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FREE Lipsync Tools for Unity! - UniLipSync 

ReForge Mode - Unity Tutorials
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15 сен 2024

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Комментарии : 64   
@ReForgeMode
@ReForgeMode Год назад
If you're curious about the license and terms of use, you can see it in detail here: github.com/ReForge-Mode/Radish_Tools_Phoneme_Extractor This is the longest video I've made so far. The process of research literally started three years ago. So if you want to support me on making these free useful tools, you can do it via Patreon and Ko-FI - www.patreon.com/ReForgeMode - ko-fi.com/reforgemode
@JAPANLOVESTAR
@JAPANLOVESTAR 11 месяцев назад
Hey, recommend the best way to get vaginal and rectal blendshapes functioning using VROID models? Been working on a new electronics prototype and it's not as fun with only her mouth.
@EnderGamer402
@EnderGamer402 Год назад
holy shit you are literall one of the best people I've ever had the pleasure of interacting with on the internet; thanks!
@ReForgeMode
@ReForgeMode Год назад
Thank you! I'm just here to help everyone 😄😄
@stylie473joker5
@stylie473joker5 Год назад
You never disappoint thanks for everything you've done for the community much love
@ReForgeMode
@ReForgeMode Год назад
Haha, thank you! I have an even bigger things in the horizon. Stay tuned! Our Unity VRoid game will be made easier!
@dreamisover9813
@dreamisover9813 Год назад
Those results seem soo good, wow!
@ReForgeMode
@ReForgeMode Год назад
Thank you! Glad you like it!
@bitesizedtech8095
@bitesizedtech8095 Год назад
Amazing Work! Thanks a lot for everything.
@ReForgeMode
@ReForgeMode Год назад
Glad you like it! 😄😄
@insomevitya
@insomevitya Год назад
Thank you. I was wondering whether I can combine those lip sync animation clips with other clips so the same characters plays them at the same time?
@ReForgeMode
@ReForgeMode Год назад
Yes you can! There are two ways to so it. You can either: - Copy paste the keyframes from one clip to the end of another clip. Not recommended because it could easily mess up the timing. - Use Timelines. Timeline is a feature in Unity that allows you to make cutscenes. It is a series of animation played one after another. Think of it like a video editor with multiple tracks for different objects. You would use Timeline for lipsync anyway in conversation, so might as well handle everything in timelines. I've included Timeline examples in the project files when you download this tool from my Ko-Fi page.
@napsta2
@napsta2 Год назад
Amazing!
@ReForgeMode
@ReForgeMode Год назад
Thank you!
@trispytreems
@trispytreems Год назад
Thank you so much for this! I've been able to test your project, and I was wanting to import it into my existing project which is already using UniVRM 1. How hard would that be, or do I need to remove UniVRM and import your project as a package?
@ReForgeMode
@ReForgeMode Год назад
Glad I could help! You don't need to remove anything. Though, I would recommend doing the lipsync animation on a separate project and just take the animation files to your real project. Because when you try to build the game, the build will throw out errors. All codes I used in this project only runs in the Editor, not in the built version. You can run this in your project, but don't forget to delete my script or move the script to another folder before you build the exe file.
@SnowTerebi
@SnowTerebi Год назад
Thank you!
@ReForgeMode
@ReForgeMode Год назад
Glad I could help 😄😄!
@lluviaconcalor
@lluviaconcalor Год назад
This is awesome! I wonder how it would be to get that lip sync by webcam
@ReForgeMode
@ReForgeMode Год назад
Glad you like it! Maybe I'll do it somewhere in the future! I'm sure there are some methods I can use. It could certainly be more accurate than this method!
@lluviaconcalor
@lluviaconcalor Год назад
@@ReForgeMode that would be so cool! i hope you do! than you so much! xo
@Leyverse
@Leyverse Год назад
Thank you so much +1 sub!
@ReForgeMode
@ReForgeMode Год назад
Glad I could help!
@user-fg6sr6fr1e
@user-fg6sr6fr1e Год назад
Thank you for this! I had a question regarding loading custom audio files - I am unable to create the animations for them as it throws an ArgumentOutOfRangeException.
@ReForgeMode
@ReForgeMode Год назад
Is it a red error or yellow warning? Unity is rather picky with the audio files. Make sure it's .wav just to be safe.
@user-fg6sr6fr1e
@user-fg6sr6fr1e Год назад
@@ReForgeMode It is a red error warning. The audio file is 16-bit .wav file. The error comes up when I am loading my audio.wav folder to Generate the LipSync Animation. To be precise, the error thrown says ArgumentOutOfRangeException : Index should be non-negative and less than the size of the collection. Thank you for your help!!
@ReForgeMode
@ReForgeMode Год назад
It seems to be a list issue. Can you post the screenshot on my Discord server? (Link is in the description) If there is any major error, I will need to fix it. Thanks for reporting this!
@samuelmarinelli7444
@samuelmarinelli7444 Год назад
Thank you for the great videos. They’re crystal clear! Do you know of any version of the phoneme extractor that would work for mac?
@ReForgeMode
@ReForgeMode Год назад
Hmmm... No, I don't think there is. But the source code is available, so if you want, you can build the executable yourself. Or maybe you can use Virtual Machine that runs Windows to do it. The Phoneme Extractor is not a heavy program by any means. Of course, I have very little experience on doing these, so you might have to do some googling.
@julesflores9893
@julesflores9893 Год назад
Hi, maybe I'm too much of a newbie to Unity, but I can't get it to work in another model after importing into the scene, could you help me with that please?
@ReForgeMode
@ReForgeMode Год назад
Sure! Today is the right time to start learning Unity! Let me know what is the problem in details. You can also send screenshots so I can help you better by joining our Discord server! Open up a forum there and we'll help you directly.
@yeanangel6205
@yeanangel6205 Год назад
Has anyone been able to do it?
@victorsalazamora1216
@victorsalazamora1216 11 месяцев назад
Amazing work!!! I wanted to know if it is compatible with Unity WebGL
@ReForgeMode
@ReForgeMode 11 месяцев назад
Yes, I'm pretty sure this is compatible with any platform, since the end result is just an animation file. The only caveat is that you should not include this tool in your game build. I will update it soon so it will automatically be discarded once the project is built 👍👍
@zoearthmoon
@zoearthmoon Год назад
👍👍👍👍
@user-io3ql5jx4d
@user-io3ql5jx4d Год назад
Hi, I got an error at compilation: "Assets\Scripts\CreateAnimationCurse\CreateAnimationCurve.cs(6,26): error CS0234: The type or namespace name 'AnimationUtility' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?) " Did I miss something?
@ReForgeMode
@ReForgeMode Год назад
Huh, it looks like Unity messing up again. Did you open the project in different version of Unity than what I noted on the github page? That could be the problem.
@user-io3ql5jx4d
@user-io3ql5jx4d Год назад
Hello, I used 2022.2.6f1 . I wish I could give you a screenshot with errors, but RU-vid blocks link to it.
@ReForgeMode
@ReForgeMode Год назад
Then, I recommend sending the screenshot to our Discord server instead. We can chat more in there to help resolve your issues.
@user-io3ql5jx4d
@user-io3ql5jx4d Год назад
Oh, seems that this project is not intended for build. I found an explanation related to this problem: "UnityEditor is a namespace specific for Unity Editor internal stuff and custom editor scripts ... it is not available in a build so you don't want to use anything from it in a MonoBehaviour "
@ReForgeMode
@ReForgeMode Год назад
Oh no. The lipsync tool is not meant to be in built. This is because the function that generate the animation file can only be run in Unity Editor. it can't be run in the finished game. You only want to use the finished lipsync animation file in your final game build. But if you want to include this in your build and not cause errors, you can add: #if UNITY_EDITOR #endif This will make it so that this script won't be added into your final build, so no errors there.
@Mikes-Code
@Mikes-Code 3 месяца назад
I created a script that does all of this without any plugins or tools. Just one script. Maybe I will create a tutorial about it some time.
@ReForgeMode
@ReForgeMode 3 месяца назад
Very cool! Do let me know how it works and when the video is uploaded! Of course, this video is quite outdated. My latest lipsync video is using an open source uLipSync plugin that captures mic sound in real time. But it's not accurate as I would like it to be. I was wondering on how accurate your script will be, and if it allows for live mic lipsync. If you open-source it, I think it will help many people in their gamedev journey. That's always been my goal after all.
@Mikes-Code
@Mikes-Code 3 месяца назад
@@ReForgeMode Hey, its a rather simple solution I came up with for my own game. It has no "live mic" option, so I'm sorry if it sounded misleading. It works with text based conversations. (Which can be coupled with a voiceover of the same text). I simpley provide a phonetic string, and the script loops over it, and moves the A, I, O, E, U blendshapes. So if the voiceover is "Good Night", i provide a text "gud nait" and it will give me a good enough result, by moving the U, A, I blendshapes, during the voiceover duration. Obviously i can improve the percision of this script, but for now its good enough. Today or tomorrow I will add a Short video to my channel showing how it looks, for a tutorial it will probably take me some time though.
@ReForgeMode
@ReForgeMode 3 месяца назад
@@Mikes-Code I see! So you're handing the automatic phoneme translation to the user instead. Yes, that would work for most cases. I wonder if it works for different people with different accent... I guess you can just change the phoneme translation. Then again, you won't notice the viseme that closely either. I still want to redo this tutorial sometime in the future. But automating the phoneme translation process is such a pain, because I need to rewrite the whole Radish tools into Unity. That's gonna be a struggle and a half. Looking forward to your video though! Are you sharing the repo publicly?
@stigmamax9996
@stigmamax9996 5 дней назад
can this work with Mixamo characters?
@ReForgeMode
@ReForgeMode 4 дня назад
Not exactly. I recommend using uLipSync instead: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-k5CtTsIKwE4.html
@stigmamax9996
@stigmamax9996 4 дня назад
@@ReForgeMode Thanks
@AaronAsherRandall
@AaronAsherRandall Год назад
Wow, so the audio files are automatically synced in time to the lip-sync?
@ReForgeMode
@ReForgeMode Год назад
Not real time, no. It is prerecorded, so you prepare the animation beforehand.
@AaronAsherRandall
@AaronAsherRandall Год назад
@@ReForgeMode ah sorry, my question was not well worded. Is the lip-sync in time with the pre-recorded audio?
@ReForgeMode
@ReForgeMode Год назад
@@AaronAsherRandall Yes, the example in the intro is recorded from the engine. You are free to try it yourself. It's free unless you choose to donate to me.
@lorencebuzon5023
@lorencebuzon5023 Год назад
Major Fail. I was hoping this system could be used on a custom made character, but your scripts are hardcoded looking for significant words. There is also no ability to link Blendshapes within your scripts
@ReForgeMode
@ReForgeMode Год назад
I will update this later. For now, you will need to modify the blendshape names in the script. This is no excuse for me not to make it easier to use. Thanks for notifying me. Could you tell me what you need so it could work in your character? Like the option to specify where the blendshape is located?
@lorencebuzon5023
@lorencebuzon5023 Год назад
​@@ReForgeMode Hey sorry for being an asshole. I tried editing the Clipcurve lines of your code but it wont link to the proper mesh -- not sure why, but its most likely a unity bug back from 2018. I bypassed this problem by manually copy pasting the actual keyframes into a new Clip that was created in the editor. Many thanks for the free tool.
@ReForgeMode
@ReForgeMode Год назад
@@lorencebuzon5023 Glad that works out in the end! Don't worry, I need to get used to these kind of comments from time to time. It's humbling.
@yeanangel6205
@yeanangel6205 11 месяцев назад
Hello, this is great work. I appreciate the time you dedicate to it. I would really like you to help me switch to another model and use several at the same time in one scene. Please tell me how much you would charge me in dollars in a private message. Thank you very much.
@ReForgeMode
@ReForgeMode 11 месяцев назад
Thank you! Let's talk about it in our discord server!
@Justinjaro
@Justinjaro Год назад
Why yall acting like this looks good? Barely any of the phonemes is being reflected in the animation. If you're just post processing audio, you're better off faking it via audio amplitude and detecting specific phonemes like "O" and "U" than going this route.
@ReForgeMode
@ReForgeMode Год назад
I certainly welcome anyone who can create a better lipsync tools for free in Unity. Because when I created this video, there isn't any.
@enrique7934
@enrique7934 Год назад
Thanks!
@ReForgeMode
@ReForgeMode Год назад
Glad I could help! 😄😄
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