@@lavnishhh I mean I guess if they have junk physics, why not make it a real arcade style easy game. I’m sure the people who want better physics, would appreciate a realistically difficult game as well. I sure do.
LOL ! I thought racing against trains and planes, driving on the field 200kmh same as on tarmac and then jumping long distances would imply that this game is not meant to be realistic (but i think u can set real damage to the cars in the settings not just cosmetic), but no u are the kind of guy to complain why your sports car doesnt drive well when offroading. Your use of the internet and a pc is a waste of energy if the above comment is the best thing you can produce in your brain. God help us.
Love the licence plate. Couldn't help but think of Lloyd in Dumb and Dumber, sticking his head out the Limo and shouting "G'day mate!", when the girl was Austrian, not Australian haha.
Dunno. There’s a jump at Glen Rannoch that’s bigger. Start near the tower head due east and launch off the round grassy knoll over the cliffs. More difficult to pull off because of the run up and clearing the first ridge but when you do it feels pretty cool. You sail long long time.
god by comparison to fh5 this game is so vibrant. and i thought it was really bleak. i forgive you, fh4. i’m sure that fh6 will dissapoint me enough to remember fh5 fondly as well lmao
I was watching like "how cool would it be if he used that mountain as a ramp, but it's too far away" but then it just started getting closer and closer and then I knew.
To the people saying the physics suck, it’s only because Playground games would be in trouble by the car companies. Every car in the game is modeled in detail off of cars in real life. So if they added realistic crash physics on take for example a ford bronco in the game, the ford company would take that as an insult to their cars and they would get in trouble. For whatever reason, these companies think that if game developers put realistic crash modeling in the game, it would make them lose sales in real life. The same explanation is also the big reason why games like gta 5 created their own made up car models, and why the new Microsoft flight simulator doesn’t have realistic crash physics for their planes.
@@RacingChannel32 Im afraid that one is over my head like that jump. I don't know as much about the modern day cars these days. My mind is in the old as I be getting there. Biggest thing I'm actually up on right now is bringing back fantasy planes, Sky Carriers and Pirates in both. Trying to bring back things like Crimson Skies, Sky Captain and the World of Tomorrow, and even TaleSpin. We need our games and media of such things back again. All the WWII and lot of the Sci Fi stuff be getting either so wild that you cant immerse yourself in it, or so hyper real that it becomes generic in it's self. We need to do hammer head stalls with airplanes that are armed with a jump in aviation by 10 or more years without jet engines, that managed to blast fire from exhaust pipes as they redline the engine with boost or temperature management. Planes that have a speed and reason to still fly through hoops, be barn stormers, and wild yet practical t hings like Magnetic Missiles. We need real world development again that doesnt follow the same old paths. Hopefully Microsoft will indeed be giving us another Crimson Skies. The Aeropunk Sky Pirate Coalition has been pushing for such in a program called Second Life. Soon after we got really started and got a plane flying with boost systems, Sky Carriers later, and fun antics in costume in the game, War Thunder had a TaleSpin event in April, Later Sky Drift got a re release with updates and changes and on almost all platforms current, and Crimson Skies it's self was added to Gamepass, seemingly to test it's numbers. SO y eah, thats where my head has been and looking at the lost aircraft of history like the fact that Itally had a pusher plane of all steel construction before WWII broke out and like many other projects, like the beginnings of the prototype, were stopped, cancelled, and sealed off as not to be talked about until many years later. Want those sorts back, and I been learning a lot along the way a bout forgotten history of 20s 30s and of course the 40s styles and tech that were never taught about in schools. There's huge potential for growth with these kinds of games and media that remains untapped. And like my push several years ago to see Warhammer 40K games and such popular again, this fun Sky Pirate thing is my last major push. So sorry about the length there. But there's just so much to have fun with in the theme and things learned, it's hard not to share it.
@@liililililillililllili7526 come to my gym and say that shit to my face. Reno City Kickboxing 75 E Patriot Blvd #8, Reno, NV 89511 I'm there training everyday. I'll make you kiss my shin you little 😺😺
@@wolfhaley9999 Did you miss the video where a man drove his Aventador through a guard rail, a fence, a field, and ramped it off the mountain in a half corkscrew and landed on two wheels amidst popups like "Sweet Air +100" "Cool Carnage +50". Horizon is to sim racing what Tony Hawk's Pro Skater is to skateboarding. I don't have a problem with the game itself, just the Forza tag on it. Even though Forza's not quite a true sim, Horizon is cartoonish nonsense.
@@StormDogg Forza never meant to be sim and i isn't its an arcade driving sandbox if you are looking for sim go play assetto corsa or smth just dont bitch about it