Great rules explanation! Although I´m a German native I come to your channel because you´re one of the few boardgameyoutubers who are able to explain a game in a clear way without any rambling or nonsense🙂
i think you are missing one rule.... in a 1-3 player game during setup you reveal the first cuadrant card and instead of REMOVING the workers it shows onthe card you ADD workers to those cuadrants... :)
Well, not really. :) I found this setup for 1-3 players a little confusing, so I like to do a standard 4 player setup, and then removing the cubes in Step 1 of the Round 1. :)
Too much luck? Why do you think so? I've played the game already and didn't feel like too much luck. For me - similar to Agricola - starting cards are different and random but cards don't really decide the game.
@@nithrania-gameinanutshell I might understood this incorrectly and will be more than happy to be wrong, but 2 things stands out to me: 1. The 6 cards that you draw one every round feels pretty random. If you draw a good card, you set, but if you don't, and have to wait till the further rounds to have a good deck, then you're screwed. 2. Quadrant cards. The removed workers can be a make or break and it happens randomly via card draws. Maybe it is as you mentioned, I don't know the extent of the card's power, and if it is not deciding at all, then it will be great.
@@sloikalamos I absolutely agree, also judging by the available playthroughs here on RU-vid, there is a lot of randomness. You always draw the cards randomly from the top of the deck, there is no display of available cards and no "draw a number of cards and pick one". And how are the cards not important? There seem to be two viable strategies: go heavy on community building or go heavy on scoring cards. From what I've seen so far in the playthroughs, way to much randomness for my taste.