This video tutorial shows how to add GameDriver to any Unity game project, introduces HierarchyPath Explorer, and how to build an NUnit test in Visual Studio. GameDriver® is a Registered Trademark of GameDriver, Inc. All rights reserved.
Very nice tool. I saw in another vid that you can build executable files so the tests can run outside of Unity. Can you also create IPAs and APKs so the tests can be run on mobile devices? Thanks!
@@GameDriver Ive been looking into Play Mode Tests in Unity Test runner. I’d be interested to know the differences / benefits of using Game Driver instead of it. Any info you could give would be great. Thx!
@@Carlos_Jr1984 that’s a great question. Both leverage the NUnit framework, but GameDriver tests can live within the Unity project or entirely separately. Once the GameDriver agent is added to the project, you don’t need to do any further coding or instrumentation within the project, and you can write your tests independently from the project code itself. Then when it comes time to release your project, simply remove the agent prior to the final build and it’s gone. The tests can then be managed in a separate repo for subsequent releases. Besides that, the API gives complete control over the integrated game, allowing you to inject input and query or even manipulate object states entirely from the “outside”. We believe this approach to be the most flexible in building a comprehensive test automation library that will follow your project across releases and platforms. If you’re interested, I would suggest giving it a try. We’re about to release version 2.0, which is outlined in the “Coming Soon” blog at GameDriver.io If you’re interested in trying the beta, please email us at info@gamedriver.io
The name "Api" does not exist in the current context. Getting this error in my class although I have followed all the steps. Could please tell me why I'm getting this error?
Hi Shahzaib. When you say you followed all of the steps, are you referring to the getting started article here? support.gamedriver.io/support/solutions/articles/69000385792-getting-started-with-gamedriver If you continue to have issues building your first tests, please send us an email at support@gamedriver.io