I came here to say this. Freelancer wasn't the precursor to Star Citizen, Privateer was. And this honestly looks less fun that Privateer or the Wing Commander series in my opinion.
A lot to take on board? Why are kids these days struggling so much with a tiny bit of info.. and basic gameplay features like closest target/trade lane docking etc. I handled this fine as a 10yo kid yet somehow people these days call a couple buttons and popups "a ton of info". Kinda interesting to see things so differently these days.
I loved Freelancer, had lots of fun playing it back in the day. Forgot about it actualy. I should revisit it some time. I guess I liked Independence War II: Edge of Chaos , a lot more, did revisit that game recently ( like 5 y ago ).
Bro I couldn't afford it for a while as a CHILD so I played the damn demo sooooooo many times over that I have this opening sequence memorized some 20 years later still beat for beat lmfao
I loved this game back in the day, so amazing back then to fly around and explore, i remeber finding some crazy thing in a field of space debris, still dont know what it was but it was amazing, and the story is so good, i was hoping they would continue it in Starcitizen but o well
Love to see someone who has never played this giving it a shot, you're in for a treat my dude, and without a doubt Chris Roberts is attempting to make Freelancer 2.0
He kinda stopped with that goal, though. Freelancer was very arcade-y when it came to combat. Designed to be played with mouse and keyboard! Star Citizen, meanwhile, seems to go way harder on the simulation aspect. Plus, in Freelancer you were expected to own the best ship after 20-30 hours of game time. In Star Citizen, you’re expected to pay hundreds of thousand of IRL dollars to get the best ship…
@@ahumeniy Star Citizen is really not much at all like Freelancer. Freelancer had very arcadey flight controls, and a big story campaign that introduced you to the entire setting and steadily gave you access to better and better ships. Star Citizen has neither of those things. Plus, Freelancer wasn't a forever grind game...