2:30 There is 1 problem here. They've said this starter box includes cards that won't be in standard, for commander purposes or deck-building inspiration...but there's no different set symbol for those. For a product designed NOT to confuse new players that's a really big miss.
I would have bet my life that this is how damage already worked. I thought he was explaining the new way first and I was appalled at how awful it sounded. I've never heard of it being done that way before 😅
I knew that lethal damage has to be assigned to a blocker but I didn't know that the blocker dies before damage is dealt to another blocker. I already thought the damage occurs simultaneously. So if an 1/1 elf is buffed with +1/+1 from Elvish Champion he still deals 2 damage but dies after the combat with just 1 damage on him since Champion is no longer on the battlefield.
The deathtouch thing is a bad example, because its the one situation that will not change at all. At the moment a 2/7 deathtouch also kills two creatures.
@@Novcheck The current rules on damage are enough damage to kill the creature, deathtouch kills at 1 damage, and thus starts killing with 1 damage assigned to each blocker. I'm kinda curious how this interacts with trample moreso honestly, like can I assign my 8/8 trample to ignore dealing any damage except to the 1/1 blocker, and ignore the 5/5 blocking it entirely?
Thank you for clearing that up. I was confused how I'd judged (also pre-m10) and gotten this so wrong. Guess I haven't kept up with the rules too well since then. But that's ok. The other way seems silly.
I started playing a bit before M10 and I've always played in the way that you need to do lethal damage to a creature before you can damage the next one.
And those exact type of cards have been amazingly strong in sideboards for 30 years now. I'm guessing Tauna is more of a Commander player than a competitive Standard player. Mentions like these give me that vibe, and that's great. Fantastic there are so many different game modes for different types of players they just judge cards VERY differently. A commander player sees a 2 color hoser and immediately says what Tauna did, that would be one of the first cards they'd replace, while best of 3 players salivate over these because they can almost single handedly keep a deck from completely taking over the format.
The biggest change it does is allow to hide strategy to clear the board with damage spells or -1/-1 procs. Currently you had to do the spells first in order to get the defending creatures low enough, which will likely affect how the defending player chooses to block. But with this change you can leave them all low to finish them with a spell. That's basically the big change it does, a bit more maneuverability and deception for the attacker.
Deathtouch always worked like that you say in 15:55. If 2 creatures block you 2/7 deathtouch, all will die. Because 1 dmg is enough, so by old rules another 1 goes to another creature.
Deathtouch actually isn’t effected as any deathtouch damage is lethal, so with a 2/2 deathtouch you can always split that between 2 creatures, old rules and new rules alike
The pre-change damage doesn't work like you explained, you only order which creature you deal damage to first during the damage phase, and your opponent can't cast a buff spell to make the first creature in the order stronger to nullify your damage, he has to do that before the damage phase, so you could just choose to deal the damage to the weaker creature anyway.
16:25: deathtouch already acts like this in present rulings, but that's because all damage with deathtouch is lethal damage, it's really a buff to casting burn and shrink/withering spells after combat. I'm looking forward to the new cards for sure :)
Solemn was good. Simulacrum is Sim-you-lack-rum, but who cares. We know what it is, don't let people give you a hard time. If Wizards prints a numbered version of that Llandowar Elves it will be bonkers expensive, by far the most valuable common I would bet. I kind of hope they do print a numbered version of it just to watch that insanity unfold. That Day of Judgement is great looking as well, but Waifu Tax is very real.
damage change is huge particualry with creature with athem effects like the rabbit lord. If i swing a 5/5 into 2 1/1 rabbits (2/2 with the lord anthem) and the 2/3 lord i can now assigne 3 to the lord and 1 to each of the the 1/1 kill them all.
@@Jhubben No previously/currently you assign 3 to the the rabbit lord and then have to asign 2 damage to the currently 2/2 rabbit token even though they would die if you could assign them 1
So then does this mean trample will be pretty broken? If I no longer need to assign damage to kill all targets first I can just go for the lowest blocker then choose the player as my next target for damage?
As a older player (started tempest block) who has recently started playing again after 13 years, I am not sure i even knew it worked in a orderly fashion like that. I knew you could buff stuff up but didn't know there was a order step on damage assigned to multiple blockers. Also, if you block my 20/20 with x13 1/1's can't i just assign all damage to one unit still? that doesn't seem to change at all. I thought you could always send damage where and how you wanted in any combination, including all to one and exclude others. Didn't know there was an update to say the (now) old rule. Interesting
This year of foundations is going to make stronger new players than commander products. And I can’t wait to teach someone how to stomp face against the pod rods
I've preordered the Beginner box and the jumpstart box. I'm getting back into Magic and most of these look like the cards i gave away a decade ago. I'm wondering if this is a good start or if i should get the collector box too.
as a new player, i am actually very excited for this set. i didn't realize combat could even be so complicated... there are substeps within substeps within steps within phases. I am still confused about what exactly jumpstart is though. They're preconfigured semi-boosters? So getting a box of jumpstart would mean that each one is only possibly one out of ten variants? So I'm guaranteed to get a bunch of duplicate boosters? E.g., every jumpstart booster with the elves theme is always going to be the exact same half-deck of elf based cards, so if i get a booster box and 6 of them are elves, they're just 6 boosters of the exact same set of cards?
@@brianmarini4841 pretty much! Some of the themes will have slight variations where you could pull different things. So I guess a good example are cards like Craterhoof Behemoth or Alusaurus Shephard occasionally showing up in elves packs. The idea there being that you know some of what you will likely pull, but the variations make things interesting even after trying to open your 5th elves (or vampires or dragons) packs.
@@malcolmmiller4562 Ah, I didn't know there were any variations. Are those variable cards also available in other booster packs/products? So like I could pull a craterhoof in either the elf jumpstart or a regular old booster? I guess I should frame that question a different way; are there any cards exclusive to any one product?
@@brianmarini4841 so the craterhoof example was specifically for the Elves Jumpstart stuff, but there is a selection of possible reprints you can pull that changes every couple sets called The List. The List reprints can come randomly in most major set releases. There are also special reprints that can appear that are specific to each individual set, known as Special Guests (these would be like pulling Damnation from a Duskmourn set booster).
@@certanmikeI don't think this is correct, because my understanding is that trample allows for *excess* damage to go through to the player. Trample doesn't make it so that the player becomes a legal target for assigning damage, in that sense. Could be wrong tho, just my guess at understanding it.
@@Affirmingtree look up Finn palper commander decks that how I learned the rule you only need to put the damage needed to kill the creature and with deathtouch that number is 1
Trample says that you have to allocate lethal damage to a creature before any excess is allowed to be done to the opponent. In the case with deathtouch, lethal damage is one point so the excess is the total power minus one.
The only problem Foundations has is not promoting commander precons. Especially since foundations continue s the commander audience with all these commander staples. Really with the not so one of a kind sol ring.