Also, the nature of the text parser can hide interesting secrets or puzzles that a graphical interface can't... I'm not totally sure that I would have come up with "take deep breath", I don't think it would have even occurred to me that that was an option (unless maybe the death message if you don't take a deep breath hints at it somehow). So... the potential for parser tricks like that is interesting, but they have to be done very carefully to become satisfying. I think that Trilby's Notes did it well at the climax.
I always loved how the insect death had the 'Flight Of The Bumblebees' play. So much awesome. I say I am sweating like a Pork Beast when I am too hot as well. Thank Loki there is another human who does this!
At 14:22 you can actually not use the berries and diagonally move to where you need to dive and before the swamp monster gets you, you can dive under water and the swamp monster is gone. A glitch I found as a kid that was determined to get past this area without knowing you needed to rub the berries on yourself. Saw this video and thought I would share that factoid.
The death by insects is my favorite death in the series. Surprisingly, I don’t think I ever found it as a kid. I was always scared of that screen, because for a long time I didn’t know to turn off the distress beacon on the crashed ship, so the guard was always super quick.
I was super nervous on that screen as a kid, too. Especially since I didn't know you could hide from them, either. It was always a mad dash to the left or up to the swamp. And sticking close to the edge of the screen so you could exit and come back (that reset the timer).
Such a great game. The exploration on Labion is so much fun. Looking forward to the next episode..."Put Gem in Mouth...." You should share some of LordKat's rant about that! :D You're awesome, Troels!
15:56 Supposedly Tolkien also played this game and got his inspiration for a shiny ring in a deep cave from this scene. Basically, Gollum is a janitor too.-
Loving this playthrough. Your commentary always makes a game that I already love even better. I never even knew about the death from climbing the tree. That is hilariously gruesome :D
ahh, I remember playing Kings Quest 1 on our first computer when you could see the vector backgrounds being "drawn". I just thought it was an aesthetic artsy thing...
I used to play Leaderboard Golf and Last Ninja 2 on the Commodore 64, and those games would draw the graphics on screen in a similar way. And I thought it was an aesthetic artsy thing, too! The things you learn. :)
It did something like that on the Asterix game I had on the C64. My first KQ was number 3 which I found scary and couldn't get very far in at about 8 years old.
Someone beat me to that 9 years ago. :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Pr6FY-WAmgs.html Also, check out my friend Jeysie's comprehensive site about "the many deaths of Roger Wilco": tmd.alienharmony.com/rw/
Nope, nothing happens. :) Although I will be showing you an easter egg in an upcoming episode on how to get 255 out of 250 points! Nope, that's not a typo.
17:22 that's not strictly accurate. The program reads and writes the lines as vectors, but that's just the way it stores information; it's all manually pixelated, hence pixel art.
Hey, guys, I support archiving and abandonware, but is it cool with you if we take the actual linkage to potentially infringing sites off my comment field? Just on the off-chance that I might get in trouble for it. :P
The vine screen is interesting - despite being absolutely hateful and spawning so many things like it in Sierra games and their imitators (like the even more hateful Venus flytrap screen in Hugo 2). I said when playing King's Quest 3 that its overly frequent use of mountain path screens was just irritating as it wasn't enough challenge to make it an action game but too annoying for an adventure - but if I try to put myself in the late 80s mindset... I realize games didn't really have genre expectations like that, so it wouldn't have been out of place.
I'm speculating, but I think the root monster screen in SQ2 came about because The Two Guys did a first in SQ1: it was the first game that used the position of the protagonist as part of the puzzle. Essentially, SQ1 invented the "arcade sequence" in adventure games. Having already had the acid drops and the skimmer sequence in SQ1, I think The Two Guys wanted to do something even bigger and badder, and that turned into the root monster. It's actually not that tough; it's just that one little corner where the hit detection is off that gets me in trouble. If you're not using diagonal keys, you'll have a bad time.
Awesome series (3-years late 😅) So if you fail to get the spores by the time you get captured by the cook-you-over-fire guy, is it one of those infamous dead-ends?
There's no way I played this game (at least this particular version), and somehow I swear I've done the hide from a hovercraft thing by standing behind a tree in somebody's game.
Other Space Quest games have the same mechanic. In SQ1 VGA, you can hide Roger from the player's view, and the Sarien guards won't notice him. I think other Sierra games have done something similar, too, though I can't think of an example off the top of my head.
It's used again to hide from zombies and droids in space quest 4 (even though you'd be in their line of sight). With WD40 in SQ5 it isn't quite the same as you click the hand on the log. In Black Cauldron you can take cover behind a tapestry - I used to feel so safe there that I'd never want to leave LOL! Except for one, scripted, bandit, it didn't work in King's Quest, the baddies would chase you to the edge of the screen, and only some would chase you further. I do miss the wandering monster component to adventure games.
The only word you got wrong was "spelunking", which doesn't just mean exploring, but exploring caves. So it was accurate for that underwater grotto and you'll go through some more caves in the video after this of course, but there's no such thing as "jungle spelunking."
Any chance you could put some Noise Reduction on your microphone. It's just a little annoyance in the audio. Besides that. Great video and I'm looking forward to the next one as always.
I know, it annoys the crap out of me, too! I'm sorry, the best I can do is gate it so it's not constantly in your ears. It's an old microphone being recorded through an old M-Audio sound card. They have both served me well for well over a decade, but they're tired and grumpy, so they act up. Really sorry.
I've tried using noise reduction in Audacity, but it just makes me sound like a bad Darth Vader impersonator. If you have any tips for me, I'd love to hear them!
The 'you must be seeing things' line when you look at the eyes is a joke about the narrator saying that the thing he is looking at (the eyes) must be seeing things i.e. things for seeing, which eyes most certainly are. Someone correct me if i'm wrong
I loved it as a kid, but after becoming friends with Scott Murphy and hearing about how it was made behind their backs and how extremely displeased he is with it kinda soured me on it.
Hey I like these! As a fellow Scandinavian I think your english is really good. If I had to criticize (and I have to, I'm from the internet) I feel like you use curse words a bit too frequently. Its normal when having to make up sentences in a foreign language in a fast pace I think. Curse words are fine, when they are called for or when something needs to be emphasized. But when used just as a buffer word it feels unnecessary.
It's just the way I speak normally. If I had to worry about using less curse words or otherwise watch what I say, I'd end up thinking about that instead of immersing myself in the game. So, I know where you're coming from, but I'm afraid you're just going to have to live with my potty mouth. :)