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Game Designer Explains: Why Sonic Mania Succeeded, where Superstars Failed 

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Sonic Mania and Sonic Superstars are often compared to one another because they were made as a retro throwback to Sonic's origins as a really good speed-based platformer. But why then is Sonic Mania held up in such high regard, and Sonic Superstars seen as a simply failed imitator. Find out in this video as I discuss the 2 games, and explain their subtle differences from the lens of a game design, showing why one is seen as superior to the other.
TIMESTAMPS:
0:00 - Intro
1:30 - Music
6:37 - Level Design
12:54 - Bosses
15:46 - Conclusion
►SOCIAL MEDIA Instagram: plexitier_art?next=%2Fplexitier_art%2F Tiktok: www.tiktok.com/@plexitier_on_yt Twitter: Plexi_Tier
Sonic Mania footage: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u3W_ImY0Cg8.html

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14 апр 2024

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Комментарии : 656   
@thatrandomredengine9430
@thatrandomredengine9430 Месяц назад
People who think Mania is worse because it has less original zones have no idea how quality works 😂
@shellder_gaming
@shellder_gaming Месяц назад
Quality over originality.
@hype5456
@hype5456 Месяц назад
I don't think it's a strength or weakness
@baylordiamond8819
@baylordiamond8819 Месяц назад
Or maybe they have a different opinion lol
@alphetti4348
@alphetti4348 Месяц назад
It’s literally the same as the people who say that 4 is better than mania They always go on about quantity and never quality
@shellder_gaming
@shellder_gaming Месяц назад
@@alphetti4348 4 has 8 levels
@Butwhythough881
@Butwhythough881 Месяц назад
The best way to describe Superstars is that it feels like a lost 3DS game. Had it released on the handheld in like 2016, I don’t think it would be getting dogged on as much, even when it has a $60 price tag and is an overall below average experience. And it wasn’t like they needed Headcannon or Evening Star to develop it. Mania was the perfect blueprint to make a brilliant successor that was more than just Mania with new levels and 4-player co-op. It feels like they knew that people were gonna buy it because of Mania’s success and cranked it out to try and rival Mario Wonder.
@Plexi.T
@Plexi.T Месяц назад
Which is funny, because I hear people keep comparing it to Mario Wonder, even though that game wasn't rushed in the slightest.
@Butwhythough881
@Butwhythough881 Месяц назад
@@Plexi.TAt least Mario Wonder knew what it wanted to be from start to finish didn’t come off as just “New Super Mario Bros but with a new coat of paint and level shifting gimmick” The only real praise/defense I’ve seen people make for Superstars is its ambition rather than its execution of those ambitions. Which if that’s all people wanted out of Superstars, a Mania like experience with original levels, then I’m glad they’re expectations were met. However, the comparison between Mania’s execution of its concepts compared to Superstars’ is night and day and I can go back to Mania first before Superstars. Sorry this reply was long btw.
@Plexi.T
@Plexi.T Месяц назад
@Butwhythough881 It's OK, I'm completely fine with long responses. I also want to stress that I don't think Superstars is a bad video game, it's just WAY too expensive, and doesn't live up to my (and many other peoples) expectations of what a "3-D" classic Sonic game should look and feel like.
@Butwhythough881
@Butwhythough881 Месяц назад
@@Plexi.T I understand that. I don’t think Superstars is terrible either. It falls into the same category as Sonic 4 Episode 2. It’s fine enough for what it does do, but I wouldn’t put it any higher than being a substandard experience for me. If it had the same price tag as Mania and better execution of its ambitions, mainly the new levels and bosses, i’d consider it to be a better experience for me.
@brandonwilliams6119
@brandonwilliams6119 Месяц назад
Oh for sure Superstars feels like it was meant to be on 3DS, the screen feels so zoomed in and you barely react to enemies while you’re speeding through levels. And this is coming from someone who likes the Advance and Rush games. Wish those games could remade with a 16:9 aspect ratio.
@choboy46
@choboy46 Месяц назад
the catapillar boss aside, i'd argue that in Mania, even all of the bosses that make you wait to hit the boss easily makes up for it by still making playing the game entertaining during that window of time.
@shellder_gaming
@shellder_gaming Месяц назад
Hydrocity act 1 was fun
@shellder_gaming
@shellder_gaming Месяц назад
So was chemical act 2
@Amir66754
@Amir66754 29 дней назад
Studiopolis act 1 is a prime example of this fr
@tdenzel101
@tdenzel101 28 дней назад
@@shellder_gaming Hydrocity act 1 and 2 stage song is 🔥🔥🔥
@Redpoppy80
@Redpoppy80 10 дней назад
You also have more control over the pace of boss combat. If you are passive then your fights take longer. Most of SuperStars bosses are effective auto scrollers.
@gonzalot.605
@gonzalot.605 Месяц назад
I'm not exactly the biggest fan of Sonic Mania, but I can already see which one will age better. Sonic Mania is a game that can be enjoyed from beginning to end, while Sonic Superstars can hardly be enjoyed for more than two stages without interruptions.
@Plexi.T
@Plexi.T Месяц назад
Yeah, in mania, the stage gimmicks and bosses feel so natural, while super stars feels really forced and intrusive.
@nintony2994
@nintony2994 Месяц назад
The game is just very inconsistent with itself overall
@lupinthenerd439
@lupinthenerd439 28 дней назад
​@@Plexi.Tnah, i disagree: superstars levels can flow just as much as other 2d sonic games. Pinball carnivall and frozen base are good examples
@esmooth919
@esmooth919 23 дня назад
​@@lupinthenerd439 i disagree. Those interruptions OP is talking about are those god-damned boss fights! I hate them so much!
@jaydenc367
@jaydenc367 18 дней назад
@@esmooth919 I thought they meant the levels themselves.
@jaretco6423
@jaretco6423 Месяц назад
It also doesn't help that Superstar came out 3 days before Super Mario Bros. Wonder. That game also has issues with bosses for different reason and yet, the game as an whole is still an heck of alot better than Superstar. Goes to show that once again Sonic is trying to outweigh Mario for doing different things to beat it's rival and he still fails.
@Plexi.T
@Plexi.T Месяц назад
Yeah, Sonic is at his best when he tries to be different and stand out from the crowd. I still consider the story book games some of Sonic's best characterization.
@hype5456
@hype5456 Месяц назад
Yeah not really, like I think most of y'all forget that he's still a popular IP, the game sold 2 million units it took mania 1 year to reach 1 mil
@papermarioparty08
@papermarioparty08 Месяц назад
@@hype5456 Sonic got 2 movies between Mania and Superstars, so obviously Superstars is gonna sell more.
@sandman8920
@sandman8920 14 дней назад
I really don’t enjoy wonder.
@CameronRoberts-jh9mr
@CameronRoberts-jh9mr 4 дня назад
@@sandman8920 Wonder top 3 2D mario game
@carolineneh2791
@carolineneh2791 Месяц назад
The Shocking Thing is that Mania sold around one million copies while superstars sold around 4.3 million copies
@Plexi.T
@Plexi.T Месяц назад
That's f*king insane. I'm sad that that's the case lol.
@Ganonmustdie2
@Ganonmustdie2 Месяц назад
@@Plexi.T I guess that's the power of advertising. I imagine Mania was mostly advertised through the Sonic Twitter account which is somewhat niche, whereas Superstars was advertised more broadly because Mania was successful so I doubt numbers tell the whole story. I wouldn't lose hope though, Paper Mario Sticker Star was a huge downgrade from previous paper mario games, and still sold a ton because fans didn't realize it was a downgrade until after they bought it. But the sequel, Paper Mario Color Splash, sold abysmally because even on the Wii U which was mostly owned by diehard Nintendo fans, they weren't going to fall for the same thing twice. I think way too many people bought Superstars because everyone hyped up Mania, and then some people got frustrated they wasted $60 and are trying to cope hard lol
@Plexi.T
@Plexi.T Месяц назад
@@Ganonmustdie2 you're right. Sonic Mania should have collabed with IHOP if it wanted more sales 💀
@Ganonmustdie2
@Ganonmustdie2 Месяц назад
@@Plexi.T Sonic Superstars collabed with IHOP?!
@Plexi.T
@Plexi.T Месяц назад
😶. Look up Bickurbox12, he made a video about it.
@SumThingFawful
@SumThingFawful 23 дня назад
Sonic Superstar brings that sonic 4 vibe to the function nobody asked for.
@Vengefult9
@Vengefult9 День назад
Tbf ep 2 was way better than ep 1 but it was basically a sequal to ep 1 so people hate it lol
@mechajay3358
@mechajay3358 Месяц назад
Personally, Maina has more replay value than Superstars, people like to harp on Mania for not having more original zones (which was because Sega wanted them, not the devs) but those zones are much much better quality-wise than Superstars. That's not to say Superstars itself is a terrible game.
@NoahNCopeland
@NoahNCopeland 18 дней назад
This video is called "Game Designer Explains" so I was expecting you to talk more about game design. Most of it is about aesthetic and concepts. The music commentary is also lacking knowledge about the subject (i.e. what soundchips are) For me, the title really lead me to except something else. If it had been "my thoughts on superstars" I think I would have more prepared for this kind of video. Your video is perfectly fine! Just know that a title like that can lead to a certain expectation different from the actual content. Have good day and keep at it! 🙂
@orlandonababan2526
@orlandonababan2526 День назад
yo its noah copeland
@hitbyatank
@hitbyatank Месяц назад
I said ina different comment section that Sonic Superstars feels like an upscaled/remaster Wii game and they jumped me. I still stand by my word 💯
@ShadwSonic
@ShadwSonic Месяц назад
The thing about Fang's theme is that, while it doesn't sound "bad" to me, what it _does_ sound like is... confused. Were I to hear it without that context, I would not be able to tell what it's supposed to be for, and the _last_ thing I'd guess is "bounty hunter boss music". Considering my view of what makes music significant in the first place? That's an even _worse_ failure than sounding bad.
@goatsoup
@goatsoup Месяц назад
what confuses me as a game composer is the length of some of the tracks. the game scenario has bosses that are actually quite long while the game music for those boss encounters is designed to sound very simple, short and repetitive.. like, i say this with no exaggeration, you can get into a 10 minute fight with fang and his song is a 30 second loop. i just think that's not.. good. his theme from triple trouble (the *8-BIT* game he originated from) is longer than his theme in superstars. like what the heck?
@ZacharyDietze
@ZacharyDietze 18 дней назад
Now try to compare it to his themes in Triple Trouble 16-Bit and SRB2. …Yeah, *not even close.*
@shawnjohnson5890
@shawnjohnson5890 Месяц назад
I don’t like Superstars because of it’s bosses they take WAY to long to beat and the final bosses of each story are unreasonably difficult having 2-3 phases all taking at least 7 hits to beat before the next phase and it takes so long to hit between attacks they also have instant kill attacks they drag on too long.
@Plexi.T
@Plexi.T Месяц назад
Yeah, I can tell that the game devs were thinking longer makes harder, when designing the bosses for this game.
@TheCatWatches
@TheCatWatches 22 дня назад
Christian Whitehead seemed to want to make more original stages for Mania, but Sega mandated his team bring back classic stages, and that he include the Phantom Ruby to tie into Sonic Forces. So he did his best to put a new spindash on each of those stages and wrote a better story than Forces involving the Phantom Ruby and the origin of the Hard-Boiled Heavies. Side note: The Hard-Boiled Heavies are some of the most well-thought out and cool designed baddies since Mephiles, Chaos, Metal Sonic and even Shadow. Infinite, The Generic Deadly Six, and The Amorphous Purple Asteroid from Frontiers got nothing on The Heavy King. Whitehead did an interesting interview on the Heavies and how their names and personas were manifested by the Phantom Ruby. The animal in Heavy King’s Egg Robo saw itself as a king, hence the name, personality and appearance. Brilliant!
@EWOODJ
@EWOODJ 20 дней назад
It ain’t that deep.
@mcihay246
@mcihay246 10 дней назад
@@EWOODJ ... but it's not shallow? At least you acknowledge that. Implying that it's not "that deep" implies that it's deep but not in a way where it's not too deep.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 2 дня назад
*lol* lame
@mcihay246
@mcihay246 2 дня назад
Wow. A bot, with a bot name above. Something worthless to seriously acknowledge.
@TheCatWatches
@TheCatWatches 2 дня назад
@@mcihay246 you call it like you see it, and I appreciate that. Way too many bot accounts these days
@eyadhani21
@eyadhani21 Месяц назад
Sonic mania was the first sonic game i played since sonic mega collection so i was excited when i saw another classic game coming but now im just back to mania
@brownberryking
@brownberryking 29 дней назад
sonic superstar has that sonic 4 kinda vibe
@jaydenc367
@jaydenc367 18 дней назад
Nah it is not THAT bad
@brownberryking
@brownberryking 18 дней назад
@@jaydenc367 idk it just reminds me of it
@jaydenc367
@jaydenc367 18 дней назад
@@brownberryking Ok then
@RM2011ish
@RM2011ish 14 дней назад
The best thing I can say about Superstars is that it's an improved version of Sonic 4. Which ain't sayin much.
@eternalrewind2190
@eternalrewind2190 12 дней назад
Definitely not that bad . At least super stars has classic physics
@widerekxxanimations6842
@widerekxxanimations6842 Месяц назад
Superstars definetly lacks a proper direction, or rather what it wants to be exactly, wich definetly hurt the game in the long run
@waff69
@waff69 Месяц назад
sonic superstars failed for stupid reasons honestly its not even because people are tired of classic sonic gameplay
@Plexi.T
@Plexi.T Месяц назад
Yeah, I agree. It's not terrible, but it's definitely not worth the $60, lol.
@waff69
@waff69 Месяц назад
@@Plexi.T def not worth 60 i got it for 49 with dlc
@SamuelBnuuy
@SamuelBnuuy Месяц назад
​@@waff69I got the premium edition half its price
@Chillipeffer
@Chillipeffer Месяц назад
it's not classic burnout, it's bad game burnout
@waff69
@waff69 Месяц назад
@@Chillipeffer for me its a classic burnout the game is fine but i have a hard time finding it interesting
@DryBonesandSilver
@DryBonesandSilver Месяц назад
Just happened to come across this video and i have to say, not only do I agree with most of your points but kudos to you for really illustrating your points well. I think one additional point that I would mention that Superstars really lacked was speed. The player has maybe 2 or 3 short opportunities across all of the levels to reach top speed for at least 5 seconds. While we definitely understand its a platforming game, I feel like Superstars really muddled that sense of speed that Mania and Generations got right.
@carolineneh2791
@carolineneh2791 Месяц назад
I haven't Mania played that much but I agree it's I played Superstars and notice it's glaring issues 1. It's Bosses: Mania handled them really them really well quick , easy and simple to understand while superstars it's bosses take really long , have too many patterns , long invinciblity frames especially the ones later on in the game to point where they take long than actual stage itself Classic sonic bosses are supposed to be simple , quick , and easy to understand not have long repetitive patterns Superstars bosses don't fit for a Classic Sonic game The Music: Mania had an amazing soundtrack some of them are Sonic CD JP Quality especially in the Act 2s such Metallic Madness Act 2 Studiopolis Act 1&2 , Green Hill , Press Garden I could go on and on but you get the idea while Superstars has an inconsistent soundtrack Some of them are really good such as Lagoon City Act 1 , 2 and Act Amy Lagoon City Act 2 is literally a Modern day Sonic CD Stage Some of sound like Baby Toys or Sonic 4 music such as Fang Boss Fight in Sonic and Some speak for themselves such as Press Factory Act 1 overall the Soundtrack is a mixed bag Gameplay: Mania took everything that made The Classic Sonic games so special and reinvent them in a Modern way it's gimmicks felt natural and part of level itself it's physics are one to one with the other classics but in a smooth 60fps It's special and bonus stages are really fun every character feels fun to play as while superstars some parts of what made the classics special but also took some unfun elements as well it's gimmicks don't feel natural and part of the level itself but feels forced it's special and bonus stages are alright it's special stages are boring in my opinion not as fun as mania' s but still good smooth physics but not as smooth as mania every character feels fun to play but sonic's drop dashing feels nerfed and knuckles gliding and exploration felt fun in mania since you have to explore for the giant rings and elemental shields while in superstars exploration feels pointless you don't get any elemental shields rather than a basic shield and a magnet shield and it's giant rings you collect one per level in mania you can collect five emeralds in one level while in superstars you collect one per level Overall Presention: I and many people prefer mania over superstars but that doesn't mean it's bad but superstars is not worth the full price Mania is worth 60$ if you ask me Mania is smooth from being to end while superstars had some rocks on it's way Side Note 1 : My only grip with Mania is that it reuses old zones from previous Sonic games Side Note 2 : That comment took very long to type
@carolineneh2791
@carolineneh2791 Месяц назад
What do you think of my opinion any points of mine that were over exaggerated or all were facts
@gltchyyboy7787
@gltchyyboy7787 Месяц назад
⁠@@carolineneh2791I’m pretty sure I agree with basically everything you said. The weirdest part of superstar’s music is that tee lopes made most of the good tracks, and Jun Senoue made all the “bad” tracks (“bad” since some people enjoy some of those songs). I’m just kinda confused on why they didn’t just have Tee Lopes do all the music since they do such a good job. Also, some of the emerald powers are fun to use and work well, but a vast majority of them I just kinda ignored. The stage design kinda felt like it was from sonic cd if that makes any sense, and while that isn’t necessarily a bad thing, I was hoping for something better (also I hate golden capital act 2 with a passion). Multiplayer mode is also kinda broken and jank, but I honestly kinda expected that.
@Mingodough
@Mingodough 27 дней назад
The genesis sound isn’t even bad, it’s just that whoever is in charge of using it, doesn’t know how to use it
@Genesisrabbit
@Genesisrabbit Месяц назад
There was only one real reason to play Sonic Superstars and that's Amy Rose. the one thing that Mania abandoned.
@Spit1990
@Spit1990 25 дней назад
I think the greatest irony of Superstars' music is that the Genesis titles don't even have what Johnny VS describes as the console's signature "twang", but it goes out lf it's way to be as twangy as possible.
@GarryLarryBarry
@GarryLarryBarry 21 день назад
And i don't think they did a particular good job at emulating that either, the Genesis chip had a grit to it, while Superstars sounds like they just loaded up 'fm synth 3' preset.
@Spit1990
@Spit1990 21 день назад
@@GarryLarryBarry lmao! Not FM synth 3 preset! Producers in the house!
@Artistjames2330
@Artistjames2330 Месяц назад
i played sonic superstars but i quit because of the bosses i would rather play origins or mania cause at least the bosses are better
@Plexi.T
@Plexi.T Месяц назад
Yeah, those things go on for like 30 minutes a pop lmao 🤣
@gltchyyboy7787
@gltchyyboy7787 Месяц назад
I’m guessing the reason the bosses in Superstars have such a long stall time is because of the multiplayer aspect, but I wish they just gave bosses more health instead of longer stalling
@harryenchiladas8826
@harryenchiladas8826 Месяц назад
I still don't understand why people have problems with press factory, I mean, the background and the platforms have a counter to indicate when the floor will make you jump, you just have to catch the rhythm. I don't mind the instant death in act two because they give you a generous amount of time to push a button
@Ninjaisaac34
@Ninjaisaac34 Месяц назад
The game looked great in the trailers but I was really disappointed when I played it
@Plexi.T
@Plexi.T Месяц назад
Exactly my point lmao. At least make it look as good as Sonic Generations, why is that game still one of the best Sonic game unironically 😅
@BetterThanDoomWithAZ
@BetterThanDoomWithAZ Месяц назад
A local theater should do a production of "Waiting for Godot", except this version would be "Waiting for the Opportunity to Attack the Sonic Superstars Boss".
@user-id3fc8qs7y
@user-id3fc8qs7y Месяц назад
2:48 That sounds like some beta version of Fang's theme, because it sounds so bland and repetitive as if there's no polish applied to not waste much time on idea and melody which could be boring later on...
@abaddon1503
@abaddon1503 Месяц назад
Nah that’s an insult to betas cause even those sound 10x more interesting than that
@yes.2780
@yes.2780 Месяц назад
It sounds like a soundtrack from sonic 4.
@Astro-9707
@Astro-9707 26 дней назад
​@@yes.2780 hey the sonic 4 metal sonic fight theme was pretty good
@yes.2780
@yes.2780 26 дней назад
@@Astro-9707 yup
@user-jk4tt7nv3w
@user-jk4tt7nv3w Месяц назад
i would rather play a sonic game that have zones from older games that are fun from start to finish without any bad one and a soundtrack that is pure gold than a game with original zones but barely one of them is above average and the quality rise and drop from time to time and a soundtrack that i can count how many good tracks there are on one hand.
@Butwhythough881
@Butwhythough881 Месяц назад
Mania’s levels - Reuses old levels but still maintains their fun factor and keeps/tweak/expands the original level designs. All while including 4 incredible original zones that are creative and unique. Superstars levels - Carnival, Factory, Desert, Robot fortress, Jungle, Water Palace. No uniqueness or stylistic flare. All corporate friendly, with one or two exceptions. In short, sometimes less is more.
@jaydenc367
@jaydenc367 18 дней назад
@@Butwhythough881 I disagree, the water palace robot fortress, desert, etc have stylistic flare and uniqueness. I don`t see how it`s "corporate friendly".
@ZadiesLIVE
@ZadiesLIVE 23 дня назад
PlexiTier, I love your channel so much, I just had to subscribe!
@MrInitialMan
@MrInitialMan 2 часа назад
Personally, I found the throwback zones quite a charming piece of nostalgia, and I didn't mind them at all. I was even impressed that in the Sonic Mania Plus, they brought back the pinball machines from Sonic Spinball (which I have on Cartridge, and have beat). And I have taken my sweet, sweet time on those things.
@animemanXLK
@animemanXLK 14 дней назад
completely agree on the superstars bosses. I wanna be to blaze in there as Super Sonic damage rush the boss to death in like 5 seconds then move on. And then on later on they give us fake victories on bosses that already took me several attempts to beat. I just completely lost interest about halfway Trip's run because I kept dying and just wasn't having fun anymore
@GenesisBrick
@GenesisBrick Месяц назад
Top 10 reason why mania is so much better than superstar: numero 1: better boss theme. Thank for watching. (edit: mania's soundtrack is enough to beat superstars so ye)
@Plexi.T
@Plexi.T Месяц назад
👌
@tatsukimasu
@tatsukimasu Месяц назад
Why "numero" in spanish lol
@GenesisBrick
@GenesisBrick Месяц назад
@@tatsukimasu sorry if I get spanish wrong ha ha 😂
@Vengefult9
@Vengefult9 День назад
Drop dash
@GenesisBrick
@GenesisBrick День назад
@@Vengefult9 I mean if you only tell ONE single good point from mania those superstars fans will oof in the speed of light ha ha. (i hate how sh*t superstar's bosses is compare to mania).
@BrunodeSouzaLino
@BrunodeSouzaLino 10 дней назад
Sonic Mania started as a passion project primarily produced by known members of the Sonic ROM hacking community. Superstars is a corporate product.
@funnature8679
@funnature8679 Месяц назад
the level design in both Mania and Generations suit sonic well.
@SonicEXEProductions
@SonicEXEProductions 11 дней назад
4:09 Love how they put a wanted poster for fang in the background, maybe that’s where superstars got it’s revive fang thing cuz I’m sure they forgot about triple trouble
@mau2172
@mau2172 Месяц назад
Your deconstruction of the "level design" felt a bit too shallow for a video whose title starts with "Game Designer Explains:". I feel like there is much, much more than just stage gimmicks when it comes to sonic level design. The fact that you didn't even mention the structuring and principles that have consistently appeared in 2D sonic level design way past the genesis games, and how they differ between mania and superstars gives the impression that you don't really have the best understanding of what makes a "sonic" level tick; the flow between speed and platforming, multi-tiered intertwining level design, passivity traps, interesting use of terrain curvature, rewarding use of physics based movement, these are things that are all present in both of these games, yet differ in very subtle ways that do end up setting them apart from each other. These are all very nuanced elements that feed into the fundamental idea of rewarding active and skillful play with speed and ultimately define what a 2D sonic game is. I suggest you go look these things up because i think there is a very interesting discussion to be had with how mania and superstars' levels *truly* differ from one another. Basically what I'm telling you is that you should watch all of Pariah695's early "Sonic was Always Good" videos because I've been pretty much parroting a bunch of things he's taught me about sonic LOL please watch his videos they are incredibly comprehensive
@Plexi.T
@Plexi.T Месяц назад
Yeah, I know I could have been a lot more detailed and specific with my analysis. I didn't want the video to be longer than what it already is, so I decided to sort of simplify the details. I plan on making a much more deep, and detailed level design video that I want to be at least 1 hour long, and that'll be on the Final Level of every Sonic game. Hopefully I'm able to do better with my analysis in that video.
@Beastmd
@Beastmd Месяц назад
People have played in those same classic zones, with the same gimmicks, and heard the same songs for 20 years now (though mania has some fire remixes). Having new zones, new songs, no lives, 3D visuals, not annoying special stages/ ring locations, having gold enemies to find, and being able to swap characters between acts goes a long way for some people (I’m people). I also can’t understand why people hate press factory so much. Just jump, I thought it was really fun playing around it. and momentum jumps with the bounces are fun. Only stages I really would say are wack is the final stage, though I don’t like pretty much any final stage in classic games, and golden capital act 2. Lava reef, oil ocean, metallic madness, Titan monarch , and press garden act 1 can all kick rocks. Almost all bosses from both games can kick rocks. metal sonic, mean bean, hydrocity, and the green guy can stay from mania. the water bosses, the piggy bank, and press factory 2 can stay from superstars. Everyone else is just straight annoying.
@lpfan4491
@lpfan4491 Месяц назад
"New means good". The reason why people have played those same things for 20 to 30 years IS because they want to play it again and a Mania is plenty of a remix.
@haiderraad468
@haiderraad468 Месяц назад
I don't have a problem with most of these issues , i just wish if it was cheaper
@Plexi.T
@Plexi.T Месяц назад
fair.
@Claudia-km9lo
@Claudia-km9lo 17 дней назад
sonic fans try to like sonic games challenge: impossible
@ArgentuTA164-2
@ArgentuTA164-2 10 дней назад
I spent a LOT of time on that Metal Fighter battle in _Superstars_ so I learned plenty of tricks. You can hit the Metal Fighter when it's charging at you.
@kao7143
@kao7143 Месяц назад
i liked the game but i know ill just be harassed and told im wrong, which is a shame that its come to that in this day and age i liked most of the main story, bosses aside, its just trips story i hated but i find myself enjoying all of the regular versions of the main stages obviously i dont prefer it over mania, but i still had fun again though, ill be called stupid or something
@Plexi.T
@Plexi.T Месяц назад
It's completely ok to like the game lol. Like I said, it's not bad, just I think Mania is better.
@shinbeet.5708
@shinbeet.5708 Месяц назад
Lovely video! Please what song did you use during the ending segment XD
@Plexi.T
@Plexi.T Месяц назад
The special stage theme for Sonic Superstars
@shinbeet.5708
@shinbeet.5708 Месяц назад
@@Plexi.T thank you!
@Plexi.T
@Plexi.T Месяц назад
@@shinbeet.5708 np! 👍
@DuckAlertBeats
@DuckAlertBeats 10 дней назад
I think we have to settle on either 'htting it out the park' or 'blowing it out the water', though I admire your mixing of the two:)
@HimhanTheAnswer
@HimhanTheAnswer 13 дней назад
Awesome video and a great analysis on both games!
@shcgrunt
@shcgrunt Месяц назад
Fantastic video, but is it me or at 14:32 Eggman's Mech look yellowish here in this video, when all other videos of it it's pure red?
@codysvlogdays
@codysvlogdays Месяц назад
I just got superstars the other day and have been personally loving it. I never could get into sonic mania for some reason
@GottaGoFast91
@GottaGoFast91 Месяц назад
Yes! Someone is finally bringing this up!!! Thank you!!!
@Marcusmarcb0tI
@Marcusmarcb0tI Месяц назад
Fang has his Triple Trouble theme integrated into the new track.
@cosmicalize
@cosmicalize 8 дней назад
hey, whats the music that plays in the outro? 19:14
@Plexi.T
@Plexi.T 8 дней назад
the special stage theme for Sonic Superstars
@cosmicalize
@cosmicalize 8 дней назад
@@Plexi.T ty
@CleroPata
@CleroPata Месяц назад
The sonic fandom is stupid :)
@Plexi.T
@Plexi.T Месяц назад
🤨
@mariosaucedo6234
@mariosaucedo6234 Месяц назад
As a sonic fan, I can agree
@BlueEyedVibeChecker
@BlueEyedVibeChecker 2 дня назад
Neither are overly bad, Mania does rely on nostalgia for all but three zones, but it's how it presents itself that makes it great. Like how Generations relied on nostalgia for all but the final boss, but changed things up to make them more fun, or Planet Wisp. Superstars is more original for the most part, but it doesn't particularly do anything that sets it apart from the rest of the series, or even other series. Superstars is still good where it counts, but the drawbacks are big enough to dampen the overall fun which brings it down a fair bit.
@TORXINYUEXAVIERSTUDENT
@TORXINYUEXAVIERSTUDENT 21 день назад
Maybe if ppl weren’t expecting this game to be as good as mania when THEY ARENT EVEN IN THE SAME DIMENSION, AND THEY WERENT MADE BY THE SAME DEVS
@archae108
@archae108 Месяц назад
Sonic Superstars should have been a successor to Rush Adventure/Colors DS/Generations 3DS
@nathansos8480
@nathansos8480 Месяц назад
Especially rush adventure.
@JadenFox9
@JadenFox9 Месяц назад
their a mod someone working on that showed what it would look like if Rush Sonic was in Superstars and I gotta say, it looks far more better than this, like it was made to be one but then they decided to drop Classic into it
@archae108
@archae108 Месяц назад
@@JadenFox9 Oh thank god
@jaydenc367
@jaydenc367 18 дней назад
Hey wait going by the end of this video....do you in fact have any connections to the game known as Spark the electric jester by any chance? 👀
@801Hellfire
@801Hellfire 13 дней назад
What kind of games do you make?
@felixvids7238
@felixvids7238 26 дней назад
i've never heard anyone so confidently be wrong about music lingo? hd soundchip? real sounding instruments? what?
@nuttaloops
@nuttaloops 26 дней назад
also disagree on lagoon city act 2 being the best song
@nuttaloops
@nuttaloops 26 дней назад
rintaros songs were the best
@RYH141
@RYH141 Месяц назад
This fandom is great keep doing this is why your best fandom
@TailsSupremeYT
@TailsSupremeYT Месяц назад
I got a glitch in Sonic Mania chemical Plant were if you hit a Robotnik Box and then go in a pipe you'd be blasted into the air.
@shadowopsairman1583
@shadowopsairman1583 9 дней назад
These 3D side scroll Son8c Games feel like a fast version of little big planet. 3D belongs in a 360° realm.
@TheJadeFist
@TheJadeFist 6 дней назад
Also Titanic Monarch is from 3D Blast, kind of.
@TheHobgoblyn
@TheHobgoblyn 17 дней назад
Fang the Sniper's theme only has an issue that it is trying to mimic ancient ass Gamegear instrumentals. The melody itself is fine.
@Londonlink
@Londonlink 11 дней назад
I honestly think had they made the multiplayer split screen and different path ways like when you see characters in the background that would have been at least some saving grace also no online co-op of the main story was weird to me even if they added co-op only stages with drop in and out game play that didn't stop the flow.
@alexandrpeterberg390
@alexandrpeterberg390 Месяц назад
As for Mania zones, we have 1 from Sonic 1, 2 from Sonic 2 and CD, 3 from Sonic 3&K, (Angel Island doesn't count), and 4 originals. I heard the reason why there are only 4 original zones in Mania is because of SEGA's mandates. So that is another knock against SEGA. Another knock against Superstars is there is no score. Sure you get some points from smashing the badnicks and from finishing the acts but there is no score in display which makes speedruning and ring hoarding pointless because there is no score. And sure there is no live system either but you could get the coins from every 50K points but it's not here. I heard that originally Christian Whitehead team was developing their own Sonic project but it was canceled and replaced by the Arzest dev team. A team that hasn't exactly proven to be amazing and with Superstars they have proven that they are not an amazing dev team. This could be a knock towards SEGA but I imagine that Takashi Iizuka had a hand in this. I mean he was part of Sonic Superstars development. Lastly, Team Evening Star (the Christian Whitehead team) did make Penny's Big Breakaway. Just letting you know.
@sebastiancendoya7854
@sebastiancendoya7854 Месяц назад
I am in the wrong for enjoying both? Like... by equal? 😞
@ahmedhasan4966
@ahmedhasan4966 Месяц назад
No, you are allowed to enjoy both.
@michaelwave9831
@michaelwave9831 16 дней назад
You DO know that the classic forces tracks use a real SEGA Genesis right?????
@TheJadeFist
@TheJadeFist 6 дней назад
Mania had a few levels that kinda drag at least on the first few times you play through them, but that's about it. Super Stars found a way to annoy me in every level lol.
@xaviermakesart
@xaviermakesart 26 дней назад
Sonic Mania just doesnt have the staying power of the other games because all it does past the initial playthrough is remind me of the originals I could be playing instead. Aside from that Superstars level design is fantastic. Its a wonderful game to Time Attack. Its also more feature rich than Mania and moves 2D Sonic forward. Not just clinging to the past, when we JUST had Sonic Generations. I love both games but I barely go back to Mania. Would rather play og Sonic 1 2 CD and 3
@Blankult
@Blankult 14 дней назад
Leave it up to the sonic fandom to hate on a previously beloved game out of nowhere for no reason
@angrygecko1388
@angrygecko1388 27 дней назад
I actually liked superstars more then mainia but that's probably just me
@inceptional
@inceptional 11 дней назад
Mania is a superior game in almost every meaningful way. The fact some people don't understand why is simply testament to why not everyone can do a job like this: Be a game designer, game artist, game musician, level designer, etc.
@LowQualitySpamtonDeltarune
@LowQualitySpamtonDeltarune Месяц назад
Not related, but can you change the brightness in Superstars or smth like that
@GoofyRaider8000
@GoofyRaider8000 Месяц назад
The only thing you said wrong here was that it was trying to be like Super Mario Bros, are we forgetting Superstars came out first you can’t copy the looks of a game when it came out first
@ahmedhasan4966
@ahmedhasan4966 Месяц назад
He's talking about New Super mario bros games not mario Wonder.
@mommymilkers4682
@mommymilkers4682 Месяц назад
😐 It’s not like Mania had a choice like Superstars. After all Mania was marked as “returning to the past” since it was ment to be an anniversary game.
@mindseyemusicreview
@mindseyemusicreview 14 дней назад
I bought the ps5 disc from gamestop the day it came out (as a 35 year old man which i never do) and was pretty disappointed. Mario wonder has so much more charm, originally and knows what makes mario fun. Id rather replay mania for the 1000th time
@ChromaNyan
@ChromaNyan Месяц назад
i played this game with some friends over steam remote play together, and as some advice: don't do that. ironically, the most highly marketed feature, multiplayer co-op, is riddled with bugs and issues and is honestly fundamentally flawed. if you haven't played the multiplayer, i'll summarize its biggest flaws for you: whoever is in front (usually) has the camera. if a player falls behind and goes off the screen, they get completely despawned and you have to press a button to re-enter (similar to the bubbles in new super mario bros). this happens a lot if people are trying to go separate ways (e.g. to get something like a big ring to enter a special stage) or even if someone is just outright too slow (and this can lead to a bad loop where you respawn only to immediately get kicked off the screen again). some gimmicks and mechanics outright do not cooperate with the idea of having multiple players. this can be seen as early as speed jungle zone, where the light you need in order to see is glued to the leader causing everyone else to be unable to see completely. other significant examples are that only one player can be super at a time (and they lose the form if they despawn from being off screen), there are objects in zones such as sand sanctuary and cyber station which give the player that touches them a huge amount of speed often leading back into the first point, and in the final boss' second phase, the autoscroll speed is tied to the speed of the player in front, meaning whoever is playing sonic can repeatedly drop dash and cause everyone else to die. the game feels abhorrently untested. here's three notable bugs likely tied to multiplayer that caused a significant halt in progress: - at one point the camera in the area with the wind and flying objects started rapidly scrolling to the right, killing everyone instantly before they had any time to jump on the platforms to avoid the death pit below. - after the sky temple zone boss, it is possible for some of the players to clip into the floor when landing. if the game hates you and decides to give those players control over the camera, you are softlocked and must restart the entire stage. god forbid they let you restart from checkpoint. (this one might have been patched? was not able to replicate on a second playthrough) - sometimes in phase 1 of the final boss, the floor will just flicker and become intangible for no reason. (might have also been patched) extra sidenote, there are four acts which are only playable with one person, while everyone else has to watch. these would be perfectly acceptable if they were optional, and three of them are. lagoon city zone act amy is completely unskippable, and looks completely boring and pointless gameplaywise. i wouldn't know this for myself, of course, because i wasn't able to play it (as a reminder, i was playing this over remote play together), despite being the one playing as amy, as it always makes player 1 play the character acts. i have had people make the excuse of "this poses a significant plot point to the story", so what? so does act knuckles, and it's skippable. the knuckles act explains how knuckles has all the chaos emeralds in act 2 if you happened to miss any up to that point, which would be quite confusing if you didn't know that.
@spritesensation
@spritesensation Месяц назад
I enjoy both Sonic Mania and Superstars, but I think Mania is still better.
@Terminal_Apotos
@Terminal_Apotos Месяц назад
I remember being decently excited for this game despite not really liking Classic Sonic but when more news came close to release all my expectations had dropped haha. One of my biggest issues is the Art style/Graphics. Certain Zones look Good, not on the level of Generations like I thought it was going to be, but then other Zones looks so empty and ugly. Pinball Carnival in particular has some background details but then gives up half way by just putting Purple PNG Cutouts lmao.
@Plexi.T
@Plexi.T Месяц назад
Yeah, I don't know what happened to the art style of Sonic games man. How did Sonic Unleashed and Generations both come out BEFORE 2012, it's almost insane to me because they still look so fantastic. Sonic Forces at least comes close, but man Unleashed is still the best looking Sonic game by far.
@Terminal_Apotos
@Terminal_Apotos Месяц назад
@@Plexi.T True, got even worse with Frontiers. Especially in Cyberspace where everything is lazily made out of Generic Pre-made Assets floating in a void, absolutely no thought in how the level design blends into the environments or even any effort in making it look good.
@M4Dbrat
@M4Dbrat Месяц назад
​@@Plexi.T SEGA losing money one terrible financial decision after another (just the recent stuff from the top of my memory: Sakura Revolution, Sin Chronicle, HYENAS, selling their arcade business), underpaying their employees and interfering in creative process causing all of their old talent to leave, as well as game development costs overall going up. Old SEGA worked because their employees believed in the cause and were willing sacrfiice their own health and sanity to make something special, because so did the executives (like that time when Isao Okawa paid for a year worth of dial-up Internet for all Japanese residents who bought the Dreamcast to play PSO). As gaming got more... explored in all sorts of ways from open worlds to gacha, the old experimental care-free approach doesn't cut it anymore. Cutting costs on Sonic games is probably the best compromise they could make, given that colorful mascot platformers don't appeal to the CoD grapheex crowd (maybe SEGA could force themselves into the space and make mascot platformers appealing to the new gamer crowd that came in with Xbox 360 if 06 and Unleashed were fully realised and polished, but who knows). Nintendo games have always had way less detail in their art design (with only an occasional exception like Mario Wonder) and have consistently sold an order of magnitude more copies compared to Sonic simply based on iteration and well-calculated risks in game design (i.e. working smarter, not harder). There was that meme that was like "Sonic fans: Green Hill again? UGGGH; Kirby fans: I'll never get tired of this tree!"
@M4Dbrat
@M4Dbrat Месяц назад
@@Terminal_Apotos Frontiers is now the best-selling Sonic game that didn't come packaged with a console, clearly for a lot of people it was good enough, and SEGA may very well be thinking they struck gold with it. Though, most likely it only sold well because it's an open-world 3D platformer in an era where 3D platformers are not lame and uncool anymore and there's still a big shortage of them outside of Nintendo platforms, and, knowing SEGA, they'll not only fail to fix the game's issues and innovate properly, they'll milk the formula dry until proper competition arrives and leaves them in the dust. After the mess that was Phantasy Star Online 2 and how it carried all of SEGA despite being Japan-exclusive for 8 years yet barely had a cent reinvested back into it (it was the first "fair" F2P online RPG for PC, with true skill-based combat no less, but in desperate need of polish, with awfully slow content delivery schedule and running on an outdated engine plagued with all sorts of technical issues; instead it got NGS), I'm simply incapable of looking optimistically at anything SEGA does. Even seeing Persona and Yakuza booming I'm just thinking of a ticking time bomb
@jacobwilson7109
@jacobwilson7109 20 дней назад
Before I start this video, all I'm gonna say is, I saw a ton of promotion for Mania before its release. I didn't even see a RU-vid ad for Superstars until 2 weeks after. :/
@kalemerahenryharrithkimera8241
@kalemerahenryharrithkimera8241 11 дней назад
Lights camera action!
@mio3199
@mio3199 29 дней назад
now do sonic 3 & knuckles vs mania. Not lot people discussing that enough since both design in gameplay and levels are much more different than it looks.
@00M_Clanks
@00M_Clanks 22 дня назад
Tee Lopes and Jun Senoue (plus a few others) did the music for Superstars. Just let that sink in.
@Plexi.T
@Plexi.T 22 дня назад
They were rushed I'm pretty sure. Plus sega keeps forcing them to compose in that shitty genesis sounding style.
@Merino33
@Merino33 7 дней назад
You know superstars is actually very fun most of the time in a world where this is the only sonic game it is one of the most fun games of the year. But there are just some mistake’s particularly the bosses that greatly hurt the quality
@SHADOWTH3H3DG3H0G3
@SHADOWTH3H3DG3H0G3 Месяц назад
2:50 TRIPLE TROUBLE CALLBACK!!!
11 дней назад
If Sonjc Superstars was a 3DS Followup to Sonjc Generations (rather than the god awful Sonic Boom games) I think it would’ve been much better recieved
@jayfox4291
@jayfox4291 11 дней назад
I don’t have Super Stars. But it reminds me alot of Sonic 4. Acceptable, but not really memorable or great. Sonic 4 act 2 wasn’t bad, the dedicated co-op was great. Best co-op in the series.
@Catohat52
@Catohat52 Месяц назад
5:05 AHHHHH MY EARS OWWWW anyways good video you earned my sub
@oltenutu
@oltenutu 24 дня назад
how the heck did you forget to include metallic madness act 1 and act 2 in there?!
@chamchamtrigger
@chamchamtrigger 22 дня назад
I think Studiopolis Act 2 blows Act 1 out of the water, but both are quality tracks. I also preferred Press Garden Act 1 to Act 2. I think it goes to show how varied the tracks were, and how much each one aimed at particular tastes in music.
@Philplayer79
@Philplayer79 Месяц назад
15:14 Civilization VI reference? I really enjoyed watching this Video. This editing style and interesting theme really caught my attention. Side note: I think the Classic Sonic Pixel style with great Sprites, Animations, Music, etc. is just really Nostalgic or just… Sonic for us! That is the huge Diffrence. Even tho Generations is great, Adventure is great, and yes, I also think Sonic Forces isn’t „Bad“, Classic Sonic is just awesome.
@Plexi.T
@Plexi.T Месяц назад
Thanks, I'm really glad you enjoyed the video 😊
@Espurr.8
@Espurr.8 Месяц назад
I like both super star and mania equal there both definitely in my top 3 sonic 2D games
@A-Very-Normal-Channel
@A-Very-Normal-Channel Месяц назад
Im kinda disappointed that most people didn't like the classic sonic music from Sonic forces. The one you talked about, in my opinion, is actually a good piece of the ost. But i guess that just depends on your taste in music.
@linkspokemon4114
@linkspokemon4114 13 дней назад
I liked superstars(except the boss fights) but I loved Mania!
@matthewharms2050
@matthewharms2050 16 дней назад
Some of the Mania levels were too hard. Superstars has a more accessible difficulty level and helps you find the “flow” a little better.
@Joshuwatttt-zb7di
@Joshuwatttt-zb7di Месяц назад
My hot take about music is that both have decent music but when compared to critically acclaimed albums or even some mainstream outings they aren't really good. But they do a good job at setting the vibe of the game but I don't see them required to listen to. Most of the time I mute the music and play Kendrick or something.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 2 дня назад
LOL Kendrick Lamear
@SparkNitr0
@SparkNitr0 Месяц назад
I haven't watched you in awhile, your voice got deep lmao
@Plexi.T
@Plexi.T Месяц назад
uh, thanks lol 😅
@aceofsongs8682
@aceofsongs8682 28 дней назад
I like both :)
@retrogamer9362
@retrogamer9362 20 дней назад
Finally someone understands why sonic mania is better than superstars and take no second thought why its better
@retrogamer9362
@retrogamer9362 20 дней назад
Also i recommend sonic megamix mania its awesome fan game and my favorite track is stary night zone
@jimmykewley8386
@jimmykewley8386 15 дней назад
Whenever modern Sonic Team tries to emulate the YM2612 chip they are ao far wide of thw mark it is astounding. Their efforts sound nothing at all like the Mega Drive/Genesis. Im not talking musically (although the compositions never even come close to the classic ones), the synths sound nothing at all alike.
@ObaREX
@ObaREX 27 дней назад
I wish Superstars had aj encore mode where i could switch between the characters.