Dude, this tech might be individually my favourite in the entire game 😅 Share your own craziest games in the Discord and we might check it out! MECHA DISCORD - discord.gg/5UFmpdckzm SUB HERE for more - ru-vid.com
I would love a video giving tips to players in the 1,000 to 1,200 mmr range as you have done a lot of beginner video tips but not a lot of intermediate
What do you guys think might become new specialists later down the line? My ideas would be some sort of training spec that would increase experience gain. Let's say 5% or something across every unit. Another idea would be a "R&D" specialist who gives you one of the grey cards like assault scorpions and mass produced sledges. After picking the spec you would choose between four of them. Lastly the stats of attack dmg & attack speed and range could be worked into something right?
Soo I've been wondering why high mmr players do not save equipment and all damaging cards and save them for tactical deployment on the last 2 rounds of the match?
Recharging abilities don't really give you an edge if you retain them. They do often retain Items from what I've seen, so they can drop them onto a unit that makes more use of them, but only if they're confident they'll have such a unit fairly soon. Otherwise the Item is not doing work, which is bad.