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Freeware Game Dev: The Antidote to Burnout 

Indie Game Academy
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Join us in this episode as we dive into the world of freeware game development with Gabriel, a seasoned expert who has worked on over 100 games and prototypes. With a decade of experience and hits like Harry Potter Hogwarts Mystery and Panda Pop under his belt, Gabriel shares his passion for turning concepts into joyful gameplay. Discover how freeware game development can be the antidote to burnout and reignite your creative spark.
Learn more about Gabriel ( / gabrielcornish )
Learn more about us (indiegameacade...)
Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel ( / discord ) to answer your own burning questions and be immortalized in the recordings.

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Опубликовано:

 

15 сен 2024

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Комментарии : 5   
@GamingWithBacons
@GamingWithBacons 13 дней назад
I am older now and have a much busier life with a family and full-time job. This was a very helpful episode for me. I am working on Game Dev in my spare time. Thanks guys!
@Trezker
@Trezker 12 дней назад
A wonderful perspective. Doing what you like with no expectation of profit frees the mind. You can still end up making money, that's not forbidden, it's just not in the requirements.
@mws_3d
@mws_3d Месяц назад
Thank you! That was awesome, I was waiting and looking a long time for game dev podcasts that are friendly and high quality. Listening to this was really chill and informative, best combo out there!
@blujai831-zj3uq
@blujai831-zj3uq 2 дня назад
Speaking as someone whose lifelong dream, pursued _relentlessly,_ has been to become a solo game dev, but who has been burnt out more-or-less continuously for around 12 years, culminating in a period of major depressive disorder: If burnout is very severe, sometimes the antidote is doing nothing at all for awhile, and _then_ doing freeware game dev.
@BlueMesaCable
@BlueMesaCable 11 дней назад
Personally, I can only imagine doing freeware game dev - the market is flooded with every combination of the same tired mechanics, over and over and over, the only things I can even think of perusing with any interest feel kinda "artsy" and not very commercially viable.
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