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FRIENDLY JUNGLE FAUNA | Space Quest II pt. 2 

Space Quest Historian
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25 окт 2024

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Комментарии : 74   
@Lrr_Of_Omikron
@Lrr_Of_Omikron 7 лет назад
For someone who's not from the U.S. your English sounds spot on so I wouldn't stress it
@spacequesthistorian
@spacequesthistorian 7 лет назад
Ah, it's just a fun excuse to throw out when my mouth is not being cooperative. ;)
@Fantashic
@Fantashic 7 лет назад
"There we go. As swift as a ninja!" *dies* "Decidedly less swift than a ninja." God damn that is funny!
@DavidXNewton
@DavidXNewton 7 лет назад
Also, the nature of the text parser can hide interesting secrets or puzzles that a graphical interface can't... I'm not totally sure that I would have come up with "take deep breath", I don't think it would have even occurred to me that that was an option (unless maybe the death message if you don't take a deep breath hints at it somehow). So... the potential for parser tricks like that is interesting, but they have to be done very carefully to become satisfying. I think that Trilby's Notes did it well at the climax.
@NixFanBoy007
@NixFanBoy007 2 года назад
I always loved how the insect death had the 'Flight Of The Bumblebees' play. So much awesome. I say I am sweating like a Pork Beast when I am too hot as well. Thank Loki there is another human who does this!
@cybercop0083
@cybercop0083 Год назад
As a matter of fact,„sweating like a pig“ is a common expression in germany during the summer.
@micahbush5397
@micahbush5397 Год назад
It also makes no sense, since pigs can't sweat.
@insector2
@insector2 7 лет назад
I get so excited to see SQH in my sub box.
@spacequesthistorian
@spacequesthistorian 7 лет назад
I'm excited that you're excited! :D
@michaelcounsell9935
@michaelcounsell9935 4 года назад
Yeah the death writing in this is just the best.
@cmartin300zx
@cmartin300zx 3 года назад
At 14:22 you can actually not use the berries and diagonally move to where you need to dive and before the swamp monster gets you, you can dive under water and the swamp monster is gone. A glitch I found as a kid that was determined to get past this area without knowing you needed to rub the berries on yourself. Saw this video and thought I would share that factoid.
@ryanharvey1125
@ryanharvey1125 2 месяца назад
I am so happy watching your awesome videos. Great narration, on top of all the great side notes.
@spacequesthistorian
@spacequesthistorian 2 месяца назад
That's very kind of you to say. Thank you!
@MeowingKittens
@MeowingKittens 4 года назад
The death by insects is my favorite death in the series. Surprisingly, I don’t think I ever found it as a kid. I was always scared of that screen, because for a long time I didn’t know to turn off the distress beacon on the crashed ship, so the guard was always super quick.
@spacequesthistorian
@spacequesthistorian 4 года назад
I was super nervous on that screen as a kid, too. Especially since I didn't know you could hide from them, either. It was always a mad dash to the left or up to the swamp. And sticking close to the edge of the screen so you could exit and come back (that reset the timer).
@JuliaMinamata
@JuliaMinamata 5 лет назад
I love how the top of the water is the menu bar, as Roger swims back up to the surface! Great series, thanks so much. I appreciate your knowledge!
@jefe2112
@jefe2112 7 лет назад
Excellent as always! Your voice is nice and soothing without being boring.
@spacequesthistorian
@spacequesthistorian 7 лет назад
Thank you! :)
@Proatgtag
@Proatgtag 7 лет назад
Such a great game. The exploration on Labion is so much fun. Looking forward to the next episode..."Put Gem in Mouth...." You should share some of LordKat's rant about that! :D You're awesome, Troels!
@dustingarden
@dustingarden 4 года назад
Ha ha, I love the skeleton when eaten by flies. I never knew that one!
@merlinyesreally
@merlinyesreally 7 лет назад
Awesome series! Thanks for being so damn entertaining.
@spacequesthistorian
@spacequesthistorian 7 лет назад
Thank you for commenting so awesomely. :)
@muziekjes6811
@muziekjes6811 3 месяца назад
15:56 Supposedly Tolkien also played this game and got his inspiration for a shiny ring in a deep cave from this scene. Basically, Gollum is a janitor too.-
@shdon
@shdon 6 лет назад
Loving this playthrough. Your commentary always makes a game that I already love even better. I never even knew about the death from climbing the tree. That is hilariously gruesome :D
@spacequesthistorian
@spacequesthistorian 6 лет назад
Thanks, man! 😋
@kyote1369
@kyote1369 7 лет назад
bring on part 3! these are fun to watch and listen to buddy! love this series :)
@spacequesthistorian
@spacequesthistorian 7 лет назад
Part 3 coming at you today! Two and a half hours away! :)
@G00berella
@G00berella 7 лет назад
ahh, I remember playing Kings Quest 1 on our first computer when you could see the vector backgrounds being "drawn". I just thought it was an aesthetic artsy thing...
@spacequesthistorian
@spacequesthistorian 7 лет назад
I used to play Leaderboard Golf and Last Ninja 2 on the Commodore 64, and those games would draw the graphics on screen in a similar way. And I thought it was an aesthetic artsy thing, too! The things you learn. :)
@lucyphonic
@lucyphonic 7 лет назад
It did something like that on the Asterix game I had on the C64. My first KQ was number 3 which I found scary and couldn't get very far in at about 8 years old.
@biglos9d
@biglos9d 6 лет назад
I vote for 2:48 as the most gruesome death in all of Space Quest. Even more so than the lava death.
@DrunkFrodo
@DrunkFrodo 7 лет назад
Awesome video as always! Maybe down the road you could put up a Space Quest series death compilation video? That would be fun to watch:)
@spacequesthistorian
@spacequesthistorian 7 лет назад
Someone beat me to that 9 years ago. :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Pr6FY-WAmgs.html Also, check out my friend Jeysie's comprehensive site about "the many deaths of Roger Wilco": tmd.alienharmony.com/rw/
@mortymer001
@mortymer001 7 лет назад
does anything special happen if you get a perfect score or is it just a "for fun" high score type of deal ?
@spacequesthistorian
@spacequesthistorian 7 лет назад
Nope, nothing happens. :) Although I will be showing you an easter egg in an upcoming episode on how to get 255 out of 250 points! Nope, that's not a typo.
@LeviathanLP
@LeviathanLP 7 лет назад
Thanks for showing those deaths :)
@spacequesthistorian
@spacequesthistorian 7 лет назад
This is the game when they started getting *really* interesting. :)
@Darthhelmet86
@Darthhelmet86 7 лет назад
Oh boy are you going to cop it on twitter today. Also that root monster is evil and bad.
@AvSias
@AvSias 4 года назад
17:22 that's not strictly accurate. The program reads and writes the lines as vectors, but that's just the way it stores information; it's all manually pixelated, hence pixel art.
@TheRemiCay
@TheRemiCay 7 лет назад
Thanks for the episode!! One quick question - would you happen to know where I could get Black Cauldron? These videos are making me nostalgic :)
@neburn13
@neburn13 7 лет назад
Have you tried some abandonware webpages?
@spacequesthistorian
@spacequesthistorian 7 лет назад
Hey, guys, I support archiving and abandonware, but is it cool with you if we take the actual linkage to potentially infringing sites off my comment field? Just on the off-chance that I might get in trouble for it. :P
@DavidXNewton
@DavidXNewton 7 лет назад
The vine screen is interesting - despite being absolutely hateful and spawning so many things like it in Sierra games and their imitators (like the even more hateful Venus flytrap screen in Hugo 2). I said when playing King's Quest 3 that its overly frequent use of mountain path screens was just irritating as it wasn't enough challenge to make it an action game but too annoying for an adventure - but if I try to put myself in the late 80s mindset... I realize games didn't really have genre expectations like that, so it wouldn't have been out of place.
@spacequesthistorian
@spacequesthistorian 7 лет назад
I'm speculating, but I think the root monster screen in SQ2 came about because The Two Guys did a first in SQ1: it was the first game that used the position of the protagonist as part of the puzzle. Essentially, SQ1 invented the "arcade sequence" in adventure games. Having already had the acid drops and the skimmer sequence in SQ1, I think The Two Guys wanted to do something even bigger and badder, and that turned into the root monster. It's actually not that tough; it's just that one little corner where the hit detection is off that gets me in trouble. If you're not using diagonal keys, you'll have a bad time.
@Slattstudio
@Slattstudio 3 года назад
Awesome series (3-years late 😅) So if you fail to get the spores by the time you get captured by the cook-you-over-fire guy, is it one of those infamous dead-ends?
@spacequesthistorian
@spacequesthistorian 3 года назад
Thank you! And yep, if you don't have the spores by the time you're in the cage, you might as well start over.
@babel116
@babel116 2 года назад
Did anyone ever find out what the vapor calc was in the options drop down?
@ryster1300
@ryster1300 7 лет назад
Do you think you'll touch the leisure suit larry series if you haven't already on the channel
@spacequesthistorian
@spacequesthistorian 7 лет назад
I might. Truth be told, it's the only other Sierra series I have played to completion multiple times. No immediate plans, though. ;)
@massconnect9329
@massconnect9329 7 лет назад
There's no way I played this game (at least this particular version), and somehow I swear I've done the hide from a hovercraft thing by standing behind a tree in somebody's game.
@spacequesthistorian
@spacequesthistorian 7 лет назад
Other Space Quest games have the same mechanic. In SQ1 VGA, you can hide Roger from the player's view, and the Sarien guards won't notice him. I think other Sierra games have done something similar, too, though I can't think of an example off the top of my head.
@MagusMarquillin
@MagusMarquillin 7 лет назад
It's used again to hide from zombies and droids in space quest 4 (even though you'd be in their line of sight). With WD40 in SQ5 it isn't quite the same as you click the hand on the log. In Black Cauldron you can take cover behind a tapestry - I used to feel so safe there that I'd never want to leave LOL! Except for one, scripted, bandit, it didn't work in King's Quest, the baddies would chase you to the edge of the screen, and only some would chase you further. I do miss the wandering monster component to adventure games.
@Trustme77
@Trustme77 3 года назад
The only word you got wrong was "spelunking", which doesn't just mean exploring, but exploring caves. So it was accurate for that underwater grotto and you'll go through some more caves in the video after this of course, but there's no such thing as "jungle spelunking."
@spacequesthistorian
@spacequesthistorian 3 года назад
Haha yeah, people have since taught me this. It's just such a fun word. 😅
@Trustme77
@Trustme77 3 года назад
@@spacequesthistorian Indeed it is. 🙂
@TerracraftGaming
@TerracraftGaming 7 лет назад
Any chance you could put some Noise Reduction on your microphone. It's just a little annoyance in the audio. Besides that. Great video and I'm looking forward to the next one as always.
@spacequesthistorian
@spacequesthistorian 7 лет назад
I know, it annoys the crap out of me, too! I'm sorry, the best I can do is gate it so it's not constantly in your ears. It's an old microphone being recorded through an old M-Audio sound card. They have both served me well for well over a decade, but they're tired and grumpy, so they act up. Really sorry.
@spacequesthistorian
@spacequesthistorian 7 лет назад
I've tried using noise reduction in Audacity, but it just makes me sound like a bad Darth Vader impersonator. If you have any tips for me, I'd love to hear them!
@sodiumraccoon991
@sodiumraccoon991 5 лет назад
The 'you must be seeing things' line when you look at the eyes is a joke about the narrator saying that the thing he is looking at (the eyes) must be seeing things i.e. things for seeing, which eyes most certainly are. Someone correct me if i'm wrong
@spacequesthistorian
@spacequesthistorian 5 лет назад
Thanks, you just gave me a headache.
@sodiumraccoon991
@sodiumraccoon991 5 лет назад
@@spacequesthistorian lol anytime
@Presshna
@Presshna 3 года назад
What are you're thoughts on the VGA remake?
@spacequesthistorian
@spacequesthistorian 3 года назад
I loved it as a kid, but after becoming friends with Scott Murphy and hearing about how it was made behind their backs and how extremely displeased he is with it kinda soured me on it.
@ShadeMeadows
@ShadeMeadows 6 лет назад
You have perfect english 👀
@spacequesthistorian
@spacequesthistorian 6 лет назад
I clearly do not. #SecondLanguage ;) (But thanks!)
@lucydrop9674
@lucydrop9674 2 года назад
Music name?
@spacequesthistorian
@spacequesthistorian 2 года назад
The music is from the SQ2VGA remake by Infamous Quests. The musicians kindly gave me permission to use it in this video.
@Actimus123
@Actimus123 7 лет назад
Hey I like these! As a fellow Scandinavian I think your english is really good. If I had to criticize (and I have to, I'm from the internet) I feel like you use curse words a bit too frequently. Its normal when having to make up sentences in a foreign language in a fast pace I think. Curse words are fine, when they are called for or when something needs to be emphasized. But when used just as a buffer word it feels unnecessary.
@spacequesthistorian
@spacequesthistorian 7 лет назад
It's just the way I speak normally. If I had to worry about using less curse words or otherwise watch what I say, I'd end up thinking about that instead of immersing myself in the game. So, I know where you're coming from, but I'm afraid you're just going to have to live with my potty mouth. :)
@derosiflo6524
@derosiflo6524 7 лет назад
You can't tell that English is not your first language :) where do you come from in the first place :D
@spacequesthistorian
@spacequesthistorian 7 лет назад
Denmark. :)
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