At 7:46, the gnomeferatus didn't impact the game at all. He had a bunch of cards left in his deck and didn't burn anything that could be pulled out. He literally played 4 mana 2/3s and was happy about it
well people overestimate milling cards all the time, you re right milling generally does nothing. BUT milling a spellstone a to my side and Rhok de lar on spell hunter is huge ! All of those are key cards and probably won control warlock the game in the end.
He burned 2 of the 3 best cards left in the hunter's deck in the second spellstone and the Rok'Delar, the last being the death knight. Ofc he's happy to play 4 mana 2/3's with "Battlecry: your opponent mills a win condition". Those two extra mills basically guaranteed him the victory.
Thats control warlock not the zoolock you used to play cause the opponent's deck doesn't matter u just play cheap strong minion and rush it down. In control deck we played according to our opponent's deck
Just getting Mecha'thun, maybe not. But having it perfectly set up by your opponent with an Azari from Rin which he discovered as a DRUID... it's kinda dope
The hunter that played freeze trap was actually making the correct play... If he's a non-combo deck that's playing tempo or aggro, then there's almost zero chance he'll draw his entire deck. So getting the 'next card' milled is equivalent to that card having been the last card in his deck which he never would have seen anyway. He was just trying to maximize tempo. It was just bad luck that such important cards were the ones that were milled.
That is the second time in one week that we have seen someone intentionally allow themselves to get milled out by Azari in order to play Mecha'Thun, and the second time they died too quickly to use it. Incredible.
Just by milling one card makes your opponent get to fatigue faster than you, also in the clip he milled the weapon and spell stones which basically are his win conditions so they actually affected the game.
Fix his damn bug already that lets him live when he should die is more like it. I refuse to believe anyone who says it's just an un-intuitive UI that makes him live. It's a flat out bug, period.
In the case of Gruul, it is an actual bug, and one whose behavior has changed multiple times. I'm not sure which other minions this applies to. AnzKZ is right that Gruul was played first and so should trigger first, and so logically should survive. In this case, the behavior is correct, but only by accident, as you can see that in fact the Gruul did not trigger first yet survived anyway, sort of cancelling errors. The expected behavior is that Gruul's end-of-turn effect should trigger in the same phase as other end-of-turn effects and in the order they entered play, and if his health is at 0 when his own ability triggers, he should simply die, not get the +1/+1. But if he was played first, generally his ability will trigger first, and he will survive.
Can someone explain the warlock at 7:30 that the hunter isn't missplaying, he is stacking his spellstone, like he should, and it's playing freezing trap because he, most likely, doesn't have any other secrets? He is all in against hellfire and that's what you do in this match-up to grab a win if they don't have it, or else just relay on Rexxar
+Dean Newton Milling cards doesn't matter unless the game gets to fatigue (except as a source of information as to what cards won't get drawn in this game, though that affects both players' plays). This game was never going to. The warlock was essentially giddy like an idiot about the ability to play textless 2/3s for 4 mana, essentially, and mocking the hunter for giving him this amazing bargain.
7:30 Such a funny clip. Gotta love laughing at idiots who think milling cards against non-combo opponents is a good thing! Lucky for him he was playing against a bad deck though. Against any decent deck, that 12 mana spent for 2 2/3 bodies would have meant an easy win.
Right? It's cazy to me how anyone would think Spell Hunter would somehow be worse with a 26-card deck that didn't include To My Side or Rohk'Delar of all cards. Rexxar was pretty much the only card that would have been nice to get rid of.
(guy from the clip) milling 4 cards also puts him 4 cards closer to actual milling, which my deck often times gets down to. 4 cards less in deck = 10 more damage to face not to mention the cards they lose.
This is spell hunter though, they would gladly run just 26 cards to begin with if it was allowed. The only way an aggro hunter is going to play until fatigue is with Rexxar. Otherwise Hunter just loses that matchup if their opponent is still alive by turn ~8.
@@deannewton5568 If you're spending 12 mana on 2 2/3s, you aren't reaching fatigue. You'll be dead long before. Unless you're against a bad deck. Then maybe.