I'm sorry for the backseat advice, just a little hint: Adjusting the torpedo speed changes the target speed, so make sure to check it afterwards. I've learned so much from you, thank you for your excellent videos.
Yes bought it instantly many moons ago but now it's getting there. Still some bugs left to hunt down but it's the only sub sim still around, the genre seemed to have died out some years ago.
I can remember way back in the day before the RU-vid, I think it was PCGamer magazine. One of the writers was playing one of the first Uboat games and he decided to do a year long campaign mission, and played it in real time in game. The articles would be updates on his progress and what it was like to be doing it. Would leave his pc on 24/7..He only did it once lol. Played quite a bit myself but it has been quite a while to say the least. Graphics are far better!
If you encounter single merchant ships, don't forget to get close and slow and signal intent to sink, they will usually abandon ship and you can board and sink them with explosives or use an engineer officer to scuttle them (if he has the perk). Saves torpedoes and the risk of duds, etc.
If only this had happened in real life. Then maybe the Germans wouldn’t have killed over 30,000 sailors in the process of sinking the 2800+ merchant ships they destroyed. But hey, makes a fun game right?
@@markhunter3263they did, at the beginning. At some point, (and I'm not going to point fingers because this is history and I'm not too familiar with the period, but for some reason or other) the meta changed to shoot _first_, ask questions from survivors _maybe_. Probably boils down to any merchant shipping worth it's salt being escorted, meaning requesting surrender wasn't an option: an U-boot not U-ing is easy prey for almost any surface combatant. And overall evolving diplomatic relations. Once you perceive a war as existential, some conventions slowly start to erode. Not trying to justify either side, mind you. Just trying to make sense of what went on.
Its pretty much accurate , "unrestricted submarine warfare" basicly means sub's shot anything that moves. Althought I cant remember when they started with that. Early war submarines were forced to surface and make sure the surface vessel knew it was being targeted and offered a hick back to closest shore thats either neutral or belongs to the sub
@@sealioso No this was still the standard even the first years. It wasnt until an american patrol aircraft strafed a german submarine carrying crew from its latest sunken ship. From that point forward the germans switched to "unrestricted".
I live near Chicago. I always knew they had a sub at the museum. But after recently starting this ‘game’, I realized it’s a u-boat. So I’ll definitely be visiting the museum of science and industry. Thanks for the vid.
Same. Went through U 995 many many times. Its a Type VII C/41 from 43. My great grandfather was a Kaleun and sailed the atlantic in a type vii. Wrote many letters home and they saved people under fire despite the enemy often not returning the favor up until the risk got to high and they were ordered to not help anymore. That devastated him a lot since in our family almost everyone went to the sea since before ww1 (including me) and thats something your honor forces you to do. Wasn't the same anymore. They went mia in early 44. Sorry for my english.
Lucky you. I'd love to see that thing but I live in Europe. In Germany they got type VII and XXI U-boats though. In Chicago it's type IX. It sucks that most of the other captured u-boats were scuttled.
New save is needed after getting out of EA stage, so I start new career in a type VII. I must say, type VII feels like a luxury cruiser compared to Type II
My name is Thomas Cook, I’m a Gunners mate 2nd Class in the Royal Navy on board the E/F Class Destroyer HMS Escapade. I’ve never been one for writing notes in journals and all that but after what happened today… I figured why not. July 15th 1940: We’ve been escorting a merchant convoy for a few days now and things have been pretty quiet, downright bloody boring if you ask me. I had just woken up and grabbed my breakfast in the galley and made my way up to the observation deck where Lieutenant Michaels was scanning the waters ahead of us. Now Michaels is an alright bloke, despite being an officer and strikes me as the superstitious type. It was about 9 o’clock that morning when I retched the Observation Deck and exchanged morning pleasantries with Michaels. Now I’m not one for believing in superstitions and all that bunk, but Michaels was ! Everything from spilling salt to broken mirrors and then some, and one thing he NEVER mentions while on duty is that things are “Quiet”. Now I know I’m pretty new in this here Navy and especially to this ship but I’m pretty good at making friends or at least acquaintances that could pass as friendships. So after morning pleasantries and a couple minutes of conversation I look out to the waters and say “Sure is a nice quiet morning ain’t it sir !?” Did I ever feel like a right damned fool after that, because the time when I said that… was 09:03 and that’s when the first torpedo struck one of our ships we were escorting. Within seconds the Empire Tower class merchant, SS Finmark II was engulfed in flames and sinking. I was in a state of shock when Michaels shook me and told me to report to battle stations. One of our Destroyer was on station a few minutes later and already rolling her depth charges. I figured she had everything under control and again I was wrong, because around 09:25 on the other side of the convoy another ship was struck by torpedos. This time the Empire Explorer Class merchant SS Mermaid fell victim to the damned Hun U-Boats. A couple minutes later around 09:31 hours SS Banner was also struck by another bloody torpedo ! I barely had time to comprehend what just happened before I saw something I never thought I’d see… the ship split in half and sunk within seconds ! At 09:33 we were ordered to turn towards a submerged contact that was picked up by our Hydrophone Operator. Time to get some payback ! At 09:40 the words I’ve been waiting to hear were shouted. “PREPARE TO ROLL DEPTH CHARGES !!!”. In only 30 minutes 3 of our ships were sunk and hundreds of men were killed, so we were bound and determined to blow this bastard out of the water. We dropped pattern after pattern for 20 solid minutes until we were called off the hunt to try and pick up survivors. 30 minutes later we picked up what survivors we could and rejoined the remainder of the convoy. I am a firm believer of superstitions now and I will NEVER use that damn “Q” word ever again while on duty ! We’re in the thick of it now lads.
My name is Sven Karlsson, sailor from Gothenburg, Sweden. I work on the Nordstjärna, a merchant ship carrying iron ore. We were sailing to Spain, when a big storm hit us hard. The storm was bad, knocked out a lot of our equipment and injured multiple sailors. When it was over, we found ourselves near a British convoy. We didn't mean to be there, but with no alternative we had to ask the convoy for help. We took help from the convoy, we knew it could be risky but we had no choice. We were flying our neutral flag, hoping no dangers were present. But things didn't go that way. At 09:03, the first ship in the back of the convoy went down, a loud bang and fire in the skies. I saw it slow, then disappear under the water. Just like that. We all knew then that U-boats were here. At 09:25, there was a huge explosion on our starboard side. A ship not far from us blew up and sank right away. Must be a new U-boat, real close, because it was at the front of the convoy. We were too close to the action. Just five minutes later, at 09:30, a torpedo zipped right across our bow. Barely missed us. Everyone on deck was watching, holding their breath. It was pure luck. Was it meant for us? Didn't the germans see our flag? Then, at 09:31, another ship got hit on our starboard side. It sank fast, like the others. We could see men in the water, but there was nothing we could do. The destroyers started dropping depth charges all over, trying to hit the U-boats. The sea was full of explosions, one after another. I lost count of how many. I'm alive, that's not something I thought I would think of today
Great piece of writing! You missed a mistake at the start of the text where you reffered to HMS Escapade as a Corvette. But All in all an enjoyable read, Thank you for writing it!
Managed it with 3 torps. 2 to one side and it rolled. Went to kill the CV parked behind it - done with 2 torps. Realized Royal Oak wasn't sinking after fully capsizing, so I sent another torp into it from the other side and it sunk.
As a Polish person, I'm so proud of the game's author. He's done a very good job! In my opinion, UBOAT is the best Polish game ever made. Thank you, Wolfpack 345, for such a great content - always interesting and excellent to watch! 😁🤝🏼
The swedish merchant ship Liana was a coal runner exporting coal to UK from Sweden. It was sunk by U-14 with one torpedo. The survivors from the Liana went on another merchant ship to go back to Sweden and it was sunk by U-63 and six of the ten survivors drowned.
My father who passed in Jan was a chief petty officer on the uks first subs with nuclear subs with polaris missles . I wish I could show him this game 😪
The AI submarines are not great at evading, and you have to give them the retreating order to increase their chances or survival. While attacking they also don't sink many ships, they mostly just hit one but they can be effective at hitting warships though. Once I did a night surface attack on a cargo in the channel. After evading my pursuers, another uboat was attacked by them. I tried to save it by shooting with the poor AA gun the Type II has from a distance and bait them back to me but they can shoot both the naval guns at you while on a depth charge run. I felt sad that I couldn't save it once the radio operator gave me the news and reported it BdU.
@@RonJeremy514 The ability to give AI submarines instructions are quite neat, I used it once though not really knows how to instruct allays effectively. It was a wolfpack attack on a convoy that carries new ASW prototypes. They got a flower class escort and county class heavy cruiser, I never noticed there are other subs around until one of cargo ship just exploded. There are two other Type VIIB, they attacked and draws a lot of attention, so I just shoot one at a cargo, and two at that heavy cruiser. After reload two remaining torpedo on my Type II, I send one towards the heavy cruiser HMS London, which already being abandoned. And notice that flower class are chasing one of my allays, so send the last one at it, but that frigate start turning and throw depth charges at that Type VIIB, so the torpedo missed. Running out of torpedoes, I have no choice but turn and chasing cargos, while that friendly U-boat turns in a different direction, to draw enemy frigate away.
@@RonJeremy514 i enjoy the AI kills contribute to player actions with a wolfpack and i love seeing convoys already being attacked, makes it easier for me to walk into the convoy because all the escorts went to focus the other AI.
@@depressedandndy7373 i used the AI to destroy 19 ships but it was tough getting them to firing positions that actually hit the targets i wanted to hit. I wish the system was much better than what we have now but im really happy with the devs eitherway because they listen to the community the respond to steam community posts and the update fast when something isnt working right.
I bought this game a while back, I wasn't too much into subs but I felt like trying, it was ok, I moved on. Then I stumbled upon your channel, finally started a career in SH3 onealex, and plan on trying again Uboat once i've finally ended my career proper on SH3, which is... quite time hungry to say the least :)
You can manually order a reload even during silent running. Also, according to the in-game manual you have to adjust speed of the target after selecting the speed of the torpedo.
Yeah running 44 knots on steam torpedos is difficult. It will overshoot the target if not adjusting its speed accordingly. The quick fix is just aiming quite aft of it if not right at its propellers depending on distance, but adjusting its speed is more manual of arms thing I imagine. Like the saying "Whatever floats your boat" as long as it works.
This game has come a long way since it was first released in EA. All we need now is for the Type IX to be added at some point via a DLC (Paid, of course) with corresponding missions so we can partake in Operation Drumbeat, like you did in one of your great SH3 playthroughs.
Really excited to see your adventure into the UBOAT release. I was so eagerly excited and awaiting, ever since the announcement they made to finally hit release.
I played it in early access a lot about six months ago, and this game shows a lot of promise. The missions still had a few bugs here and there, and I had a few "WTF" moments with crew members spontaneously becoming critically wounded out of nowhere (was actually kinda a funny bug), but WOW this game is a fun sub sim (once you get the hang of it). Looks like its time to reinstall and see what they've done since I checked it out. LETS GOOOOOOOOOOO
Glad to see you went with the Type IID and not A because if you start with the A, first blueprint is easy to get... After that it will be a painful while for the first Type VII you can get and that's a bit unfair the way the devs paced the missions granting BPs like that, the gap is too big between IID and VII. Also to maintain all the torpedos: assign the mechanic to say Tube 1, then deselect him and go into the torpedo tube management, right click all the other loaded torpedos in Tube 2, 3, 4 and 5 (Type VII). He will automatically shift his maintenance to those one by one.
When you start playing the game modded you should post a video talking about which mods you're using and settings changes you make, it'll be nice to replicate your gameplay setup (finally bought the game 2 weeks ago, am waiting for the modding to take off before i play)
See the E on the end of reticule? It signals don't pronounce the same as you would reticul. The magic E as we teach it to children changes the preceding vowel, how we go from smock to smoke. Reticule is said like miniscule or ridicule.
I think you missed that freighter because you changed the ship speed to 9 knots instead of the 7 you had previously checked on.. Good start to your new career. Thanks for the video.
Wow this game looks incredible, just purchased it and looking forward to your tutorials. I had no idea this game even existed and it brings back memories of me playing secret service on my C64 when I was a kid. Except this is visually stunning. Can’t wait to set sail!😊
I’m liking the extra challenge the Type-II presents. The D is definitely more fun just because you’re not as limited range wise, and it’s great in the med since it’s a lot easier to evade escorts
I came across your channel by chance and while I never played the game I ended up sticking around. In fact I decided to pick it up on steam sale for $9. Thanks for the inspiration
When following Radio Bearings, your actually following the Sub, unless your following the Ships Radio itself, but 99% of the time the Blue Distance direction, thing, points to the AI Uboat following the Convoy.
I'm really glad they added the type 2 Uboat. It's limitations make for an interesting challenge, as you highlighted, and forces you to change your pace! I love it!!!
Aye - though after playing the type 2's for a bit, I was desperate to move up and upgrade back into the type 7, as I very much enjoyed the aspect of managing flooded compartments and slowly recovering from eating a sea mine or a depth charge. The type 2 doesn't afford you that ability and the challenges revolve mostly around fuel, speed and patrol distance management though you are right that the pacing is completely different in it.
To ensure torpedoes get loaded and maintained I set up a task I call "Combat Loader". I set most of the possible tasks blank but "maintain" and "load/maintain" are both set to 6 and then sleep to 5. If you use any other task, set it lower than those. When it looks like you are going into battle go to Crew/Tasks and reassign one of your engineers to Combat Loader and you will always have torpedoes prepared. Proviso: Things are still a little flaky so occasionally you will have to handle loading and maintaining directly. I think it gets mixed up when you go to "Alarm." Fiddling with "Stop Direct Orders" seems to fix it. Also, don't forget to unassign "Combat Loader" when the battle is over.
Starting the Full Release with a banger of a mission! Nice! That "what are you doing Schwarz, don't do that" made me laugh harder than it should have, lol
LOL Men still have glossy faces ! that wasn't fixed after so, so ,so long. :D Great game though, great to see an update. Pity no mines on rear deck, ready to release when destroyers move over head.
If you hold alt you should be able to see where your friendly boat is if you desire. If neutral shipping is sailing in convoy with enemy shipping they are valid targets without a doubt.
If you get too much rainwater on your UZO, it'll activate your Chat GPT and the only way to shut it up is if you reset your TDC and then raise and lower both scopes. And now you have to recalculate your target with destroyers closing in on you because they saw your scopes and heard you shouting at your Chat GPT.
Intense. Reminds me of Silent Hunter 3 a lot. I wasn't smart enough to play that game and manage all the calculations involved, but it was fun and beautiful!
I've bought and played the game when it still was young. Haven't tried it in years. Guess it would make sense to check in again, now that it is officially released.
purchased the game 2 days ago... Big old time SH3+Mod fan... SH3 and (SH series overall) its the single most played game in my entire life... UBOAT has a different aproach... more arcade, in a way more alike to the SH2 gaming experience in which you'll have a wide mission variety. It is realistic in its own way, and the range of flavors of the gameplay is wider than the "somehow monocromatic" SH3. That being said, i kind of miss the more bare bone realistic SH3 aproach, that ain't so easy to get since it is very very hard to get a SH3 running nowadays in Win10/11, and a working game might break after a GPU driver update
I played Aces of the Deep... uhm, in depth. Only that one and then it was Silent Hunter but not that so much. I still have fond memories of playing AotD though but i´m not sure i would get so much out of this one at my age now. I don´t have that right mentality for it and i picture it in short and prejudice sequences of finding the convoj, sink one ship or two and retreat, repeat. Does that sound fun, well i guess i ruined it now just talking about it. It´s still on sale this one and worth checking out, for the price it sells now you can hardly go so wrong in getting it if one has the slightest interest for a U-boat game, that´s my before opinion about it. Sale ends on 16´th August 2024.
I head out on a mission in real time, tune into a radio station, and I go to bed in real life with sound of the waves, the diesel engines, and the old timey tunes lulling me to sleep.
Oh, you're posh with the wooden deck add on ;) lol I'm running the shark paint scheme. the latest light mod that puts emergency lighting and night lighting in place of Blue is good.
I've been really enjoying watching all of your videos and episodes. The only thing I would like to ask is if you wouldn't mind posting some longer episodes, or even some double length episodes every now and then. In any case, thanks for making the content that you do, I'm really enjoying it. 😊