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From Glory to Decay: Blizzard Entertainment Saga 

Wanderer Gaming Series
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Blizzard Entertainment Chronicles | Video compilation of the company's history.
This is a combined and edited supercut of my prior 3 videos featuring Blizzard's story.
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00:23 Blizzard Titles Gameplay
06:42 Video Main Part Starts
06:55 Overview of Blizzard's Timeline
08:23 Humble Beginnings
11:40 Blizzard Bought by Davidson & Associates
12:20 Blizzard Entertainment Name Change
18:44 Blizzard North (Condor) - The Diablo Creator
22:30 StarCraft Story
27:00 Warcraft 3 RoC
29:30 Blizzard North Cancelled Diablo 3
32:20 World of Warcraft
38:26 Conclusion of Part I
40:00 Blizzcon Inception
41:30 Activision Introduction
44:53 StarCraft: Ghost
46:00 GFC
48:08 Bobby Kotick rulership agenda insights
49:30 battle.net Forums
51:00 StarCraft 2 Release
55:40 Blizzard DOTA
59:05 Diablo 3
1:03:51 Titan Project
1:08:40 Hearthstone
1:10:37 YOU think you DO but you DON'T
1:11:20 Conclusion of Part II
1:14:30 Nostalrius Classic WoW Server
1:20:20 Blizzard Struggles 2018
1:24:20 Blizzard Stock Plummets once again
1:24:40 Layoffs 2019
1:25:15 Blitzchung
1:32:07 Warcraft Reforged
1:37:10 Employee Stack Ranking
1:38:00 ESG Compliance
1:45:07 Microsoft new owner of ABK
1:48:55 Closing Remarks
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Blizzard Entertainment's one of the most popular PC gaming companies in history.
I am sharing my research regarding the Blizzard's 33 year history of making and publishing games on console, PC and mobile. Once upon a time, Blizzard Entertainment was known for never releasing a bad game. We will explore that era in detail.
In first chapter we will explore on the initial ~12years of the company and its glorious days. We shall look at their first stand alone title called "The Lost Vikings" to their ultimate success in "World of Warcraft" going all the way to eventually Microsoft buying out Activision Blizzard King (ABK).
Blizzard experienced a golden age from 1994 to 2004, marked by numerous successful game releases. However, from 2005 onward, the company faced a decline due to several factors: the dissolution of Blizzard North, the Activision-Blizzard merger, a focus on World of Warcraft at the expense of other franchises, and the global financial crisis. Additionally, controversies such as the real ID forum debacle, the troubled launch of Diablo 3, and the mishandling of StarCraft 2's eSports scene further tarnished their reputation. Missed opportunities, such as failing to capitalize on DOTA, and a perceived detachment from their player base, exemplified by out-of-touch executive decisions, contributed to their decline.
Once hailed as the company that never released a bad game, Blizzard's reputation has been severely tarnished by a series of scandals, layoffs, and controversial decisions. From the disappointing announcement of Diablo Immortal at BlizzCon 2018 to the mass layoffs that followed a record year of profits, this video chronicles the events that led to Blizzard's decline.
We explore the significant exodus of senior developers, the backlash from the Heroes of the Storm community, and the controversies surrounding Warcraft 3: Reforged and Overwatch 2. The video also sheds light on the infamous Blitzchung incident and the broader corporate strategies that prioritized short-term financial gains over long-term sustainability and employee well-being.
Through a detailed chronological account, we uncover how corporate greed, unethical practices, and misguided leadership decisions have impacted Blizzard's legacy, its employees, and its loyal fanbase. This video is a part of a trilogy that aims to provide a comprehensive understanding of Blizzard's rise and fall, highlighting the critical lessons for other companies within and beyond the gaming industry. Join us as we navigate through Blizzard's darkest years and reflect on the profound changes that have reshaped this once-legendary gaming titan.
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Subcribe: / @wgseries
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#blizzard #blizzardentertainment #blizzardgaming #blizzardgames #gameplay #gaming #documentary

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6 июл 2024

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Комментарии : 3   
@dr.limeade3035
@dr.limeade3035 18 дней назад
Hey, I'm about 7 minutes in, and I'm planning on finishing the video, but I think the biggest issue that I'm having so far with is the pacing, especially as someone who is only moderately connected to blizzard as a studio (I've played a bit of WoW, and a lot more OW1). I think taking some time to cut down certain parts of the video (such as the section where you show a bit of pro starcraft gameplay) could help make the video more snappy. Beyond that, you need to think more about creating a positive case for the audience about why the things you are talking about matter, at least in the beginning. I think a great example of this is summoning salt video's, where he makes sure you understand ahead of time why a new trick discovery is a big deal. (The main way that he will do that is by setting up a problem way earlier in the video, that the trick eventually comes around to solving). What you need to do for a video like this might be to start more in a place of what makes blizzard so special, maybe with a personal story to help endure the audience to you, and your percpective.
@WGSeries
@WGSeries 18 дней назад
Hello and thank you for your comment! I hear you on the pacing, I don't have much experience editing videos, this is my first documentary/chronicle type video. Moreover, I feel that the essence of the video is to be slow because it has to explain and condense 33 years of a company's history. My goal was to be as accurate as I could be and focus on the information. There are better videos, better edited, with better engagement, with better quality on Blizzard, with better script and storytelling, etc. It would be harder to find things in my video which are better I can see that. They do have years of experience being video creators and are being paid for their work (more or less professionals - they abide by some standards) I can't beat them there, but in my opinion they miss some essential parts of the story in their videos about Blizzard. What many lacked imo was chronological order, substancial and key timing of events and more structured events and more focus on proof of what happened with the company. One reason is because they want to keep their videos shorter and I get that. My idea was to include more details even though the video will be longer, so people who want to focus more will have an alternative. "why the things you are talking about matter, at least in the beginning" You're basically refering to the hook method used in videos. I tried (maybe not executed well enough) to explain that in the intro (first 2 minutes) also did a compilation with all Blizzard games so more people might resonate and also have an idea that we will try to talk about almost everything that happened in those 33 years. "The main way that he will do that is by setting up a problem way earlier in the video, that the trick eventually comes around to solving" Agree, I thought I made that case with the intro, where I was addressing how Blizzard went from creating god tier games to lowering their standards over the years. Also, the funny part with Blizzard is that the problem is not being solved, its actually getting worse and worse. " I think taking some time to cut down certain parts of the video (such as the section where you show a bit of pro starcraft gameplay)" I understand that the StarCraft part is a bit too much for most people but I took that risk and I explained why I chose so. It's because its a big part of MY history with Blizzard and I felt the need to put that extra love into it. Since Blizzard neglected the game pretty much I wanted to put more emphasis on it to balance that out (basically that's the power of the creator, he decides where to put more focus on), even though most of the viewers might not resonate with that part or like it that much. In addition, It's also essential in the story, because StarCraft 2 is the GAME that brings eSports into the mainstream. StarCraft 2 is responsible for TWITCH to exist in the first place. It is a VERY big puzzle which many people do not know and do not realize, but in this video I try to explain it and give hints. A viewer, might watch certain moments of this video and start his own research on the matter he wants to learn more about. I believe that I put many anchors for various types of people to get key words and search more if they so wish. That was one of my goals with this video - to work as an archive. "What you need to do for a video like this might be to start more in a place of what makes blizzard so special, maybe with a personal story to help endure the audience to you, and your percpective." My plan for this video is to be sort of a time archive, where events are being chronologically described over linear timeline. A documentary type video, so I tried to give less of my own feedback ( at the end of the day I am nobody and my channel is very small, no one cares what I think... but maybe they would care about the events.) Since, its a more factual type of video, it is going to be less attractive to major audience for a variety of reasons. (you've given some examples, probably more people will come up with many more) When I was doing my research I watched all the big big videos on this subject but the problem I found was that they were missing certain bits and pieces of information which I thought might be interesting for some viewers. They do it so they can keep their videos shorter and I understand that but my idea was that I would do a thorough research and present the details I find into a more comprehensive and holistic picture. It took me around 2 months to complete this video. Several weeks just to seek and process the whole information. The average person doesn't really have that much time or is willing to spend it on a matter like this. This is where the biggest strength lies in my opinion of this video. It summarizes 33 years of Blizzard Entertainment. It was interesting subject for me as I was already researching Blizzard. So, I decided to make a video out of it / documentary / chronicle type which describes more in-depth and chronologically all I seemed to be crucial for what happened with Blizzard Entertainment. I completely understand that this video is NOT the best quality, is lacking a lot in terms of editing, narration and many, many aspects. This is pure amateur work and the first time I do a project like this or a video like this. In conclusion, maybe it would have been better to scrap my whole script and start it all over. I didn't do that because I already had invested substantial amount of time into writing and editing it. (Paragraphs were multiple times edited before their final form.) I just can't afford to make it perfect. (It would never be, there would always be something to improve on) It will take me years. I did the best I could for the time and skills I have. Can it be improved? Definitely, but I think it is good enough for what it is trying to do. Thank you for the comment, I do appreciate your time for stopping by and sharing your opinion. I agree with most of it. I am trying to tell why it's not realistic and I believe I did as good as I could given my current ability. P.S. The videos has it flaws - undeniable! However, I can assure you, a lot of effort and thought was put into it.
@dr.limeade3035
@dr.limeade3035 17 дней назад
No worries, I did appreciate some of the more niche stuff, like the history of starceaft exports in south korea
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