Hi guys, thanks for watching 😋 Download the base scene here → members.archvizartist.com/youtube-156-interior-vray6, also check out our new Interior Design Course → archvizartist.com/course-interior-design/ if you are interested 😀
Hi Ava, I enjoy your tutorials very much; they are very well explained and comprehensive. I have a 2022 3DS Max, but I can’t open the base scene. It says the file was saved in a newer version. Is it possible to save the file in an older version? Thank you!
Hi Ava, I enjoy your tutorials very much; they are very well explained and comprehensive. My 2022 3DS Max can’t open the base scene. It says the file was saved in a newer version. Is it possible to save the file in an older version? Thank you
Hello i tried getting the base file few different times but the file was unable to be received in the mail can you please check and update it or a direct link would be better btw loved your videos
Hi AVA, I like very much your content. I was wondering if is there any chance of getting the LUTs you usually use during the postproduction phase. Thank you very much.
At what point does lens shift to get parallel verticals become too much, and a regular camera preferred? I had a job recently where camera was on the 2nd floor looking down the 1st floor at a pretty steep angle (30-45 tilt?). Was about 4 meters between each floor slab level, and due to the nature of what we do (15m wide by 5-6m tall "TV" in this case) we always work with very wide angles (12-18mm usually, 24-30mm are rare). Trying to "look down using lens shift" just made it ugly and weird, and I ended up living with converging verticals as a lesser evil. But I'm not sure if "when it looks weird to the artist" is a good metric; quite often when there are things I do (I'm not professionally into "arch viz" as such, but we place our equipment into spaces and render for illustration) think look bad or ugly, it's because I *KNOW* the mistakes are there, but the customer will never spot it. Any rules of thumbs in professional arch viz regarding when and when not to use lens shift to get parallel verticals?
Voluntarily putting a window behind the camera or creating a camera so that the main source of light is behind it is a no no. Always looks like 2am front flash drunk selfie. Always keep the source of light 90 degree from the camera if possible.
Hi, I would like to apply the tutorial concepts, but the File version is for 3ds Max 2023. Could you have the version for 3ds Max 2022? A thousand thanks!!!
Excellent episode. I hear some humm.. sound is there AC that mic capture, sometimes I have isolate that kind of sounds from video and remove them later..
D5 is really good. I just found it and it’s amazing. Also free for 3ds max, blender, cinema 4D etc. I just cant figure out the renderer in max. It’s too expensive.. too
In the post production good monitor is needed right? Becz I used old laptop and set lighting then i check same image in different monitors it looks so dim
Hey Ava! How are you? I've been watching your videos from time to time over the past few years and must say that you seem to know your stuff. I was wondering if you can help. This has little to do with the video I am responding to, but since it's your most recent video you are more likely to respond. This is a very simple question, which might have an easy answer, in which case thanks in advance. If the answer is complex thanks too. How do you link a screen projected environment map's rotation setting (W) angle with a moving object in a scene, like say a box, or a sphere? The challenge is to have the angle change to point at the object wherever it moves to on the screen.