This channel is definitely going the distance - as high as CB content can grow (which is actually quite high for such a narrow niche), that's where you're clearly headed my friend. Looking forward to saying the same for myself (I'll get there, just need to brush up on a few things). Thank you for the videos Plumsion, I look forward to every one of them Also, if you get the chance (and you may have covered this, I've only watched 3/4 of the video so far) - would you say Men at Arms are better than Paladins? I really love my Paladins, but you have me seriously considering switching to Men at Arms, especially with their low leadership
i was using men at arms before the mastery because of their low leadership and they were quite decent i honestly loved them, i like the new mastery but i don't like the fact that everyone will start playing men at arms now
Yeah the Paladins are the upgraded version of the men at arms, but but the men at arms beat them up with no problem ! The logic of Conqueror's Blade ... My GOD !!! But that's a nice unit if they will not nerf it ... but they nerf them all and all the time , you don't know what unit you should take to play in the future ....
400 health per second... its just broken. Amiger lancers heal 0.25% and its still pretty good, but 3% is pure madness. It completly denies the sense of exsistence of low damage high defense units Altho i prefer that over monk meta, that was terrible (PS. don't go with your men-at-arms into Reginopolis tunels, we know how it ends)
ty for vid , plummy. As i asy on 1 of ur live when they give man of arms mastery they start do a thing and we see they a really Cheap and powerfully units hyhy
I run bottom line with all attack doctrines, which basically balances it out and makes them a killing machine. PS I have not played in four months so idk what's happening rn.
often wonder if i've been using my MaAs wrong. got them on the bottom vet line which has them go all in on Shield Formation which seems like a waste once i use Cover Commander
The fact that they're still S tier in the current season AFTER a nerf... I'm really glad I came back to the game during Avalon and never had to face them at full strength. I love Conqueror's Blade but the devs REALLY need to learn how to buff a troop without making it ridiculousely op XD
Good lord. Imp spears getting 40hp/sec mastery, and it's pretty cool n all. Men at Arms coming out here rocking 360hp/sec (at 12k hp as shown in vid). I would not be surprised if these guys can stand directly in an arrow rain from any ranged unit* and not die ever. (*except falco). Hell even as a ranged hero none of the chip damage will matter. Other than Yolo cav I don't even see how this is dealt with consistently
i missed a few seasons but i dont get why the hell are MAA better now than Paladins which are their upgrade? whats the point unlocking the unit when the weaker version is times better?Ill keep using my paladins just for the better looks though xD
That was great sir I was waiting to see this, just one question is bottom line good I fulled that one before and don’t know if I should go for top line now and it’s stronger ?
Didn't see shieldmaiden do shieldbash which is a blunt damage attack and would cause shieldmaiden to rush forward rather than stay back. It seems he is using his shieldmaiden incorrectly. Also he should have used the charge which grants shieldmaiden 20% more damage. Many units are weak against blunt damage.
I'm 2 minutes into the video and the only thing I can say is "HOLY SH*T!!!" After watching the rest of the video, I seen one of the main advantages they have is that you pretty much *never* have to retreat to a supply point to heal with them. You can stay near the fight, engaging when needed, but give them time to heal up without ever having to pull out.
i love flamers because of these, no way im not getting 60 plus kills with flamers per siege thanks to MAA/ general shield meta. you either hide behind friendly MAA/shields, or just wait till some charge youre flamers and its game over for them. Accualy, even if you got a 1V1 situation- there is nothing protecting my flamers (probably bcuz all the shields died) and enemy MAA charge them they get burned. I think it would be cool making a flamer video, they are insane now (even in sieges)
problem of this changes is. Many people waste a lot doctrine's / time / exp to get seasson units bcz it's logicly they shoud be better than normal units, you need a lot more work to get them but now it's looks like all tree units will be overpower and what is reason to even use seasson units? i have full mastered imperial shields and imperial pike's and even i have best dosctrin's in other seasson untis and expierience, they looks so bad now. Even blue tier unit with mastery can be better than purple 80% seassonal units nowdays. In my opinion this buffs are kind of to op and make game looks like 10 units in loop, bcz no one gona play seassonal units. In my opinion... Tree units needed buffs, but this buff's is to op and rash.
Nah just wait until seasonal units get masteries, they will rekt tech tree units. And T5 units are special and right time and handsfree still doing their Jobs done.
@@vojteskaaaaaa6 this system make game rly grind, even now is and only make new players quit it faster than was before bcz this grind barier gona be to huge.
@@jaswietlan800 they should boost exp for units its taking too long. And make easier challenges for seasonal units via just playing sieges. Most problems are Exp units and RNG in crafting (items,alchemy)
Damn. These are just I feel like tankier versions of prefecture guards lol. That 3% heal is actually broken. I guess I’ll be replacing my maxed prefecture guards with these guys then.
How do u have so mutch points to max mastery so fast on so many units? I do the daily pve farm and buy from honor store every week. And its going so slow. Got only 5 units maxed with mastery.
Really should retroactively change most of the already existing unit heals to constant passive percentile effects so that these 2 units are not outliers.
dude with yolo cav was not dead just a bad player with yolo cav it looks like as they started doing there attack after you call out him being dead..then you quick snip of team list & you can see him bottom right on enemy team alive .... :P
I have a feeling that a well played reapers+maul comb will do quick work of them :). BTW...if you replaced men at arms with maidens in every single clip, you would get the same or even better results....whats making men at arms broken tho is really only the heal
Hero play alone makes quicc work of em tbh. A single Maul ulti took all of mine to 50% HP. If he'd have followed up with a manually charged bone breaker he'd have wiped all of them in 2 sec with just 2 hero abilities.
I hate that a unit in CB is either broken or complete dogshit these days. there have been times, metas when many different units are viable and then mygames always makes one unit god tier leagues above everything else andmakes the game fucking pointless again.
Full circle. Men at arms were dogshit so they created Paladins, they were meta for 4 or so seasons but Maidens eventually popped off post season 10 and now men at arms are better than their upgraded version. Like..... That is honestly not ok. I would be fine if Men at arms were good if Paladins were also good.
Brother, I HATED THE WIKINGS, I HATED THE SONS OF FENRIR, I HATED THE BERSERKERS, AND I HATED THE SHIELDMAIDENS. I basicly stopped playing the Game in season 6 because of it up untill season 10. So im glad that the Wiking time is over. Knights where always stronger even in History so its good that they finally made it more realistic