Our goal requires I land a probe in 3 different locations on the moon Iota, so I thought I'd try that in a single mission. Enter Jim Johnson, notable for its thirst for science and familiarity with rugged terrain.
"Iota's Range! Well now I'm going to make my range to the range zero, so that at close range we can examine the range with our range of scientific instruments. And I'm sure while we're there we can arrange for a range of range readings from the range!" -Scott Manley
We recently brought home a kitten with a spot on his nose. He's very adventurous, so we decided to name him Spot Manley. I want to get a picture of him in a space suit.
Damn, Scott, you are getting this engineer upset! It's elastic - plastic behavior: for a non-brittle material, the internal stresses can become so large that the material does not elastically return to their original configuration: e.g. the so-called Yield Stress. Further stretching may increase the internal stress up to their Ultimate Tensile Strength / stress, on which the material breaks. Brittle materials do not have this behavior: they fracture without showing a clear yield point: e.g. without showing a clear change from elastic to plastic stretching.
MTShell so, you better not use RU-vid as a source for your Mechanics of Materials examn. For all intends of engineering purposes, the stress/strain curve is pretty irrelevant, as after necking occurs, the joint will not be not have sufficient strength to carry its load: at UTS the thing you where standing under has probably already crushed you.
The engineering terms you're looking for are "elastic deformation" (bends that spring back) and "plastic deformation" (bends that don't spring all the way back).
Yay, a new episode!! :) I can't wait for all the new planets! I love that we can't see them yet, and I deliberately haven't looked up the planets from this mod, it makes it feel so much more like exploring when you don't know what's out there!
Here's something else for that reentry mod concept. The parts would break into non-part shrapnel (like with solar panels) when they explode from heat or impact to make the explosions even more dramatic.
Scott, quick tip: to minimize the chance of some part that was decoupled hitting you on reentry, decouple them laterally, not prograde. This way they have some horizontal velocity and are less likely to bit you later on.
the term youre looking for is the elastic limit (or plastic limit if you want) where once a material exceeds this limit after stretching or otherwise deforming it will not return to its original shape. a good example is a spring that youve stretched too far and is now permanently stuck in an extended state, this spring is said to have exceeded its elastic limit. sorta sorry for being probably the hundredth guy to point this out but hey
I remember when I first started playing KSP was back in the days when SAS would be like a save point and if you rotated your vehicle and let go then the SAS would push it back to where you enabled it. That SAS did have some positive but it wasn't fun having to constantly turn on and off SAS. Maybe that version was what you were referring to in the video here.
The recyclers are actually quite useful if you start building things on site (probes, satellites, etc) ... you put it on the front of a rover or similar and use it as a 'Claw'; turn it on and drive into an old piece of debris, like a booster or useless satellite. It will 'capture' the object and start breaking it down for whatever construction mod you have installed, rocketparts or materialkits or whatever. Then you can just build something new. I use EL and Workshop quite a bit in my games, building bases and infrastructure on site after landing a smaller 'starter kit'.
Indeed, on flyby, but fogettaboutit on orbital insertion, as Mr. Manley says, due to likely needing more delta-V to do it than you can possibly pack on the interstellar stage of any single-launch unmanned mission to such a body.
@@RandomNameLastName811 Bad choice of words, I meant 'Planetary Departure Stage', something along those lines. Of course interstellar travel is impossible with current tech and any hypothetical tech that's still aiming to be realistically possible with current physics knowledge.
Yep, I remember the days when you coulden't turn with SAS activated. Unfortunately I still can't land on a planet accept Kerbin due to my bad flying skils. :P
Burning along prograde (3:30) may not generate any cosine loses (which is quite artificial measure) but does actually waste fuel. You spend part of it raising your local periapsis (in an extremely inefficient manner since you're close to it) instead of putting it all to raising your apoapsis at the other side of your orbit. And what's worse, unless you're a prophet that knows exactly when to burn, it sends you to an orbit with its major axis vector different than what you planned.
Gambling in Vegas is alright. Main trick: Slots aren't worth it, they are programmed as such, so don't bother. Card games where the teller has to succumb to the random chance tends to be your best bet: Blackjack (21), poker, etc. Roulette is a pretty good 50/50 split if you bet on a solid color. (It's actually like 48/48 and 4% always goes to the dealer) ((This is a good thing, since the house can make money on the odds, without having to rig anything.))
18:55 - Recycling bins are a technology for entertaining more useless Kerbal astronauts - simply hook one up to a Kerbonite bin (I don't -think- the recycler requires power) and have a Kerbal jump inside. Also good for determining the actual mass of a Kerbal.
Like others have mentioned, I would appreciate a link in the description to the video you talked about. Searching for anything about Apollo landing sites is nearly useless (due to the plethora of conspiracy theories).
Are you talking about plastic deformation? That's where a material does not return to its unloaded shape after being loaded enough to yield the material.
I'm surprised that you didn't think to extend the antennae prior/during re-entry to use as a drouge, much like hobby rockets with streamer-style recovery, as to do every action to ensure descent stability.
i use to try to unlock the SAS probe in tech tree so that i send capsules with scientist. than i bring only one science container and restore it whenever i need. talking about vanilla ksP
with how much fuel it took you to do the first relocation, I was really surprised at how much fuel you were using to find the third biome. was expecting a slower move across.
Scott Manley I have to say. Watching your videos has given me a massive appreciation for Kerbal and helping me feel like physics and rocket science somewhat approachable to the layman. And with a Scottish accent to boot! Thank you for helping me fall in love with this game and science :)
Hi Scott, Are you using FAR? I can't see the logo in the sidebar, but I'm not sure if it's just hidden or something. Thanks! (I asked this before but didn't get a response, so posting again hoping you'll see this)