Something about being on discord with a full gun team and an observer working like clockwork tickles my brain so much. Ill sit and click one button for hours. Your concrete has exactly 0 chance against my hyperfixation.
Also, after being on the receiving end of lots of arty barrages, it's relaxing and almost zen to know my clicking is absolutely ruining someone elses gaming session that night.
This. When I was new an arty clan picked me up and that was so fun. We had 4 guns, 7000 rounds, and an amazing spotter. We moved up a whole hex in a single day. Some clans were donating ammo to us as we tore up this one BB that halted previous offensives. 7 hours of mostly uninterrupted artillery. I never saw the outcome of it personally but a lot of clans in our area were happy to see us setting up our cannons after that.
My first arty Tk was on a car with a damaged truck with Mammon throwers I’m it. To say that some people were a little upset was a bit of an understatement
Or the part where your spotter keeps yelling at your teammates that a salvo is incoming, but they push anyways and you tk a dozen people and get restricted from firing further.
Except you really feel like a badass when your artillery strikes help a battle. I haven't played Foxhole a bunch, but one of the time I did play it, me and 2 other guys teamed up to use an artillery piece on a bridge town that was really struggling, we were Wardens. I believe we were the only piece of artillery that was even operating at the time because of how poor both sides were doing at the moment, but the Colonials were picking up steam and began to try rolling some tanks over the bridge. At first, me and the first guy had been trying to help, but we were having trouble aiming since we were alone, but once the second guy joined he was able to give us good advice for aiming and he spotted for us- he was definitely more experienced. Once he was helping, we were able to fire really quickly because me and the first guy had a pretty good flow going on, so whenever we weren't paused to gather more shells, we were dumping arty on the bridge. It seems like we really helped a lot, before we had started effectively arty striking the Colonials, they were about to overwhelm our brothers but once we got our arty rolling the whole tide changed. From what we could gather, we destroyed a few tanks, 3 max, and we made it really hard for colonials to push further- the bridge also inevitably collapsed from what we were doing, but that wasn't bad for us since we were on the defensive anyways, the Colonials were trying to repair it but they couldn't with our shelling. I swear, I'm not even an avid Foxhole player but that still manages to be one of my proudest gaming moments, it felt so sick even though I was technically just sitting there and pressing a button with some minor adjustments and some reloads every once and a while.
Clan OPs be like: "How mant pallets we got?" - Major "5 pallets." - Ocdt "See that base over there?" - Major "Yes..." - Ocdt "Well I dont want to." - Major
youre not wrong, the player base even formed a union (with irl strike organizers as advisors) to protest for logi improvements once. That's beyond having a job. The game will demand hours of your life and mentally torture you, but spite is a helluva drug and there's no higher pleasure than winning a 48-hours long siege knowing every soldier you kill/help is a player with a functioning mic.
@@Dervitox I'm not an EVE player so correct me if I'm wrong, but as I understand it EVE online has "true persistence", as in if you leave a ship somewhere in 2015, it'll still be there in 2023, assuming no other players stole/moved it for better or worse, Foxhole's servers gets reset every war along with any progress and inventory. Every new war is a clean slate that's roughly equal (give or take some geographical advantage set by devs to spice things up). This means a lot of feuds between players and clans get reset too every war.
there is no drug that matches spotting for 3 artillery cannon and pushing back enemy armour 200 meters as well as doing counter-battery bombardment during a battle.
Its been like a year and a half since I actually played Foxhole but I remember rolling field artillery up to frontlines full of players and lobbing shells over at them. Spamming R and left click so fast that you could fire a shell as fast as the reload animation allowed, sending hundreds of shells right onto their forces with 3-4 guns in what felt like mere minutes. Constantly having truckloads show up behind us of 120s as we pushed up inch by inch each time we wiped a trench with a few good shots. Artillery was a blast, then followed it up as a field medic. Nowadays though the most fun I've had is rolling around in joint med vehicles where both sides bring wounded for healing.
@@EternalDawn All you need is the enemy arty to figure out where you are and stop shelling the front lines like you are, then you've got the panic phase where you start booking it because you're hearing shells that aren't yours.
@@mortarion9813 but wouldnt your guns and their guns be out of range, being just far enough forwards to shell the front and like a mile or 2 behind it? for maximum safety? can you pack up move the big guns? or do ppl place arty closer to the front lines than irl tactics?
Before, they added a lot of stuff and made rounds very expensive; arty was deadly if you worked as a team. Each arty team needed two tanks or at least one for spotting from the tank and one for security. I got my name in the hall of fame in one of theses wars, but I stopped playing. It was just too realistic. 8 hours on the mission, every day for 30 or 40 days was just too much.
@RehabDodger one time I went a couple days without sleep and doing nothing but Foxhole. Because we had to hold that fort dangit and I wasn't the only one doing that. Cut off and surrounded, every night the collies would come charging up the hill. Every night we would beat them back and during the day time we would launch raids on their logi routes. We lost eventually but what a fight it was.
American Snipers: I had to kill a person... with my gun... it was horrifying... American Artillery: How many people did I kill? I don't know. Ask the FO.
Yea but this is missing the satisfaction of the spotter yelling “YOUR ON TARGET KEEP FIRING KEEP FIRING! OH MY GOD THEY’RE DROPPING LIKE FLIES! TANK DEAD. EMPLACEMENTS DOWN. FOB DESTROYED.” and sending over his perspective. Pure dopamine, a huge morale boost for any arty crew.
No matter what you say, ill still get a rush from running an artillery piece. Especially when the spotter is sending back intel on what you hit, thats just delicious. Hearing your round wiped out a squad, or how it went thru the roof an enemy tank and shattered it, just makes the day amazing.
There’s a reason the camera always cuts away from the artillery crews after firing the first shot. Trust me, the enemy in foxhole is suffering exactly the same way those guys in the movie were. It’s just you can’t see it in Foxhole. And the follow up shots by the artillery crew in the movie were just as “elevator music” tier as they are in Foxhole. You just don’t get to see it in the movie.
oh shit they added shells on pallets! i remember having to grab them from logi trucks, we would have one guy loading trucks from the encampment, one guy driving them back and forth and 2 guys loading guns
Being an artillery spotter is one of the most rewarding things you can do in this game. Walking your fire right up to the enemy forces, obliterating an infantry assault, pounding enemy fortifications, and the rare but satisfying "tank destroyed, next target!"
I just gotta say that whoever designed those artillery positions was really creative, like they look super nice, almost as if it was an dev-made design from the game.
It's both. The Octagonal trench pieces where made specifically for gun emplacements (MGs, ATs and arty). Usually trenches are obstacles that you cannot deploy guns on, with that piece being an exception. It also buffs the healthpool of the guns (Artys standing on open terrain are REALLY vulnerable to any kind of damage). And the stair piece leading up to the palettes was added exactly so that it's possible to enter and exit trenches swiftly whilst carrying bulky objects (you cannot climb trenches whilst carrying bulky objects, and the 120mm shells count among that). And they made palettes able to hold shells, due to the fact palettes specifically allow you to quickly pick up their contents at a key press without need to open inventory menus. So, the devs specifically designed all the pieces needed to make an artillery emplacement (or any kind of emplacement or bunker system) possible, and it's the players who then assemble those pieces in whatever spatial configuration they need at a given time.
Jesus I still have ptsd as logi supplying those arty installations. Absoluta nightmare to pre train to work with. Like holy fuck, cat wrangling is easier then working steady supply line for 6 hours of near constant barrage.
last time i played artillery we were the only gun and had a very small team, though our little support was getting lots of commendations in chat. unfortunately, one of our shells landed pretty neatly on the heads of a team of clan members who had snuck past enemy lines. after cursing us out in chat, they found our position, broke into our loading truck and drove off with all our remaining shells. later the entire front collapsed havent played foxhole since.
Not really anything different about the first and the second scene, other than that in the second scene you only get to see the artillerymen at work. Crew still is bored out of their gourds until the a fire mission is requested. Howitzer still goes boom. Crew still doesn't actually see the target. Target still needs to be zeroed in through observation and correction.
This might look boring or unimpressive but trust me this was probably the turning point on that front. I’ve never seen an attack or defense succeed when under artillery fire.
that reminds me of the time when I was doing some spotting for my arty bois 4 medium arties, gave a heads up to the major clan in the area that we're pounding the Collie frontlines. One of the lead assault teams told us to keep at it while they push under the cover of arty. Sure enough I look at my chat feed of teamkills from us xD Damn miracle we didnt reach the teamkill kick count but the assault team got wiped but the rear force managed to push up and break the stalemate xD Squad lead from that team thanked us for the support suicide run too HAHA
Except you didn't show the receiving end in foxhole. Because when you're on the receiving end of 3 arty cannons, it absolutely looks like that war movie. You're weaving around blast craters, medics trying to save the bleeding get vaporized in the trench next to you mid sentence and bases under siege by arty allow your inf and armor to move up. Bummer.
Getting vaporized mid sentence regularly reminds me of why I bother playing this kind of games. Also makes me reconsider some life choices, but it's another story.
I imagine that working artillery in real life would be going through motions day in and day out, never knowing whether the shell you just fired hit a big concentration of enemies and 50 people died by your hand, or you missed anyone entirely and just ended the lives of 50 earthworms.
What I think the arty will be used for: Assistance for the front that's being overwhelmed on the left by hoards of tanks and the 6 of us are barely clinging to life with hammers and mats What the arty is actually doing: Looking pretty at the third line in the middle front and never used once
Just did this last night, lol. I was just running trying to find the front line when i stumbled upon a two-man arty crew that shouted for me. They just needed help filling the magazine in the trench and occasional reloads. It was a lot of fun. I had to shoot a couple collies that snuck up on our position, so all in all, it wasn't boring at all.
The only problem with this is that the Kiwis claim to have done it all on their own.Wrong I was there as a gun Sgt with 103 fd bty we were certainly involved it was a regimental target that included 103 and 105 Fd Batteries,the American 155mm also joined in the artillery support was what turned the battle the company commander told me a s much.By the way just for the ex-gunners out there, the Gun we used was an Italian made pack Howitzer a very bad piece of equipment,WE could not fire a full charge 7 with this gun we used a charge 7 minus(less the 2 bag)
I am expert at all artillery- We cripple warden tank lines like its EZ. . . We hit steel-on-steel all the time . . . Colonial Arty is best arty under my direction! We make 1 pallet of 120mm last forever (among the 9 pallets behind us). . . Also- I used to do this for a living lol.
As a semi solo logi player there really is nothing like spending a not insignificant amount of time to amass a full truck of shells to an artillery camp only for people to desend on me like a pack of angry seagulls before blowing it all in five minutes.
I would choose to be an Arty man all the time. I joined a frontline hex with low warden activity once, because I thought it was a great place to start doing simple logis while waiting for my boys at [LOSER] to go online. I walked around and talked to an ASEAN guy who was from the same country as I am IRL and we conversed for some time, then he mentioned that he was receiving reports to gather up from one of their leaders so he kinda left me midway and that was when all shit broke loose. I went to a Town Base and 2 men were manning an artillery piece and they weren't sure how to use it so I volunteer to lend them an extra hand. The other guy switched to spotting and we were shooting the arty next after. We know we were very fucked because our pop was lower than the attacking Collie and our defenses were failing so this was all we can do. We were running out of ammo so we called into the logi channel for support and one arrived supplying us with pallets throughout the battle. A bunch of guys then came next with another piece so we have now 2 cannons shooting over. We were barely holding the frontline with one but with the arrival of the second one we just shat their advance and hit their border base. Our pop was also gaining more men because of QRF but that took a while. Then reports came that it was BadmanLarry who we are facing (All I know about the guy was that he is a streamer with a huge following) so I was quite nervous because of the power of Streamers to pool huge manpower to change the outcome of a battle. Our allies then said we just stopped him, so that was quite awesome stopping some kind of Soviet human wave attack. They did that again on the other side (there were 2 border bases) and we switched there to provide additional fire support for our advancing allies, we almost got deleted because of 5 collies trying to silence us. We built a small defense around us to prevent another and that was it, they lost their momentum, and we won the battle. Hopping to a different hex than the hex the collies came to attack to help a push and our asses got handed to us by a storm cannon. 10/10 would try Arty again.
I've always wondered, how is it you know how to adjust your aim and where your shells are actually hitting? do you have a spotter relaying information in the chat further up the line?
Pretty much shown the sa.e thing. Its the shoot then scoot that is a pain. Fire so many rounds then packup and leave to a different position so you dont get counterbattery fire on top of yourself. Granted now a days would probably get hit by a missile or fab after setting up at the new position after being followed by fpv drone.
Newbies grab a rifle and toss themselves at the frontlines. Veterans scroop for hours and play third person Eurotruck Simulator Weltkrieg Edition so other veterans can click the funny button that deletes your BB. I wouldn't have it any other way.
One of the things that absolutely blew the German's minds in WWII was the sheer scale of logistics that the Allies had available after the US entered the war. Yes, the Russians had lot of artillery and used it, but they had LOTS of guns and crews. Moving those guns and crews got complicated. Far less complicated than moving the ammo to them. The Western Front, by comparison, had far fewer artillery pieces in most places. But the Allies in the West had FAR more ammo available and could move their guns far easier. That made for a rate of fire that astounded many people. I don't care how good a tactician you are, if you get 105 and 155 dropped on you for days, you are not thinking about tactics very much! 'Tactics have their place on a battlefield. So does logistics. never forget that.' General Andrew Jackson Goodpaster USA Retired. 'Infantry wins battles. Artillery wins wars.' - LOTS of people!
idk what you're trying to say, these two clips are the same, just one actually focuses on the arty crew and other just focuses on the receiving end of the arty crew.