As someone that is getting back on Spright with the new stuff I have been watching and loving all your content. Super valuable discussion and info, keep it coming!
Been playing the spright runick variants but wanted something with a lot of non engine and started testing this after the support. This and the profile have been super helpful keep the great content up :3
Love to see the test hands! with the 1st one, is there a reason why you didn't bounce swap frog to hand with its other effect and special it again sending the angler? I could be wrong but i think you get to end on the same board but keep red on field - it is slightly riskier though 🐸
fun fact about pure light, the shuffle a card from hand is a then effect. You can use it to send an extra deck monster back to extra for free essentially, but always remember you cant shuffle back an angler if you do this.
When you have starter and beaver do u activate starter in draw phase to play around droll, or do u start with beaver, because u want to resolve the starter more?
I personally prioritise Fenrir>Starter>Beaver. Meaning, if I have Fenrir in hand, I will summon it first. If I don't, I'll starter in DP. Reason being if they have an Ash, they'll use it on your Gigantic anyway. Very few will use it on Beaver, as they would expect you to have a Spright in hand.
The Adventure Engine is definitely also very viable! I think it's just a matter of preference. I like the versatility in Pure Spright when it comes to non-engine.
@@theorangegriffin7531I’ll try the adventure package to see how it performs, more water cards and more ways to discard should be a good addition for the frog combo
Tbh, haven't really had the time to sit down and look at all the cards just yet. Of note, the new link-2 that sets a continuous trap could make the deck a bit tougher to deal with, but it really just depends on what power cards will beat the top contenders. In a format where handtraps are strong, Spright is usually quite good because of its ability to play through them. I'll have to see when the time comes!
I typically like having non-engine space to make going 2nd easier. Adding Live Twin as a secondary engine just makes it so that you have a bunch of ways to get your board going, but if your opponent can remove your first monster, you lose hard. Not having non-engine makes it so that you'll generally just allow your opponent to do whatever, and most modern decks put out a couple of disrupts through negates or removal.