Original gameplay: FPS + Multiplayer Dynamic Gravity. This demo was produced with MGT. MGT is a paid asset for Unreal Engine. Get MGT : www.unrealengi...
An excellent blueprint!but I want to create an open-world game set in a ring-shaped space station in outer space. The map will be very large and complex. I tested your feature and found that if I set up some stairs and slopes on the ground, it creates a floating effect.
Hello. I think you just need to use the Directional gravity module configurated for "ring gravity" instead of the "Dynamic Gravity" one. The directional gravity module is the blue one that you can find in the "mgt/blueprints/travelobjects" folder. Remember to check the "should be the default gravity" if your open world is this giant ring 😉 i'm on discord if you need help 🙃
Hi! I'm really new to unreal engine but have an idea for a game. I want to use you gravity system but I'm scared I won't be able to implement it into my game in the way I want. Can I contact you somehow?
If your animation causes your character to move instead of standing still (for example if he has to take 3 steps forward to hit with a hammer), then that could be a problem.