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Game Design 

Runesmith
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26 окт 2024

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Комментарии : 529   
@Runesmith
@Runesmith 3 года назад
It's fine if you think this is dumb. I just think it's interesting to fully explore basic concepts so you can enjoy things under a new light.
@abot4029
@abot4029 3 года назад
Hell yeah, brother.
@ninjacookbilly3474
@ninjacookbilly3474 3 года назад
I think you hit the nail on the head! I studied game design and I figured this out too. If two people see it that means there is something there.
@Kyle-Thor420
@Kyle-Thor420 3 года назад
Certainly gives you a bit of perspective. A new direction to seek for what is hidden.
@larrysweet8611
@larrysweet8611 3 года назад
Why did you some how at the end just some blow my mind
@Runesmith
@Runesmith 3 года назад
it's sort of a "there is no secret ingredient" thing.
@deadchannel2223
@deadchannel2223 3 года назад
I see your point, but this is less “every game is hide and seek” and more “every game has some shape or form of goal and some kind of obstacle or challenge that has to be overcome in order to meet that goal, and hide and seek meets this criteria therefore it is also a game”
@snekkoheckko4466
@snekkoheckko4466 3 года назад
like hide and seek
@Snowie7826
@Snowie7826 3 года назад
@@snekkoheckko4466 Like every game. He just really stretched the definitions of 'hide' and 'seek' to get his point across
@harrystuart7455
@harrystuart7455 3 года назад
I agree, I think it's much more fundamental than hide and seek. Any goal worth achieving has an obstacle in the way of achieving it, otherwise it would be trivially achievable and therefore have no value, so if everything that we call a "game" has a goal which is worth achieving (which I think is fairly reasonable otherwise no-one would want to play it) then it must have this "hide and seek" structure. It also seems more general to me than just games, you could make a similar claim for pretty much any situation in which you're oriented by your goals if you stretch the definition of "hide" to "blocked by obstacles" enough
@offspringfan100
@offspringfan100 3 года назад
@@harrystuart7455 Yeah that is all true, but it's a word salad, and the Hide and Seek analogy is short, relatable, easy to visualize, and digestible. Unlike your comment, lol
@CaptainSexay
@CaptainSexay 3 года назад
funnily enough that´s basically Jesper Juuls definition of games. "Do thing? But there is obstacle! Therefore achieving thing is good" No obstacle no game
@McFatson
@McFatson 3 года назад
An interesting idea, but I'd look at it from the other direction: Hide and Seek is a very basic game of "setting an objective and achieving that objective." Every game will seem comparable to Hide and Seek because it's simply being used as a lens to view the baseline "set objective/seek objective" that allows other games to be games at all. Still, it is a fun way to look at it. And it made for an entertaining video.
@anthonynorman7545
@anthonynorman7545 3 года назад
+
@josephmartins8882
@josephmartins8882 3 года назад
I was making this exact argument in my head as I was watching the video. Of course it’s still always nice to get a little peek into the mind of Mr. Smith, so I enjoyed the video nonetheless.
@theviewerofart
@theviewerofart 3 года назад
I just typed out almost this exact comment. I do think that the hide and seek analogy is a useful tool for analyzing the objective structure of your game though, because it's such a simple expression of this basic game structure.
@weezact7
@weezact7 3 года назад
Agreed. While I don't necessarily DISagree with RS's theory, I think he's picked a game at random. You could just as easily say every game is catch and then just use the words "throw" and "catch" instead of "hide" and "seek". The choice of words doesn't really mean anything because he's applying them in various degrees of metaphorical-ness to a simpler concept of "objective" and "obstacle". Every game has an objective (to win) and an obstacle to reach that objective (usually the other other players). That's what a game is.
@inappropriateperson6947
@inappropriateperson6947 3 года назад
_Play is a Foundation for Hunter Gatherer Social Existence_ ... So he's not wrong at all & neither are any of you.
@robro2214
@robro2214 3 года назад
Unpopular opinion: hide n’ seek is just slow tag
@noodlesgamebox5903
@noodlesgamebox5903 3 года назад
Lol, that makes sense kind of. Then again, hide and seek is everything apparently, so...
@hpmachina5876
@hpmachina5876 3 года назад
I...I hate this but it’s so true.
@doctordisco5814
@doctordisco5814 3 года назад
I enjoy hide and seek tag. My sisters are small and foolish. They cannot not see me in the dark and they cannot catch me in the light.
@BBM1337
@BBM1337 3 года назад
You could argue hide n' seek is more complex tag (finding the other person) and therefore more interesting
@ShadowEclipex
@ShadowEclipex 3 года назад
What if... Tag is just fast Hide and Seek?
@shisokudo
@shisokudo 3 года назад
OOH. The taverns book looks neat.
@wanderingshade8383
@wanderingshade8383 3 года назад
Ignore the rest of the video, just be interested in the Taverns book. Fair enough man, I salute you
@angerblob9151
@angerblob9151 3 года назад
How am I both of you people at the same time
@leviangel97
@leviangel97 3 года назад
I feel like if this were discussed in game theory terms it'd be phrased as the goal and obstacles
@i-sore
@i-sore 3 года назад
On one hand, I love this video and the ideas it proposes. On the other hand, you put Bubsy directly next to Mario when discussing platformers and that simply cannot be forgivin
@askej1
@askej1 3 года назад
This is just a long winded way of saying that games have goals
@tatianatub
@tatianatub 3 года назад
and obstacles
@MegaFrog
@MegaFrog 3 года назад
You really glossed over the more important aspect of all games, the win and loss condition. A video about win and loss conditions in games would really be more useful for game designers and RPG groups. For the D&D example, DMs and players should understand that the loss condition of a D&D game isn't a TPK or letting the BBEG take over the world, it's having a session that isn't fun. Once they look at the game this way, the players will put more effort into making memorable characters and the DM will work more on making an immersive experience, and the group as a whole will take measures to cut away parts of the game that aren't fun.
@RashidMBey
@RashidMBey 3 года назад
You've a point. The hiding is there because it garners interest and adds drama and suspense. It's similar to the rule of Sorkin: "A character wants something and something else is in their way of getting it."
@smimsmom7087
@smimsmom7087 3 года назад
2:18 How did Logan get Cyberpunk to run so good?
@thewonderfullymadejaraid7015
@thewonderfullymadejaraid7015 3 года назад
if my Xbox can run and record gameplay just fine, why the hell can his computer not?
@mediumfast
@mediumfast 3 года назад
@@thewonderfullymadejaraid7015 The game wasn't designed to run on his computer...
@mediumfast
@mediumfast 3 года назад
Also this is f'ing gold XD
@thewonderfullymadejaraid7015
@thewonderfullymadejaraid7015 3 года назад
@@mediumfast, Smim Smom's comment? If so, yes his comment is gold.
@Snowie7826
@Snowie7826 3 года назад
You can make anything relate to anything with vague, weasely definitions
@remixtheidiot5771
@remixtheidiot5771 3 года назад
Yeah, this whole video honestly feels like a shower thoughts thing Logan thought was very deep and philosophical so he made a video about it, lol.
@xadielplasencia3674
@xadielplasencia3674 3 года назад
It is exactly that, and I am here for it.
@TheSteam02
@TheSteam02 3 года назад
If you try hard enough, you can make anything relate to anything. It's kinda like his Acererak video sounding like a conspiracy theory from 4Chan
@AndrewS-vu4ji
@AndrewS-vu4ji 3 года назад
Through enough layers of abstraction, anything can be anything else.
@thegnarledpirate9198
@thegnarledpirate9198 3 года назад
Since everything is hid and seek, I might just play hide and seek and abandon everything then.
@theprinceofawesomeness
@theprinceofawesomeness 3 года назад
abandon your job and play hide and seek with your co-wokers and get payed with hide and seek
@bens1cultist405
@bens1cultist405 3 года назад
Kinda feel like this is just... games are games
@remixtheidiot5771
@remixtheidiot5771 3 года назад
Yes. The floor is made out of floor.
@NStripleseven
@NStripleseven 3 года назад
Games: a thing where ya wanna win but you have to figure out how to
@CrimsonPhantom88
@CrimsonPhantom88 3 года назад
people die when they are killed
@weezact7
@weezact7 3 года назад
Yeah, basically. But sometimes it's good to take it back to the basics.
@ShadowEclipex
@ShadowEclipex 3 года назад
Never expected to see a Bon here.
@harley8047
@harley8047 3 года назад
5:04 skip here to defeat the purpose of Runesmith's theory.
@RasmusVJS
@RasmusVJS 3 года назад
It doesn't though, there is just an unintended feature in his game.
@harley8047
@harley8047 3 года назад
@@RasmusVJS that's what Bethesda and CDPR said!
@RasmusVJS
@RasmusVJS 3 года назад
@@harley8047 Exactly, and they are game companies. :D
@shrubb7925
@shrubb7925 3 года назад
Yes, but if you skipped there, then how would one know what his theory is, and what his explanations are?
@ufusnake
@ufusnake 3 года назад
I don't see the point of oversimplification like this, yes games have goals, yes you have to do stuff Anyway congrats on being sponsor free! That's cool I've never seen a yt channel do that
@chainchompwithhumanteeth3789
@chainchompwithhumanteeth3789 3 года назад
ASMR: your stoner friend thinks he’s the next Joe Rogan
@hamburgersandwich4273
@hamburgersandwich4273 3 года назад
*is the next Joe Rogan
@ronaldyang2295
@ronaldyang2295 3 года назад
*your stoner friend Joe Rogan thinks he’s the next Logan Runesmith II
@CantrellReachVanuatu
@CantrellReachVanuatu 3 года назад
He is tho
@LethalLemonade
@LethalLemonade 3 года назад
Joe Logan
@inappropriateperson6947
@inappropriateperson6947 3 года назад
Isn't *Joe Rogan* that bald guy who wants to be *Carlos Mencia* ? Now if only *Carlos Mencia* wanted to be a good *Dungeon Master* ... Then it would be like _The circle of life_ ! ...Only nobody wants to be Joe Rogan.
@cwovictor3281
@cwovictor3281 3 года назад
So...every game is hide and seek because every game has a start and end, and so does hide and seek? Well, yeah. But that's stretching it to breaking.
@biznessman5632
@biznessman5632 3 года назад
No because every game has an objective that it hides from you. It might hide it behind enimes or it might hide it behind random numbers. The point is the player want to win and victory is hidden from them.
@Guille2033
@Guille2033 3 года назад
@@biznessman5632 still hide and seek at its very core
@biznessman5632
@biznessman5632 3 года назад
@@Guille2033 exactly
@Guille2033
@Guille2033 3 года назад
@@biznessman5632 I meant that you're getting way too deep into something that's rather shallow
@biznessman5632
@biznessman5632 3 года назад
@@Guille2033 I'm just reiterating what he said in the video. I thought you were agreeing with me?
@idontno6d105
@idontno6d105 3 года назад
you could make the exact same argument but with Tag instead of Hide and Seek, or Rock Paper Scissors, or any simple game like those really.
@tatianatub
@tatianatub 3 года назад
RPS really is the most basic game out there and it's the basis for any game involving strategy
@Typheaus
@Typheaus 2 года назад
I'd wholeheartedly suggest you read one of the popular game design books. You'll find what you talk about in this video is in depth explained under the topic of "Fuzzy goals" in the design process. It's a good find on your part, nice video!
@Ted-Walker
@Ted-Walker 3 года назад
This is a great video, and I think you’re mostly right, but I have to disagree in a subtle way. I think you have (correctly) boiled games down to the minimum of discover problem, solve for the answer, which is very complex for MTG or DnD, but not for all games. Because hide and seek has the most clear problem/solution (it’s in the name), it is an example of this boiled down game at its most simple, but I don’t think that means all games are hide and seek, it means all games came from the same common ancestor as hide and seek. It is a whole chicken egg scenario, which doesn’t really matter, but I just wanted to share my thoughts. Thank you for provoking them
@NoESanity
@NoESanity 3 года назад
In its cleanest form. You play games to win. And a thing is only a game if you can win or fail to win. So all games are trying to win.
@abot4029
@abot4029 3 года назад
It's a neat thought and I enjoyed the video but i disagree wholeheartedly.
@ME-kd1ko
@ME-kd1ko 3 года назад
Counterargument: Games with perfect information, like chess.
@remixtheidiot5771
@remixtheidiot5771 3 года назад
The strategies and possible counterplays the opponent has. In a (something, i forgot the word for it)-game like chess. The opponent itself is the secret that blocks both player's desired outcome. Predicting them and outsmarting them. That is the key.
@goldenboar420
@goldenboar420 3 года назад
Hide king behind pieces, seek other king with pieces, chess is hide and seek, sorry chief
@ken.droid-the-unique
@ken.droid-the-unique 3 года назад
A treat for the RU-vid algorithm: I was engaged with this video - at least engaged enough to write a comment to sate the neverending hunger of the algorithm.
@valibrave
@valibrave 3 года назад
“Games have objectives and challenges” amazing giant brain revelations
@nawidayobi
@nawidayobi 3 года назад
Logan, you've described the concept of progress. A -> B. Progress as defined: "forward or onward movement toward a destination." where a desired outcome is B (winning the game), and where you begin is A (not having yet won the game). It sounds like you got baked thought you found some magical secret - but you've just discovered the concept of progress. Better luck next time mate :P
@bread9574
@bread9574 3 года назад
I think your right except for this key point, It’s not progress it’s the core concept of every game ever point A not winning point B winning AND a challenge in between. That is the point of every game so comparing hide and seek to dnd because they share the same incredibly basic core mechanics is ridiculous!
@eLK325
@eLK325 3 года назад
I came here looking for a kind person with a good heart pursing their passion with the skill to back up their effort and I wasn't disappointed.
@dafuugamin6493
@dafuugamin6493 3 года назад
This video is the exact kind of tangent that i go off on in the mirror at 3 am and holy fuck i love it! Keep up the freedom and boldness of these videos Runie-boy
@noelswiss4383
@noelswiss4383 3 года назад
Twisted taverns looks amazing! I am super looking forward to more info!
@CanonsBeChill
@CanonsBeChill 3 года назад
The ending is 14 and deep
@jacobelgan5196
@jacobelgan5196 3 года назад
You've just vaguely described the core of narative: goal and conflict
@VikCain
@VikCain 3 года назад
Also, every number is basically 5.
@gabemckelvey6779
@gabemckelvey6779 3 года назад
When I started watching these videos Runesmith was just my favorite DnD RU-vidr, now you're my favorite third party DnD book writer.
@montregloe
@montregloe 3 года назад
I like the idea of the "players not in the session" tavern being included.
@SolarFederate
@SolarFederate 3 года назад
I honestly love this video because it’s... so dumb it actually wraps back around to making me think. Which is what it made you do. Which I love because it makes me feel like I’m hanging out with my friends
@nii9931
@nii9931 3 года назад
No one: Subtitles: FRENCH
@NStripleseven
@NStripleseven 3 года назад
Makes sense to me
@guidomista3570
@guidomista3570 3 года назад
Oui oui baguette
@gibbous_silver
@gibbous_silver 3 года назад
Oui in the chat
@grypph
@grypph 3 года назад
Twisted Taverns is just Stibble's Codex 2: Electric Boogaloo.
@Illien0
@Illien0 3 года назад
I see what you are saying, you're trying to examine the definition of 'game' so you can reach for better understanding. But not all games are hide and seek, and not all games are about getting to the end. Some games are just fun, independent of winning the game. What bothered me about your argument though was the former; not all games are hide and seek. It's true that all games have an objective, and its true that 'game' means an optional challenge (otherwise its work), but that doesn't make it hide and seek. Hide and seek shares things with all games, but those are things that all games share due to being games. A more interesting examination I think would be to look at games vs tasks or jobs or obligations. Playing tag vs chasing a purse thief, idk. And about how even though the challenges are identical, the stakes are different, and its not consensual; which tells you that games are explicitly consensual, both in the playing of the game and in the stakes. You could then look at Poker where the betting stakes are sometimes high yet at the same time thats the point? And examining whether it still is really a 'game' or not under the definition you are constructing
@sonic064
@sonic064 3 года назад
He has an idea but game desing is more complex. Games has start and end condition but objectives can be really different and not always about winning(it can be one of the goals but not always). A-B or B-A, or more complex AC & AB & AC & ABC & A->B->C and a lot more. That's only the surface. There is reason why chess is very good game even it is a very old game.
@JacksonGrantham_
@JacksonGrantham_ 3 года назад
We’ve all been waiting for so long... we deserve a mini kraken pet
@hixel1268
@hixel1268 3 года назад
YES, TAVERN BOOK! I RLLY NEED THIS
@stormbox4286
@stormbox4286 3 года назад
FYI your sponship segments were top teir
@grobanlover292
@grobanlover292 3 года назад
By this logic, Grover's "There's a monster at the end of this book" is also a Hide and Seek Game, where Grover is playing a solo game, and we're all watching him do it.
@drilltotheheavens1695
@drilltotheheavens1695 3 года назад
Ok so the tavern book seems cool. And yeah I can see your point. You make a solid argument organized in a good way. Thanks for the cool idea.
@tiazoh
@tiazoh 3 года назад
While I don't agree with all the points of your video, I always enjoy your content. This was worth waiting until midnight (when my shift ends) to watch this.
@seth8062
@seth8062 3 года назад
Runesmith:”what’s ANOTHER video I could make to goad XP to Level 3 to respond to?” Lol good stuff man👍🏼
@johnthecrazedsskull81
@johnthecrazedsskull81 3 года назад
I’m half way through the video and this video has convinced me is that every game is basically Snake and Ladders. I think you’re right about your argument skills.
@swammy6930
@swammy6930 3 года назад
"You couldn't skip to this point and understand the meaning of my argument." My adhd: I'll prove you wrong
@festivehands
@festivehands 3 года назад
Hot take: B,C,D,E,Z B. This applies to everything, not just games. C. People actually choose their point B. People choose what game to play, which food to eat, which career to follow, and which path to take. After that they pick another point B. Or maybe it can be called point C, and then D, and then E, and so on so forth? D. It all comes down to the ultimate point B, or perhaps their point Z, which is what the end game is for each person. But I believe this final point Z fluctuates throughout life as a person learns about everything and learns what is most important to them individually. E. The bigger picture of a point B or a point Z is why I like playing a game like Skyrim so much; each point of B, C, D or E can be defeating the bandit leader, finding the artifact, defeating Alduin, or boning the housecarl. The greater point Z can be becoming the most powerful mage, master thief, ultimate warrior, or expert cheese collector, and can fluctuate between any of these options or more as you play the game. Z. To me this is why D&D is so attractive; because people get to discover a meaningful point Z of their own choosing, and follow various B, C, D, and E points the DM presents them with, as the DM themself looks for, or aims for an ultimate point Z for the campaign as a whole.
@MrJack123455
@MrJack123455 3 года назад
Runesmith hit a bong and said "I have an idea." And then he made an entertaining video. Good job.
@tacogodboomdogg
@tacogodboomdogg 3 года назад
Here's my theory while you're playing a game, you're also moving forward in time.
@DaBezzzz
@DaBezzzz 3 года назад
The ending is interesting, it can be used to make the case that every type of media is sort of a game. Just because you're sitting still enjoying it instead of pushing buttons to affect it, doesn't mean you're not actively interacting with it
@aliciagomez6244
@aliciagomez6244 3 года назад
"Twisted taverns" I tried making a taveer that was 2 stories, I ended up making the taveer 9 stories tall
@theblindbuildergrandminuti5648
@theblindbuildergrandminuti5648 3 года назад
I actually really like the idea, and several of the layers of using a card deck system to do traps. You could choose the balance the deck but it’s not feasible for the dungeon master to meta game a deck of traps. It’s a fun novelty not to know what the trap is going to be even as the dungeon master and that’s why I like using deck traps. But it’s also psychologically helpful or relieving because you’re not the one who potentially killed somebody it was the randomness of the trap. A morbid example would be a firing squad where one person randomly has the actual bullet so they don’t feel as guilty about killing someone because they don’t know if they actually did or not.
@crazyyivan8879
@crazyyivan8879 3 года назад
BOOOOOOOOOOOOOOOOOOOO I love you. Seriously this was great. As a DM I come here for perspective.
@funguy398
@funguy398 3 года назад
The whole life is a hide and seek, you try to find: meaning, knowledge, people, decent DM
@PedroMiguel-zv3fj
@PedroMiguel-zv3fj 3 года назад
TBH, this is a way to think about the definition of a game, there are some gdc talks I remember that talk about game design and this concept is pretty well known, just shown differently
@Thisisnotadreamhaha
@Thisisnotadreamhaha 3 года назад
It's like hearing myself think when I listen to your channel. You're a very intelligent and tortured person. Thank you for being you
@travisgendreau7566
@travisgendreau7566 3 года назад
I enjoy your content; I notice your getting more and more meta with each video (finally someone who makes me USE that university philosophy course)
@poisonedoak6563
@poisonedoak6563 3 года назад
Log: I wrote a book! Now I’m gonna do a MatPat
@brianpatrickdaly
@brianpatrickdaly 3 года назад
it feels kinda stretchy, but im excited for the new book
@1gient
@1gient 3 года назад
Stealth games especially Tactical Stealth games are the most hide'n'seek, even more so then horror. Especially if the game is Commandos or Shadow Tactics where you're going out of your way to not be seen at all and if you are then you suddenly have even more Seekers looking for you. The later even actively advocates save scumming just to make sure you don't get caught and has several badges for not raising the alarm. In fact the entire point of Hide'n'Seek is the main requirement for a game to end up in the "Stealth" genre. You are trying to seek a target being protected by seekers and being found either makes everything harder or is a game over.
@overestimatedforesight
@overestimatedforesight 3 года назад
Despite the condescension in most of these comments, I think you've discovered something for yourself, which is great. Even if you don't have all the right vocabulary to describe these ideas in the same way as others have, you've found something new and tried to articulate it to people. I love that. I think what you've found here is that all games (and I'll note, all stories) are based on CONFLICT. There must be a goal and there must be an obstacle.
@phoenixdzk
@phoenixdzk 3 года назад
I mean, the same can be said for equity investments. Twisted taverns looks great btw, can't wait to see it!
@jinky6000
@jinky6000 3 года назад
I think this is interesting in the sense that this is essentially what drives us as human beings in general. The idea of trying to impose impose order through goals, we attempt to rationalise a chaotic world by imposing order through achievement. We attempt to understand by establishing a process that reveals things that we have thus far failed to understand. As a result, games are a microchasm of how humans attempt to interpret the world around us, by attempting to understand the rules of the world to achieve something that we are yet to fully grasp
@ghitapaints91
@ghitapaints91 3 года назад
Dude, thanks for everything this year. Good luck on your books
@deeperestmeme479
@deeperestmeme479 3 года назад
That’s like saying my life’s a game cause I’m finding a reason to live. You may be right
@baku2575
@baku2575 3 года назад
Galaxy level brain right here
@gregchavez9300
@gregchavez9300 3 года назад
Well played Runesmith, well played. You have convinced me.
@b1g_m00n
@b1g_m00n 3 года назад
regular pooh: "character motivation and narrative conflict" bespoke pooh: "hide and seek"
@henriquessmil
@henriquessmil 3 года назад
The thing with all TTRPG is that you're not entirely sure what your character is seeking and the DM is not always sure what he is hiding, the improv is what makes a flaw in your theory, is like playing hide and seek but the one seeking doesn't know who is playing with him
@Nick_the_Salamander
@Nick_the_Salamander 3 года назад
Not a bad video, don't give up and keep going. I love your stuff keep making.
@Dusxio
@Dusxio 3 года назад
Honestly, this outlook would make for an awesome bard XD Any character's core trait, honestly. It's a really interesting philosophy to define a personal outlook.
@devonthurgood9381
@devonthurgood9381 3 года назад
If you simplify hide and seek to "obstacle and win condition" then by definition, to be a game, something would have to be "hide and seek", because by definition, a game requires obstacles and win conditions to be considered games. Tavern book is a cool idea btw.
@AnthanKrufix
@AnthanKrufix 3 года назад
Hide and Seek only describes the end goal of a game but not the more important middle. For example if you wanna find something hidden... But if you have to solve a puzzle, or shoot an orc, in order to find it then I'd consider that as a more relevant description of the game than having to find the thing.
@SuperSupper2
@SuperSupper2 3 года назад
I applaud your entry into game design. Your view on it is much like that of novice bakers who think "baking is a science, just follow the recipe and you can't go wrong." They might not be wrong, but once they get more experience they learn there's so much wiggle room in those recipes and sometimes there are necessary substitutions not written in. Perhaps the initial recipe was flat out wrong. If you were to look at game design itself as if it were a game, would you see it as hide and seek?
@finnregan6333
@finnregan6333 3 года назад
I ordered a copy of Stibble’s like a month or so ago; around the time you released the video saying that they were ready to order them and you said they’d be shipped by Christmas, but I still haven’t gotten mine. I know you can’t do anything about it, but it would’ve been nice to have it for Christmas. At this point, I’m not even sure if it’s coming or not.
@hiimenvy6174
@hiimenvy6174 3 года назад
Not gonna lie... the ending where you prove your point made me smile... and like... and subscribe... Great video
@Grinnar
@Grinnar 3 года назад
You do give a lot of helpful ideas. Thank you.
@Blizzic
@Blizzic 3 года назад
Interesting. But if all games require win states and lose states, does that mean that games like What Remains of Edith Finch which lack a lose state are not games, even though we must engage with them through what is most accurately described as “play”?
@giovannigennaro9732
@giovannigennaro9732 3 года назад
Your describing challenges. All games have an artificial imposed challenge "hiding" something, and we work to resolve said challenge and "find" the objective. However not all challenges are games, a game has predetermined, artificially imposed parameters, a challenge can - but does not necessarily - have these.
@nesh7288
@nesh7288 3 года назад
Thx, now I can't sleep
@CaptainZlex
@CaptainZlex 3 года назад
Here's another thing. Generally the more uncertain it is that players are going to reach their desired outcome, the more fun it is the actually reach that outcome. It's not universal but it's there. And not just in games either. When it's run well, in a way that the players enjoy, this is one of DnD's greatest strengths. There's no checkpoint that the players can come back to if their characters die. Defeating that evil lich is made more tense and exciting because success isn't certain.
@irispounsberry7917
@irispounsberry7917 3 года назад
This is likely why movies and stories in general are more popular with 'good' endings - we like to see that we are correct, and most people assume the good guys win and the bad guys get what's coming to them. We rely on the story teller to hide the ending so we can seek it by watching the movie/reading the story. There's multiple threads 'hiding' that we seek the resolution.
@SpookyGhostIsHere
@SpookyGhostIsHere 3 года назад
Alternate title: every game is go fish. You vs some other entity/thing, there are known and unknowns, you have a goal that you achieve by interacting with the thing :)
@chippymann7600
@chippymann7600 3 года назад
You don't search the deck for the winning cards in poker. You take the hand you are dealt and you choose to either press on hoping that your dealt cards are better than your opponents' or you cut your losses and back out. You could even push on in an attempt to bluff the opponents into thinking your cards are better. That has nothing to do with finding "The Winning Cards" that have been mixed in with "The Losing Cards"
@zacsnowbank7632
@zacsnowbank7632 3 года назад
I would argue Tic-Tac-Toe is a better example. You aren't always "seeking" an objective in games. You could say Tic-Tac-Toe is seeking a winning board state, but it isn't hiding, you create it. Tic-Tac-Toe is a game of creating the correct pattern, three in a row. DnD is the game of creating a pattern where the princess is rescued, the dragon is slain, or any other goal. Hide and Seek itself is a game of creating a pattern where you have a clear line of sight to the person hiding. This video was a game of creating a pattern where I was listening while your video played to completion. A game can show you every game piece at the beginning, but it can't start in the winning pattern and still be a game.
@Yvädastra
@Yvädastra 3 года назад
🅱️iggus 🅱️rainus
@shktech6026
@shktech6026 3 года назад
@runesmith The space section on Reach is busted in MCC because the games clock-rate is doubled the original 360 version, so it kind of breaks the enemy a.i and a lot of other stuff
@Wimikk
@Wimikk 3 года назад
After your druid video mentioned Alan Watts, I'm starting to get a good idea of what your RU-vid recommended page looks like
@BH_test
@BH_test 3 года назад
3:54 KNACK IS BACK BABY!!!!!!!!!!!!!!
@garfoofian8507
@garfoofian8507 3 года назад
runesmith: meme thanos time!
@Siennarchist
@Siennarchist 3 года назад
Games have an objective(s) that are blocked or 'hidden' behind obstacles. By that logic, every game is every other game. These games are hide and seek, but also every other game with any sort of objective that is hidden behind obstacles, which is basically every game
@SunsetSullivan
@SunsetSullivan 3 года назад
I'm gonna start all my games in prison, on a prison boat, or on the way to prison and you can't fucking stop me
@theonethathungers5552
@theonethathungers5552 3 года назад
The video basically says that “hiding” is the same thing as “obstructing”. To differentiate, let’s take an example. There are two people who are going to be in danger from a fire elemental if they don’t act. One decides to hide from the danger, while the other decides to obstruct it. The first goes into a nearby bush and hides while the other wades into a clear pond. The danger arrives and the difference is in whether it has access to the objective or the means to complete it. The person hiding blocks access to the objective via line of sight, but the danger isn’t inhibited in its ability to inflict danger. The person in the water blocks the means, but not the objective. Sure, the elemental has access to him, but the water prevents his means to an end via less fire damage. And you could argue anything is anything with the right words. I could argue every game is tag, where you’re trying to pass a status on to other people while keeping it away from yourself. Every game you want to give others the status of losing while keeping the conditions to lose away from yourself. Poker? You want to make other players “it” by making them lose money, defining them as losing, and you keep your money. FPS? Literally tagging players with damage to make them lose their health. The difference is that you can be tagged several times and when you are tagged enough times, you lose. Dnd? Since there isn’t any “winning” to dnd, the DM and the players are trying to prevent losing via a TPK or losing a PC / not completing the campaign. The DM does this by creating the world in a fair and balanced way, providing the players the environment to succeed. The players create the tools to succeed via their characters. I just made an equally valid point to yours just by modifying the words, and it works.
@LadyKaira
@LadyKaira 3 года назад
Done with sponsors!? Logan... that is like... integrity prime right there. Take it and run you crazy lanky gnome
@punishedwhispers1218
@punishedwhispers1218 3 года назад
No no Runesmith, not every game is hide and seek, I think the quote you're looking for is "All warfare is based on deception"
@ryanhancock5837
@ryanhancock5837 3 года назад
Sandbox games are interesting you define your own goals and the game defines how you could reach them
@angerblob9151
@angerblob9151 3 года назад
INFJ Logan is INFJ. The way he is funneling a bunch of information from many different places and origins and then simplifying it and condensing it down into one concept is a classic example of Introverted inutition the first function of the INFJ. I know he is INFJ because someone close to me that I grew up with and talk with every day is also an INFJ. I always knew logan was an INFJ but this video proves it to me.
@mattheusfinco7050
@mattheusfinco7050 3 года назад
>Set a objective >Search for the objective
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