Was really looking forward to this one when you mentioned coming up on the week of review. Believe it or not the art did pull me in on this one. Thanks for checking it out. I wasn't sure it did enough unique stuff for this to get on my wishlist as you mentioned . The bidding aspect which is what makes it unique unfortunately I don't think will play well in my group.
Nice, seeing you liking it... it's been on my radar for almost a year and have pre-ordered it since february. With some luck I'll receive it next month.
Good question, I think they are pretty different but are roughly the same game weight and playtime. Also color scheme I guess. I think furnace is a drop meatier but nidavellir has an expansion that gives it variability already.
How easy is it to work out what your opponent(s) are doing (especially as you say you don’t really know what they are doing during the second half of the turn)?
If you take turns and pay attention then it's easy. The problem is I don't know if I care enough to do that. I'd rather just assume you're playing correctly and move on.
My wife strongly disliked the game exactly because of what you described: after the auction you switch attention to your own cards and don't care what others do - and it's two thirds of the playing time at the very least.
Completely reasonable. Doesn't bother me at all, but I definitely called it up because of that... It has a large portion of the playing time being multiplayer solitaire.
@@BoardGameCo multiplayer solitaire is a good description. :) The other issue for me is a lack of flavour information on the cards. As far as I understand real buldings are used there, so I'd love to see some piece of historic data (well, a name, a city, a year at least). I know it's not a mechanical and actual gaming issue but still...
@@angelsantizo9812 like? I think in most eurogames you make an action then the other played makes one then the other and so on. here after the auction phase you just switch to your own play area for a considerable amount of time doing your own stuff which doesn't influence other players at the moment. so these two phases of the game are noticably divided. anyway, I think she just disliked the game as a whole: the theme, the design, the process, the lack of interaction, from her perspective.