Unfortunately, there is a limitation to this method. It can only work on closed profiles. I have also been thinking about how I would go about wrapping open sketch lines. It would most probably be along the lines of the method shown in the thin emboss video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--KJ7jf_AJlI.html
What I think would be a great challenge is to model a motorcycle gear shift drum. It's a relatively simple shape but as far as I know impossible to do in Fusion. Some years ago I tried for months to model one but gave up. I love your videos btw.
Thank you 15 times, I've been working on this for 15 hours and I said I won't give up until I succeed, thank you for the embos, now I can put fish scale around the whole fish, it was so easy and I was lucky I immediately came across another video and that was yours, I will look at the others as we
The concept of wrapping any sketch on any surface (not just rounded) should be implemented by fusion. A further step could then allow the wrapping of the sketch plane itself. Again I think of a Grasshoper like feature. Imagine modeling a complex texture on a plane that gets stitched to any shaped body surface.
This needs to be implemented into fusion so badly, especially with more complex surfaces. Not every model is going to work with strictly flat surfaces and revolves
This guy amazed me by clicking those functions that I never thought to click. Imagine how much time I could have saved if I had known about those functions earlier!😂
I hate when situations like this come up where instead of focusing on solving an actual problem, you need to focus on working around limitations of the tool. this should be a standard feature in fusion, and the existence of the emboss command proves that it can be done
I was trying to emboss something without knowing what the term was. Even if your goal wasn't to teach about embossing, stumbling across your video fixed my problem. Thanks!
Nice, but unfortunately this only works on cylindrical bodies. I’m a tire designer, and my tires aren’t shaped like cylinders. So I have to bend/wrap my tread in two directions at once, across a complex shape consisting of multiple tangent arcs. I haven’t found an Autodesk product yet that can handle that. Only Solidworks or ProE.
Thank you for this vid!!! It helped me a lot in creating a pipe through an emboss edge. (application: complex curved cooling tube for a drum which has to be perfectly welled on a curved copper plate) The trouble I had before was working with the different curves on more levels and getting the distances right. Now I could design the complex grid with different radius and more levels easy in 2D and then project them on a complex curved face. I can change these faces (of the different drums) and curves (widder or more compact) working with parameters. It works like a charm! Earlier I was drawing in sketch 3D and did a lot with copy paste and used different planes it was a lot of work to get it perfect and working with parameters didn't give the result, it should. Again, a lot of kudo's!
This was very helpful for getting the correct profile on the surface. Thank you. I'm trying to create a spiraling slot in the wall of a hollow cylinder where a bearing mounted on a second cylinder in its interior will ride against. This will create a rotating motion as the two cylinders move axially in relation to each other. My problem is the emboss feature (actually the deboss option) tapers the profile the further it is projected to the centerline (axis) of the cylinders. Do you know of a solution that will cut the profile perpendicular to the surface without tapering it? I appreciate any help you can provide.
Do you think there are any examples where performing the split and sketch to produce the pipe would be more appropriate as the second method seems much more efficient and neat?
Whats the best practice too remove body 2 in this situation. If you delete body 2 would this affect the pipe as its lost its origins, would best practise mean you should leave it as hidden. I think this is the wrong way but I would hide body and excuse a cut command around body 2 too remove it, this way the pipe will still have its origin, but I no longer have body 2 on workspace?
This problem had puzzled me for way too long. I still don't find a desired solution. I always extrude the surface and create a splited face, and work from there, which is obviously disorted but I have no better solution.
It boggles my mind that fusion team hasn't implemented emboss to work with sketches (like the wrap command in sw). Instead we have to rely on hacks all the time.
Hello, How can I make a sinusodial shaped cutout around a cilinder? I suppose it's the same workflow as you do here, but can I wrap the entire sinus shape around the entire cilinder or do I need to cut the cilinder in half and then wrap half the sinusodial shape on each side?
Have you tried the emboss rotation? I found that if my sketch was larger than the diameter of the curve, I would start with it rotated 90° vertically, then use the emboss rotation to "unrotate" it. This gives me a nearly perfect wrap. EDIT: So my method is: 1. Create your desired slot profile with it's axis aligned vertical (perpendicular to cylinder axis then, 2. Emboss a 0.01mm protrusion onto your curved surface with a 90º rotation angle. (my cylinder was 100mm tall, diameter 50mm, emboss was 0.01mm) 3. Simply enable the pipe command and select the emboss edge directly. This gave me "exact" lengths. E.g. my slot's straight length was 48.54mm, and the equivalent pipe length was 48.54mm. I couldn't see any issues with either a zebra or curve analysis.
At the moment, the emboss feature is only limited to surfaces with curvature in one direction. There isn't a command available right now that can perform a true wrap on more complex surfaces. Autodesk has mentioned that they are working on this capability in the forums, but I don't know when that would be available. If you don't need a true wrap, it is possible to achieve an approximate with the surrogate emboss method.
Hi, great video. Couldn't you still use "Project to Surface" with "Closest Point" to achieve the same result, if you make sure that the sketch plane/curves are touching the cylinder?
This is an interesting idea. I went to test this by sketching on a plane tangent to the cylinder. And no, it does not wrap. The closest point option simply finds the shortest distance between the sketch and the curved surface and projects the sketch that way.
@@Fusion360School Thanks for trying it out! The way it looked in your video, it almost seemed to be projected based on the axis of curvature of the cylinder, but now I realize that wouldn't be the closest distance :)
Missing Features the fact that we need to do Workarounds like this is why I'm not even considering giving autodesk any money they need to get this product out of Open Beta