@@victorhugo-rf7py Considering default warrier short rest after every huge fight. It is still insane. Unless you cannot toggle this ability. But if it is implemented it should be a toggle or reaction. As it is a parry technic.
@@Mirage4492 correct, if you kill him there he doesn't have his legendary sword, but it's possible to kill him at the the patrol by attacking the dragon from the bridge, he should jump into combat where you can isolate and kill him, but he's pretty tough
yea nere works, cant fungus any undead or demons, nor can I get glut to act 3, but theres some cool characters you can use, such as kar'niss and w'warganz in honour mode
The fungus details I assume are like a filter - it probably is same details for all githyanki. It could also be auto generated to fit all kinds of creatures, eg burlette or hook horror.
yea you gotta go from creche bridge, and shoot Qudenos (dragon) there he should join in combat, where you can 4v1 him, but he's tough to fight. You also need to have entered act 2 to actually damage him.
I believe they use a layer technique that adds to the base model, eg fungus for other humanoid types would get the same visuals, or perhaps the fungus layer is auto generated such as Bulette coz only one creature of that shape