After seeing all of the comments, I tried out DaVinci Resolve. I used it for the first time for my pixel art video (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4cYAkHfh9wM.html). I'll probably be sticking with it. It does a lot of things better than Hitfilm Express (it's also just plain faster). Personally, I didn't run into a steep learning curve that a lot of people mentioned. I just had to google a couple things the same way I had to do for Hitfilm Express. I figured it out in a few minutes.
thanks for this video dude, im not exactly trying to be a game dev but an pixel art animator using aseprite, this video really helped me mainly with free easy to learn music programs, sfx and video editors, if you want you can look at my channel with these dumb freaking animations using my phone, i think ive improved allot in about two years
I actually made that same transition (hitfilm to resolve) and I don’t get why people keep saying it’s such a steep curve, at least it’s not particularly harder to learn than any other program
For pixel art, there is actually a program called libresprite which is a fork of aseprite. You don't need to compile by hand and it's basically aseprite but free
Other free software I personally prefer: - Video editing: Davinci Resolve - GIF capture: ScreenToGif, can snap to windows and has a built in GIF editor
This person has saved me, great tutorials, great voice, amazing games and they even showed the software they used. Thank you for being amazing and helping me stay motivated to make games
For anyone who doesn't know, Aesprite had a fork created for it called Libresprite in response to it becoming commercial. It's almost identical to Aesprite but is completely free.
A cool tool for sound creation that goes beyond SFXR's capabilities is called "Dexed". It's a plugin for your DAW (such as lmms, although I use Renoise because I find trackers easier). It allows you to use FM synthesis to create sounds, which is very powerful and can pretty much create any sound that you can imagine if you play with it enough.
I love Krita. I made the switch from gimp when I had trouble finding where the line draw tool was on the interface. Krita is great. I still use Gimp to make sprite sheet templates. The x,y coord function really helps me size and add markers to my sheets. Then I just export whatever res I need in a png, load it into Krita and get drawing! Thanks a ton for all the work you put into these videos. You are probably by far the best game dev from scratch resource I've found.
GIMP is the most powerful, least intuitive piece of software I've ever used. Krita follows the same flow as photoshop and it makes it so much easier to use.
Music composition is a whole artform in itself that can take a lifetime of music exposure to master. I don't think the average indie dev has the time to get to an advanced level unfortunately. Simple is usually better.
I personally did this I ran into some trouble but after a while I got it working and was definitely worth it. They have a good guild in the github repository that you can follow
i don't know what people say about aseprite being hard to compile, it's only hard to compile if you're on windows (because windows sucks), i compiled it on linux, i had to do like 7 commands didnt run into any trouble took about 15 minutes
Be for I became quite literate with windows I attempted to do it, but only got to not being able to figure out C-Make errors that I gave up. Might try again, but lately, I have been performing a simplistic-vector style over pixel art.
While I actually do think there are quite decent options for pixel art that are free and easy to use (Piskel is amazing and simple with features we all love, can be used online or offline - Pixel Studio is decent and lets you work on mobile. Though that one has ads); I also wanted to point out that Aseprite is free as well, one only needs to compile from source. You're not allowed to redistribute what you compile but you are allowed to compile it from source and use it.
Bosca Ceoil is irish, you pronounced bosca good enough, Ceoil is pronounced more like “Key-Oh-L” though, Bosca means box and Ceoil means music, put them together and you have “Music box” or “Accordion”, greetings from Ireland
Blender for video editing, seriously. Choose Video project on the start-up window and it becomes a video editor. The most performant and fully featured free video editor you can get.
Best thing about Aseprite is that, if like me you are from a country where 15$ means A LOT of money, it is on Steam so it probably has regional pricing.
Tracktion Waveform Free is much better than LMMS in my opinion. More people should check it out. You need VSTs to really take advantage of it, but there are hundreds of great free VSTs online, so that's not an issue. The workflow is much more intuitive than LMMS and it's more stable in my experience.
FYI Aseprite is free to compile yourself. The only restriction is their EULA saying you can't distribute the built copy of aseprite. Find their github and built it yourself if you can't afford the cost.
Splendid rundown! I too am a noob when it comes to digital music, so your selection is extra useful. I agree with your asprite assertion. Much better to pay a little too save yourself time! Sub'd
I use Aseprite today, but for a free, fully featured pixel art software, Graphics Gale is the best option there is. The UI is a little old and takes some getting used to however. It used to be a payed software but went free when it stopped recieving updates a few years ago. I used it for around 10 years before switching to Aseprite as I wanted to get more into painting (which Graphics Gale is perfectly capable of, but custom brushes are too tricky to impliment efficiantly).
Preciated this for the tune and sfx tools. was looking for some simple audio tools that are friendly to idiots like me. kept coming up on full DAWs which i am not ready for.
Resolve is a better free editor, it has a way simpler cut tab, more options and advanced feature for later use, or more advanced editing, and it's just better overall. This is coming from an amateur turned video production major learning advanced 3d compositing and special effects
And if you're so damn poor you can actually download LibreSprite, which fork of last GPL-Licenced version of aseprite or you can compile aseprite yourself because the sourcecode is still public.
Something I rarely seen noted, is that Aseprite IS free, only if you put in the effort to compile it yourself, what can be an headache on Windows, primarily for CMake (On Linux is easy as pie). if you would perfer to use Aseprite, try compiling it.
For video editing i have found olive video editor, its even open source. ^^ but its still quite new so there are some problems, but it hasnt crashed on me since some months. For painting (pixel art mostly and effects and stuff but not drawing) i use paint dot net.
Gimp is very limited and is pretty outdated nowadays. Krita best art software, plus it has fanbase addons, so it can be pretty much like PS without any payment. I fell that PS has huge enemy in Krita. (Altho it can have very poor performance in bigger projects and pictures. Saving might take longer and it might crash if you make too many changes.)
you can get aseprite for free, you just need to compile it, people say it's hard, when it's just hard to compile on windows (because windows sucks), it doesn't take long at all on linux, and it's not even hard
If you're up for the learning curve, Davinci Resolve is miles better than Hitfilm express, and actually more capable than Premiere Pro. It's basically Premiere Pro, After Effects, (basic) Audio Editing, and industry-leading color grading, all in one. It is a bit difficult to learn, but the basics (cuts, transitions, text, and such) can be learned in a few hours.
If your willing to build it yourself, then you can legally get Aseprite for free. Because there is this project called LibreSprite which is the code from Aseprite before it became a paid application. Also KdenLive is good for Video Editing too
This video's great and I really appreciate your content, but I have some constructive criticism. 1. Please be more articulate when you speak. You mumble a lot, which is something I also personally struggle with so it's no biggie. Just be mindful! 2. Learn some music theory. Your music isn't terrible, but it's kinda all over the place. As a listener I can't really tell where to anchor my ears because there's just notes everywhere with no real structure. Practice with some basic 4 chord progressions and just keep challenging yourself. There's all kinds of videos on RU-vid to learn basic theory and knowing more will probably help a lot. It puts a face to the name, y'know?
I wanna voice a counter-opinion to point number 2: its nice to hear music that doesn't fall into the same boring 4 chord progressions. There's always improvements to be made, and learning theory is important, but raw experimentation can really produce some expressive and unique music! Instead of just cookie cutter homogenized loops... The music sounds really mysterious and atmospheric.
@@Spectrefreezy There's nothing wrong with that. I'm just saying take some time to practice like, traditional music, y'know? Some things kinda need that structure in order to sound coherent. I'm not saying it sounds bad, per se, it's just kinda... empty, I guess? For an atmospheric track in the background I think it's fine and in fact I'm kinda jealous because I can't really write things so freeform like that, but in the future you might have to lay down some tracks that sound a little more familiar to the listener/player's ear. y'know?
@@NyxDiscordia33 Yeah I get exactly what you mean. I suppose it would depend on the style of gameplay. I always see great results for people who learn to experiment first and then, later, apply more grounding and general principles that music theory can provide. What kind of music do you write?
Hey uhhh, AseSprite is free, if you can take all it's code and compile it (the code is on github), then you can use it for free, it won't be pirated, or you can look for an already compiled version on youtube
I tried to do that but I rounded it simple to use actually free and open source (preference) software like krita, pixelorama, gimp, anything you can use to draw..., Python turtle (probably really painful)
But the Designer is 20$ And you can just save the files, plug in your iPad to your PC, and export the files onto your game file, but the Designer can8t do animations, I might just use his pixel art program
Finally, someone I feel like I can trust in this area! And hell yeah I use Aseprite, much worth the money and very easy to pick up. I'm always a sucker for that retro style with software like that, and Bosca Ceoil.
Learning JavaScript, HTML, CSS and I started my learning path the first week of December of 2021. What is weird is I downloaded Microsoft Visual Studio and somehow, I don't know how? But I think I somehow downloaded alongside the visual Studio Unity. I opened up Unity and updated the software and now I am watching your videos on game development, and I am becoming fascinated!!! Is it possible to continue to learn HTML, CSS and JavaScript while learning game development on the side? Or would this be too much and unrealistic? Is this possible or am I spreading myself out too thin and working on too many things? I ask because I enjoy web development and learning JavaScript at the same time, I am getting really excited by watching your videos on game development!!! I could use your honest advice please, thank you!!!! Downloaded all the free tools you recommended, and I am having a blast!!
Hey! I am a big fan! What kind of machine do you use? Do you use a laptop or self built desktop? If you use desktop what is its spec? I am just in to that kind of stuff. thanks.
Have to say, there's no effective way to reduce ram usage for video editing usually. Well... there kind of is... but you can't actively watch what your editing... which defeats the purpose of editing.
Why don't you use the free version of Davincci resolve it's quite powerlfull and can VFX, color grading and all sorts of stuff on top of general cut and join tasks.