, 10 of which were at boss to finish colosseum in near max setup. I'm an average player at best.
@@BachelorChowFlavour Same thing but easier, substantially lower chance of dying+ higher prayer bonus Probably want an SGS to heal with if you make a lot of mistakes though
Just like Medddk explained it's a downgrade. Ideally a trident of the swamp uncharge would be best to save inventory space even on a regular rune pouch. But this is cheaper than that at the cost of +1 inventory space.
@@ReynoldsFoiled Yo you're awesome for that man, take this sub. Crew gotta stick together. I'm gonna delve into your Colosseum guides before I send it myself so thanks for all the future help lol.
That would depend how good you are at playing mobile. Sure you can't access PC in any way? Because it's serious handicap for anything that's mechanic-heavy
cheers~ honestly i dont evne care its hilarious but itll honestly crash eventually, free market nad all buuuuuuuuuuuuuuuuuut its hilarious indeed~ i just hope they dont nerf wave 1 cause my ironman neeeeeeeeeeeeds those splinters being easy to just supply my prayer gians hahahaha
We really do not need max melee stats for this brother.. Ive even seen 1def pures clear it so the video doesnt really have much purpose considering all 'budget setups' will come from mid-level players who are far from being maxed melee stats
The only pures I've seen were using billions in gear and had max offensives, but I'm almost a month behind players using a weaker setup need to make up for it with stats, which are very important to DPS even if 'max' is obviously not a hard req Who are these mid level, mid gears, running colosseum and making videos about it? Half the videos on this I see are maxlords who would probably tell you to have a 'budget' Torva setup _for Elvarg._
I love how you say this is budget but it's absolutely more money than most accounts in osrs have even seen hahahha. I'll just bookmark this until I even get to the point of considering this, great video!