Jakub Stokalski, Frostpunk 2's codirector sat down with GameSpot to go over some of the biggest changes coming to the sequel. #gaming #frostpunk2 #gamespot
So hyped for this, I was a HUGE fan of FP1, and I love the idea that they are amping it up in FP2. Obviously there is some parts of FP1 that made me enjoy it, that is being changed, but I guess I will see if the new stuff can replace those with other cool features and content :)
So the Pilgrims only form if the Stalwarts exist? I wonder what group would form if you choose Faithkeepers (they would need to value Adaptation/Merit/Reason). I kind of wish we could have Stalwarts and Faithkeepers, or even all 8 potential factions. Also, I wonder what happens if you choose "'I don't recognise this symbol" in the prologue: will it have a 50/50 chance of picking Stalwarts/Faithkeepers, or will it just go with Stalwarts, considering that seems to be the 'canon' group?
i think it looks good ,its diffrent, changes it from survival to more of a survival is last social standings first ect, i like the ui design even if others dont, and i like the idea of the game going from a small city to now you are the one who will build massive citys states countrys ect
I absolutely love that the game doesn’t replace the original, but gives a fresh experience in the same world. This also maintains the appeal of the original you could play both and be happy unlike the most mega IP’s where you are only going to play the last iteration (most obviously sports games, but loads of games offer only “more of the same”)
Very nice looking, and 11bit definitely can be trusted to tell a compelling story, - but as with all concerns, will the increase in population remove the sense of tragedy and connection the player feels for the story. Seeing your population at inconvenient bots with annoying demands will not lead to an empathetic game.
i have to say i don't like the increase in scale, many other citybuilders have handled a change like this but still kept the change in politics ect, and it takes away from player agency as they can no longer build individual buildings ect for instance industries of titan still manages to perfectly balance player agency and scale and i hope that in a future update they add back the radial building system with indivudal buildings as i just feel too detached from the city, like it is a statistic and not a tragedy, furthermore the impact of machinist or technocrat changes is sometimes under emphasised on what issues might become prevalant, or how they see people as quantaties and not qualities
It is indeed a significant departure from the first game. I for one support this, I think they were right to try something completely new and fresh instead of making Frostpunk 1.5.
There's something I don't like what I see. One gets the impression, everything that players loved about the first game was removed, so that later the new game can be ported to phones ohhhhhhhhh
It feels different to the first game because it's very clearly not meant to be like the first game. The desperate struggle to survive is over - the test now is to stop ourselves from tearing each other apart.
@@johannsanchocuevas7854wonder if the scenarios we get will revolve around how much harder it will be in the bad ends of FP1 Imagine the main play through is the “we did not cross the line” version of FP1 while the scenarios are even harder starts of emerging from the storm as religious fanatics (maybe trying to stop cults and sects from breaking away) and in another scenario trying to recover the despotism of deep order Would be cool as it would mean the paths in FP1 become that much more important / elaborated on