WOW!!! Hang on a minute. Let me watch this again. You talk about things that were long forgotten since I left school. It's time to bring them back into my memory. Thank you for that!!!
I was recently hired (without heavy or proficient eduction) as a FOH engineer because my mix was good, I was running into issues out of my understanding. This video gave me a great sense of direction on where to start!
Wow, I'm trying to learn EQ from start and you did a good work in making me understand it. Who else pulled out their earphones at that high pitched noise?
See that's why the theory is important, I was using my eyes, I could tell the width of the snare was Increasing around there, but instead of lifting it higher, I tried to go wider, because that was common sense to me, but I was boosting more frequencies, rather than the necessary one. Thank you for that 🙏
It's taken me forever to understand how a frequency range measures each instrument in a track. Also the Sine waves was another mystery. Most importantly to understand which instrument the frequency range is measuring along that graph. Not sure though how to Isolate a particular instrument out of several instruments. Does a graph measure just one instrument or several instruments at the same time? Many thanks for such an informative film.
I have these frequency options to adjust on my AVR; 63Hz 125Hz 250Hz 500Hz 1kHz 2kHz 4kHz 8kHz 16kHz Voices sound a bit thin/ harsh and lack depth. Can you recommend what I might try using these options?
It's fine to boost frequencies like this, but it's far more common to CUT specific harmonics when mixing, when those harmonics are overbearing, or combine with harmonics from other instruments to cause problems in the mix.
Hello, can I ask, my headphone has 5hz-50khz frequency response. So, technically when listening music, the frequency response of songs will depend on the song’s frequency range or like most of the songs have frequency range between 20hz-20khz?
Recently started learning about EQ because I need to learn how to fix bad audio in general - both on my headphones and recordings. Also as a gamer, I'd like to learn the basics of audio to cut out explosions and other distracting noises in games like Call of Duty, and to focus on important audio like footsteps and character dialogue. My headset is cheap as well, so I'm trying to get the best audio i can from it. What better way than to learn the basics of EQ! Another person with a photography background, like myself, did say that EQ and photography are very similar, and i could definitely agree. With both, you have to cut out unnecessary things, then boost certain desired aspects to make the end product pleasing.
Hi Gregory, thanks for the input, we have added that to the description. You can check it out here 👉 www.sweetwater.com/insync/music-instrument-frequency-cheatsheet/?RU-vid&Referral&PAqLdnA7-0
Very informative, just wanted to learn how I can use my EQ better since I don't know much about it all and kind of got struck with curiosity so I ended up watching it all and learned a fair bit haha #edit the square wave and what it is, also how they are created blew my mind, it's so logical yet I never thought about it.
In the real world there are frequencies going up way pasts 20Khz , but your typical audio gear is 20-40hz on the low end and 20K-30K on the high end. This is why a band or piece of gear that sounds great live sounds different in the studio. In the real world the frequencies above our hearing range are bouncing around the room affecting the sounds we do hear, but the mics, interfaces, recording gear, all only capturing the 20-20K of sound. This is why in the studio you start overdubbing other instruments and sounds and mix them down low to help fatten up the recording. This is also why your studio that has too much sound deadening on the walls and ceiling the recordings sound sterile. Also when EQ'ing many go through each track one by one EQ'ing to make that track sound full. But then they listen to all the tracks together and the sound sucks. It's because you boosted the same frequency on multiple tracks and now hearing everything all that boosting is adding up to over boost that frequency. So when mixing and EQ'ing you have to think about the song as whole and be sparing in how much you EQ each track. Always have to think about the whole mix not only EQ but reverbs and other effects they all add up in the final mix.
Hello, can I ask, my headphone has 5hz-50khz frequency response. So, technically when listening music, the frequency response of songs will depend on the song’s frequency range or like most of the songs have frequency range between 20hz-20khz?