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Gamecube Longplay: Ikaruga 

HIDEFACES
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Ikaruga (斑鳩 Ikaruga?, lit. Japanese Grosbeak) is a vertical manic shoot 'em up video game developed and published by Treasure. It was originally released in Japanese arcades in 2001 on the Sega NAOMI. Subsequently, it was released on the Dreamcast in Japan, and then worldwide on the Nintendo GameCube. An enhanced port was released on Xbox Live Arcade in 2008 and later ported to Microsoft Windows in 2014. Ikaruga is the spiritual sequel to Radiant Silvergun.
The gameplay consists of shooting enemies who come in one of two polarities: black or white (sometimes called red or blue). The player can alter their ship between either polarity at will. When the player ship is black, it may absorb black bullets, but it takes longer to shoot down black ships (vice versa for white). Treasure previously experimented with colors and polarity in the title Silhouette Mirage, released for both the Sega Saturn and the PlayStation. Ikaruga was well received by critics and is considered one of the best shoot 'em up games of all time.
Ikaruga's gameplay centers primarily around the polarity mechanic. Only bullets of an opposite polarity can kill the player. Same-color bullets are absorbed and converted into energy for the game's special weapon, a homing laser. Switching the ship's polarity also changes the color of the ship's bullets, and shooting an enemy using opposite-polarity bullets will cause double damage. Thus, much of the challenge of Ikaruga comes from careful polarity-switching, choosing between high damage and (relative) invulnerability. This is especially true when fighting bosses, as they often fire bullets of both colors in overlapping patterns. The game also presents navigational challenges where the player must maneuver through continual streams of weapons fire, using their shields to absorb one color while avoiding the others.
Skilled players may also perform combination "chains" for points. A chain occurs when three enemies of the same polarity are destroyed consecutively. The more sets of three enemies that are dispatched in a row, the more points are acquired, eventually rewarding the player with an extra chance/life. On the opposite end of the spectrum is the entirely original "bullet eater" or "dot eater" strategy, wherein the player does not shoot enemies, including bosses, which retreat after a set period.
Despite the fact that only four people are responsible for its creation, Ikaruga features full three-dimensional landscapes and a soundtrack. The home console releases also feature TATE mode - the ability to rotate the game's display by ninety degrees while the player's monitor rests on its left side, for full-screen arcade size. This same mode can be used without rotating the monitor by configuring the controls, in essence changing the game from a vertical scrolling shooter to a horizontal one. When the game is played with the display in a normal orientation (YOKO mode), the sides of the screen are blank because the game field itself is taller than it is wide. If it is turned on its side, it can take up the whole screen and still have the same aspect ratio. An interesting feature of the arcade release, which is also included in the home formats, is the 'Trial Game' mode, where infinite lives are awarded for a single credit on the first level, but only the first two chapters of the game can be played, offering a good way to practice.
In addition, Ikaruga features a two-player simultaneous mode, an in-depth slow-motion tutorial mode, with stage tutorials becoming accessible to players who reach them in the main game, and an in-game art gallery featuring character and mechanical designs by Yasushi Suzuki, who did designs for Treasure's Sin and Punishment: Hoshi no Keishōsha for the Nintendo 64.
-Wikipedia.com

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13 окт 2024

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Комментарии : 27   
@FuryfighterX
@FuryfighterX Год назад
It's so short but at the same time it's hard as hell. This game is so crazy, thanks a lot to share the video, I love this kind of games but I'm far away from them.
@Nattegoya
@Nattegoya 6 лет назад
GET THE MOUSE OFF THE SCREEEEEEEN
@HIDEFACES
@HIDEFACES 6 лет назад
i knowwww it annoys the heck out of me too lol
@jesusvergel9288
@jesusvergel9288 8 лет назад
Holy fucking shit... this game is pure adrenaline since beginning to end xDDD the person who beat this monster without getting killed is a fucking god xD good job!
@ooohylian4917
@ooohylian4917 4 года назад
Legend says.. . . . *He still hasn't move the damn mouse out the way*
@framesperhuman
@framesperhuman 3 года назад
I scrubbed a few seconds into this video and initially thought this was a TAS. Amazing work by the player!
@rockhyde7775
@rockhyde7775 6 лет назад
Hey guys, you’re not going to believe this but Ikaruga is now on Nintendo Switch!!! Not even kidding! Oh goodie, more shmups on Nintendo Switch! Keep them coming! I wanna see Dodonpachi next!!!
@XsoldoutX
@XsoldoutX 7 лет назад
damn, this is pretty nuts. i have a hard time playing rush'n attack sometimes. :( good work!
@HIDEFACES
@HIDEFACES 7 лет назад
Thanks! There's no shame being bad at this game, it's really hard lol.
@blazingsoulhunter2862
@blazingsoulhunter2862 6 лет назад
There’s now Ikaruga on Nintendo Switch, not even joking.
@blazingsoulhunter2862
@blazingsoulhunter2862 6 лет назад
Oh goodie, more shmups are coming to Nintendo Switch! We had arcade archives and Psikyo (control under ZeroDiv), now we need Cave. Flame (demand/ask) them for Donpachi and DoDonpachi on Nintendo Switch for Download. Shmup fans will be happy to hear that shoot em’ ups coming to Nintendo Switch like Gunbird and Aero Fighters (a few originals like Danmaku Unlimited 3 which reminds me of Cave shmups like Donpachi 4, that’s what I call Dodonpachi Daifukkatsu). This is probably the first GameCube port on Switch even though it copies from the PC version (on Steam if you know what I’m talking about). There are fighting games coming to the system too like BlazBlue and SNK Heroines. Still no arcade ports frustratingly. The Switch seriously needs arcade ports (not counting Arcade Archives or Classic game rereleases). I can imagine Arcade hardware based on Nintendo Switch hardware and the name of it would be “Hybrid”.
@markhamilton3215
@markhamilton3215 5 лет назад
@@blazingsoulhunter2862 breath nerd
@afistfulofpimples1745
@afistfulofpimples1745 4 года назад
No. It's been cancelled.
@niche8137
@niche8137 5 лет назад
Saw this at a Disc Replay (game store) just yesterday at $29. I'm such an idiot for not getting it.
@Darkscenes-jp4ge
@Darkscenes-jp4ge 3 года назад
if your lucky you can find it for $60 minimum or else your gonna be finding this game in the $100+ range
@CornishCreamtea07
@CornishCreamtea07 3 года назад
@@Darkscenes-jp4ge This is worth money? Because I have a copy in great condition.
@Darkscenes-jp4ge
@Darkscenes-jp4ge 3 года назад
@@CornishCreamtea07 But why would you sell such a great game?
@CornishCreamtea07
@CornishCreamtea07 3 года назад
@@Darkscenes-jp4ge Well that's the dilemma, I don't want to sell it, but it is available on other platforms. I would hate to sell it and find out it is worth more money in years to come, but also wouldn't to keep it and find out the re-releases have driven down the price. I brought Tales of Symphonia, then the PS3 version came out and the GCN version dropped in price.
@Darkscenes-jp4ge
@Darkscenes-jp4ge 3 года назад
@@CornishCreamtea07 that's why Im glad im in a wealthy family so even If I have a game that's worth $2000 I still wouldn't sell it cause I wouldn't need $2000 anyways
@alannigenda3920
@alannigenda3920 4 года назад
... this game is fucking nuts.
@Darkscenes-jp4ge
@Darkscenes-jp4ge 3 года назад
this game is really good but at the same time also very hard meant for true gaming experts
@videogameobsession
@videogameobsession 4 года назад
Is this on an emulator? There seems to be a lot of slowdown and sound glitches.
@whatthedoot5604
@whatthedoot5604 2 года назад
I'm gonna guess so, since the mouse is visible onscreen
@fireboltthunder2360
@fireboltthunder2360 3 года назад
This feels like 1943 battle of Midway
@DungarooTV
@DungarooTV 5 лет назад
Nothing beats the Raiden games. Nothing!
@tearing1future
@tearing1future 3 года назад
9:49 is when I always died.
@cantorhotel
@cantorhotel 8 лет назад
chain?
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