Apologies for the late response While Argonaut is our primary boss monster , she is only good with the field spell and unfortunately it can be easily outed. Yes we have the spell trap negate but it’s only once on our opponents turn. She is only good in some matchups but not all. We lack field spell protection. Bubble Reef does a lot by herself ( draw a card , gains atk each time a monsters is banished and its more conservative as you want ensure that you have enough resources for follow-up. The meta is full of negates and blow out cards. All your marincess monsters (except sleepy maiden ) plus 1 extender gets to at least bubble reef with wave. The worst scenario is using all your resources just to get blown up as there are many ways to get rid of field spell and no real follow up other than coral anemone. If you play splash mage ( which I don’t but most marincess players do) , you don’t make coral triangle which is the best follow up we have so you want her in GY where possible for turn 3 beyond as you would not have wave Argonaut without wave is bad but with Bubble reef its manageable. Hope its gives you my perspective As you can see from the gameplay, it makes a difference but it’s a personal choice . My decks are not competitive by any means but I like to showcase a different way of playing a deck.
@@DiamondBoss12I see what you mean by that honestly it’s happened a lot to me these past few days playing full on marincess cards and soemtiems even if I have a counter or two my field spell gets blown. I honestly don’t like adding to many extra cards but I’ll look into zealantris
Hi, I'll be checking this deck. I sent you a message in discord to check the details about the collab. I also uploaded a video of me reaching Master Rank with Infernoble Knights. Remember that we were talking about decks that need practice for their combos? I think I can manage this with the tips that you gave me
Apologies man , just replied to you , definitely the tips and practice would help you. Of course there are standard combos and advanced ones which that takes time to master but you will eventually get there.
Zealantis said it's SS all monsters, and since most marincess deck has Restriction only summon water monsters, Zealantis only summon the owners monster ( if the opponents controls no water they can't be summoned again)
To add to @vanivan25, the main cards that lock you are Link 1 blue Slug , Link 2 Coral Anemone and Marincess Dive. You must resolve one of these effects before Zealantis to achieve the “board wipe” of non-waters plus returns kaiju and water monsters to its owners field . If your opponent has water monsters you can flip them face down with zealantis if they have disruption. You can destroy them in battle phase with zealantis up to number of co-linked monsters on field which even includes your opponents.