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FreeStyle3 [df. ...] 

power_of_heavy_metal
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:)

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28 сен 2024

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Комментарии : 55   
@HyperionVI
@HyperionVI 5 лет назад
Connect.Ohm - Snow Park
@Kremionn
@Kremionn 10 лет назад
The second track is Timber (DK Recut)
@АнтонТемнов-р3э
Ss
@АнтонТемнов-р3э
Ledkdkeekeelefkeelerl3rlrlerlekerlelerkelelelrrrkrrlrlrrlrrl4lrrlrl4lrrlrlrr
@АнтонТемнов-р3э
11111111111 0:23
@АнтонТемнов-р3э
4⁴ 0:41
@АнтонТемнов-р3э
Jjkk
@klingelheller
@klingelheller 10 лет назад
the last trick was bad :p top stuff all in all!
@DiegoAlanTorres96
@DiegoAlanTorres96 5 лет назад
music was good tho
@nitochkin
@nitochkin 7 лет назад
What is the music? Can you share it.
@antxted
@antxted 3 года назад
Amazing
@q3dqopb
@q3dqopb 10 лет назад
ZADROTI EBANIYE (c) 1:41 wow
@takewisely8240
@takewisely8240 5 лет назад
если бы кажддый трюк потом в слоу мо со стороны вмонтировали бы, шедевр был бы неписанной красоты!!!!!!!!!!!!!!!
@АнтонТемнов-р3э
Ffffffffff
@diji1337
@diji1337 10 лет назад
I never understod the beautyness of overbounces. Sorry.
@АнтонТемнов-р3э
0:13
@MDMAx
@MDMAx 10 лет назад
how are those jumps after falling done 2:00 ? are they posible in ql ?
@--Lam
@--Lam 10 лет назад
That bug is called an overbounce and it was fixed in QL, hence this kind of tricks is impossible now.
@1987mazzze
@1987mazzze 10 лет назад
@takewisely8240
@takewisely8240 5 лет назад
чтобы после исполнения от первого, потом его же со стороны , с замедлениями, что бы насладиться успеть сложностью этюдов =D и фигурки же такие смачные, и со стороные опережающие все эти фишки пиздец смачно выглядят же, особенно с плазмаганом, выщак же беЗподобный!!!
@АнтонТемнов-р3э
Offline mode
@maw-6479
@maw-6479 10 лет назад
Is the first scene scripted :O
@rileyposter
@rileyposter 10 лет назад
the music in the background just happens to be one of my favourite ambiant mixes, i never thought i would see it on a video like this. sick
@Kremionn
@Kremionn 10 лет назад
what's the name of the mix?
@rileyposter
@rileyposter 10 лет назад
Kremionn the first mix in this video (the one i was talking about) is called: pleiadian friend by spacemind.
@QuakerRaze
@QuakerRaze 10 лет назад
MrNidyz Is the song at 8:43 part of the mix or it's a separate track? If so, do you know the name of the song?
@rileyposter
@rileyposter 10 лет назад
No Comment Here. its not part of the mix, sadly i dont know the name of that track either.
@QuakerRaze
@QuakerRaze 10 лет назад
MrNidyz I see...thanks for the reply anyway..
@proveren
@proveren 10 лет назад
Dude you are damn insane!
@chewie481
@chewie481 10 лет назад
how does Cgaz's continious obs work at 8:45?
@q3dqopb
@q3dqopb 10 лет назад
That may be altered physics or an edited demo. DF shows pmove_msec 50 in that demo (which is equivalent to sv_fps 20 - the default value in baseq3). But there's g_sync 1 and pmove_fixed 0, so pmove_msec is ignored. Why is it set after all? That is strange. Normally, repetitive obs on such big heights are impossible unless you alter physics.
@1000archangels
@1000archangels 7 лет назад
It could be that he is finding a new OB height by losing the height slightly by use of crouch and strafe, perhaps? taping into the new OB height by altering the first OB height ever so slightly.. or maybe he just disabled the 1-time property of OB, so i.e. altered physics as you said.
@q3dqopb
@q3dqopb 7 лет назад
Crouching and strafing mid-air doesn't affect your vertical velocity in any way. They can affect your vertical velocity only if you're under water or have "flight" power-up. Also crouching can make you avoid hitting the ceiling sometimes, but that's beyond the point. "disabled the 1-time property of OB" -- actually normal VOBs are always a little bit lower than the original falling height. Like by a fraction of a unit or so. This is because of rounding errors in every frame. You can't notice this bu a naked eye, because there's step-up ramping anyway that lets you land on the same platform where you started. In order to disable the 1-time property you have to alter physics. It is possible to adjust physics settings in such a way that there are no rounding errors in player's Z coordinate, and then the height of the VOB is equal to the starting height. And then you can bounce infinitely. But that's altering the physics, like I said.
@1000archangels
@1000archangels 7 лет назад
didn't realise about the vertical OBs. But I suppose this is noticeable in some ways. thanks!
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