@@denelloangelo I had a look when I first commented on this video, and the “Mac” versions were dodgy and the reviews said it didn’t work. From what I found, the real programme isn’t available on macOS. :/
Here are some ways i use nowadays on my pivot animations: 1. To have pivot version 5, the newest version available 2. Making smooth animations. These are one of the most important things for making an animation, the more smoother your animations are, the better they will be. So l use 33 fps and inbetweens for making extra - smooth animations. 3. Downloading cool figures. This will make your animations better to look at, as some figures are almost impossible to make by yourself. 4. Making time for creating these anims. This is far - by on of the most annoying things of an animation, as they take time to make, but also on second thoughts, the more time a person consumes for making a complete animation, the more better his animations are
33 fps is by far overkill. just because you want smooth animations doesn't mean you should completely gut hastiness and speed in your animation. 20-25 fps is more than enough.
While it is up to personal preference, I prefer to not use anything over 25 as that is CRAZY fast! My personal favorite frame rate is 20, but sometimes I go a little higher or lower.
My suggestion for weapons, never let the stock dangle behind, unless you are making a hipfire animation, try to see how big the weapon is irl and try to size it that way.
it may be more smooth, but when u make ur animation walk its not like how humans do it, humans will have thier feet planted in one place, not slide along (btw its number 2)
Remember, don't just follow the frames that this guy uses, I used to use 14 - 17 basically the entire time I was using pivot animator and I recently switched to 30 fps which I find a lot more comfortable.
@@DanzEdita yeah, old enough I learned my lesson lol its better to start at lower animations because you can get your skill in overall animation better easier, remember lower fps doesnt mean worse animation, good animation makes good animation. anyways, with 30 fps you CAN double frame to make slower actions even slower, you can do this with all fps, one of the more popular animators michi (flame) uses this and my god her anims are amazing
??? What are those walking animation? People don't just casually slide while moving. When animating walks, make sure that the "foot" of the figure don't move, as it is what is pushing the figure foward. When the other foot step down, then the first one start moving. Do not make them sliiiiiide