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GameDev is Easy Now 

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Dan discusses his favorite game development software/tools. Ft. The dead pixel infestation.
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27 сен 2024

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Комментарии : 244   
@valthe1st890
@valthe1st890 4 месяца назад
No joke, Dan is awesome and knowledgeable. Fits well in a podcast, either have him more or even make a more techy deep dive podcast with him host. There is a big audience for the stuff talked here.
@frale_2392
@frale_2392 4 месяца назад
I'd say game dev is more approachable instead of easier. Anyone can dive in a game engine and mess around and there are a lot of great tutorials and examples that guide you through the making of a simple game. It's when you sit down and go "okay, now I'm going to publish my game" that shit gets complicated, and fast
@Navhkrin
@Navhkrin 4 месяца назад
True but it is still much easier than it was 10 years ago. You had to bake lighting, make sure nothing funny is happening with shadows and adjust shadow resolutions. Optimize LoD's for your assets. Nowadays UE handles so much out of box that you mainly focusing on making the game instead of technical hurdles of ancient tech.
@jensenraylight8011
@jensenraylight8011 4 месяца назад
the keyword is "simple game" like Pong, space invader, that you can just copy and paste a random github code into unity. but a Toy gamedev project is very different than a real world Production Ready Gamedev Project. if Making Game is that easy, Studios won't spent 12+ years making 1 single game and still Buggy on release, those guys who work at AAA game studios are not an incompetent fools
@cupofdirtfordinner
@cupofdirtfordinner 4 месяца назад
@@Navhkrin I mean baking lights was just slow, not difficult
@bam_bino__
@bam_bino__ 4 месяца назад
@@Navhkrinunreal is a very rigid engine it wants you to make a specific game deviate from that pipeline and you will not have a good time.
@reynoldskynaston9529
@reynoldskynaston9529 4 месяца назад
I have a computer science degree and difficult part for unreal is all the artistic stuff for me. Technical stuff has issues too (connecting a node the wrong way will just crash unreal) but the hard part has been making the lighting look right and making good textures and models and animations.
@JazerMedia
@JazerMedia 4 месяца назад
Game dev is still hard, but there's a lot less headaches now. Pipelining a bunch of different software, like it used to be, was fraught with bugs and quirks that you had to work around. It's honestly a great time to be a solo dev or indie group.
@PuntiS
@PuntiS 4 месяца назад
It's a treat to have someone with such technical knowledge as Dan talk about modeling and game dev. Very appreciated.
@autismspirit
@autismspirit 4 месяца назад
Didn't see any technical knowledge, only him falling for marketing. These tools have been available for years, but Epic Games decided to start marketing them towards consumers now. Kinda like Apple, but for game dev They're trying hard to revive the 90's console wars but for game engines, since now consoles are just fancy boxes that run multi-platform game engines. I'd be careful with supporting an extremely anti-competitive company trying to pay its way into monopolizing the entire development pipeline. P.S. Lumen is just another name brand of raytracing, btw
@PuntiS
@PuntiS 4 месяца назад
@@autismspirit It's still insights into what he likes to use, why he likes to use and overall things I can think about while exploring the area in my own. You don't need to be an ancient senior fellow game dev to have valid opinions and hold "valid" technical knowledge on something you have actively worked with. Pitiful attempt at appearing superior, while just making a fool out of yourself.
@autismspirit
@autismspirit 4 месяца назад
​@@PuntiS I'm not an ancient senior, far from it. The issue is that he's 1. talking about things which have been used for years as if they're new 2. "providing insights" into tools which aren't even that much easier than what is provided by other engines/existing plugins 3. promoting an extremely scummy company
@autismspirit
@autismspirit 4 месяца назад
@@PuntiS Also I really don't want people to get the idea that game dev is easy now because of UE5, God knows there's already enough people on twitter trying to shut down any game that isn't running it. Any time there's any graphical or performance issue with a game the common response from gamers is "just make it in unreal engine!" and titles/videos like these are definitely not helping.
@PuntiS
@PuntiS 4 месяца назад
@@autismspirit I overall agree with your points, but I disagree with completely shutting down his credibility because of lack of experience with other tools, or his ideals regarding the tooling he uses. For the people who are really willing to delve into the field, we all know that companies such as Unreal or Unity are scummy. All shareholder-driven companies will eventually reach the same point. The thing is that attacking or dismissing people because they voice something you don't like is not really the way to go. It just creates infighting. About gamers, I have no idea why you are listening to them. You listen to feedback from closed testers or a very small subset of topics from the community, but the average person will never care about you as a person or professional, so no reason to mind them.
@jabob3496
@jabob3496 4 месяца назад
I kinda like Dan as a host more than Linus.
@Ragnarok_FPV
@Ragnarok_FPV 4 месяца назад
the DAN show
@HorsesArePeople2
@HorsesArePeople2 4 месяца назад
It's because Dan doesn't have a massive ego
@Bamamarama
@Bamamarama 4 месяца назад
A lot less interrupting.
@mc-zy7ju
@mc-zy7ju 4 месяца назад
50% less cynical
@danielbeaumont3744
@danielbeaumont3744 4 месяца назад
i like linus for surface level information about a wide range of subjects, but i do love it when dan and luke nerd out about very specific things
@unrealed
@unrealed 4 месяца назад
I'm always down for more game dev talk featuring Dan! Or others!
@JonasBuechnerArt
@JonasBuechnerArt 4 месяца назад
Vectorized text is easy but microsoft has the patent for literally the by far best technique. Thats also partly why macOS doesn't scale well. Just a fun little fact about that for ya Edit: was missing a word
@Qwapy1
@Qwapy1 4 месяца назад
You need to edit , your edit comment
@JonasBuechnerArt
@JonasBuechnerArt 4 месяца назад
@@Qwapy1 dang
@JonasBuechnerArt
@JonasBuechnerArt 4 месяца назад
@@Qwapy1 English ain't my fist languange
@Funsiz3dBlacksmith
@Funsiz3dBlacksmith 4 месяца назад
Being a bad game Dev is easy being a good game Dev is difficult especially now more than ever I feel like as I am a game of working on a game
@Anubis1101
@Anubis1101 4 месяца назад
yea with a lower barrier to entry, people can get their bad ideas out faster and easier, without the time or outside input that would normally filter them
@aarondavis8398
@aarondavis8398 4 месяца назад
I truly appreciated Dan day. Thanks for all the work you do
@MikhailHudon_ZerithFarron
@MikhailHudon_ZerithFarron 4 месяца назад
Where Dan was talking about asking someone "why" they get into game design I respond with a story. My starting game design class in college was 27 students. When I graduated only 3 remained. Most of the students had 0 creative hobbies. 50% of the students were 18y olds weeks out of highschool and they were there just because this was the funnest sounding Post-Secondary education option to them as they were hardcore gamers. Most, not all, had no interest in thinking beyond the single game they mained. Only 6 people had experiences of any kind with boardgames, only 2 people had programmed in any language at all, only 4 people had done any amount of drawing, only 3 people had done any amount of creative writing and I was the sole person who had previous engine knowledge (it was RPGMaker XP and MV btw). While someone does not at all need experience in other things to excel it is absolutely important to "get up to speed" and compete with your peers in this viceral industry. Momentum is an important thing and the less time you spend on figuring out how to use your tools and just producing your assets the better you'll be. Find what you shine at and become the best you can be in that field. There are over 100 specializations in videogame development you'll find something if you commit to it.
@twoplustwoequalsfivethatgu4876
@twoplustwoequalsfivethatgu4876 4 месяца назад
Where I'm not going to disagree with you I will say this. I think in any creative field.Probably one of the worst things you can do is to specialize yourself especially in game design in the current market.
@yuniivrc
@yuniivrc 4 месяца назад
all these people saying dan should replace linus. i think a lot of them are memeing but geez. I think dan is a great host, and his insight is always mega interesting, so I wouldnt mind him joining in on some discussions from time to time.
@crispycrusader1
@crispycrusader1 4 месяца назад
It was all 3 cameras, there was a dead pixel on the shelf thing on the right
@Twisty-Twist
@Twisty-Twist 4 месяца назад
I feel like im the only person who noticed the helldivers clip go up for like 6-10 mins and then disappear.
@baesedingame
@baesedingame 4 месяца назад
Dan's game sounds awesome
@rutolokevin
@rutolokevin 4 месяца назад
Both Dan and game dev are things I want to see more in this channel 😍
@cadenchurchill4296
@cadenchurchill4296 4 месяца назад
I will never unsee that dead pixel 🥲
@brawlman8768
@brawlman8768 4 месяца назад
I like Dan’s voice to me it’s a perfect podcast voice
@Jakef100f
@Jakef100f 4 месяца назад
Unironically make DAN the host lol
@Visstnok
@Visstnok 4 месяца назад
The DAN Show.
@BrownFoxWarrior
@BrownFoxWarrior 4 месяца назад
Dan's game idea sounds really interesting. Hoping we get a short segment announcing it once its done.
@si6gma833
@si6gma833 4 месяца назад
I'm about to lose my job real soon
@rileysligting539
@rileysligting539 4 месяца назад
Oof
@connordooley
@connordooley 4 месяца назад
Lost my job a little over a month ago, just got a new one. It isn’t the end of the world, but it does suck. Keep your head up, you’ll make it through this
@djairbee9831
@djairbee9831 Месяц назад
hey man, it's been 3 months since your comment, but hope ur doing fine!
@cirmothe9
@cirmothe9 4 месяца назад
The best part about Dan besides his wicked sense of humor, is you can tell he knows what he's talking about.
@harrisonminnix3608
@harrisonminnix3608 4 месяца назад
Has Dan posted any betas for his games? Or test footage? They sound very cool
@jefflukey123
@jefflukey123 4 месяца назад
THE DAN SHOW.
@everythingpony
@everythingpony 4 месяца назад
Yo why did you just private a tarkov video?
@BradleySmith1985
@BradleySmith1985 4 месяца назад
26:40 there is a game for LiDar Scanner Sombre and another is The Voidness | Scanner Sombre in VR was awesome. wish there were more levels or procedural maps.
@John_1920
@John_1920 4 месяца назад
14:26 Dead pixel on the shelf below the right forward corner of the Human Organ bag.
@freescape08
@freescape08 4 месяца назад
Never used blender before, but any decent professional program will either have very sensible hotkeys with a mnemonic or make them customizable, especially if they're changing them around. That should be something you can adjust and save a profile for.
@Jasperr9999
@Jasperr9999 4 месяца назад
It's not that the hotkeys are bad or uncustomizable, it's that efficient workflow in Blender is hotkey heavy. Switching camera angles, render modes, adding loopcuts, adding modifiers, etc. It can all be done by clicking things on the screen but is wayyyy faster if you know your shortcuts
@IM2awsme
@IM2awsme 4 месяца назад
As someone who grew up playing with the halo forge mode, ue5 is basically the ultimate sandbox game. I love playing around with it 😅 I've been playing with it since ue3 back when you had all the assets from unreal tournament to play with. My cheap secondhand laptop wasn't the most powerful, and since it had a broken screen I had to press a couple hotkeys and hook it up to a monitor just to use it, but I chose it over the Xbox every time.
@SyntheticFuture
@SyntheticFuture 4 месяца назад
Oh Fusion 360 is still free... But it has a 10 "active projects" limit that's easy to work around because: A. You can make unlimited objects in one file B. You can turn projects offline and make new ones and just rotate between projects. Unless they recently changed it and my Fusion 360 hasn't caught up with that change yet....
@werewolf1e
@werewolf1e 4 месяца назад
The quake 3 engine had "booleans" (CSG) back in the day
@انا_ابراهيم_البناوي
@انا_ابراهيم_البناوي 4 месяца назад
I think it's easier and more accessible than before but it's still difficult and requires lots of time and effort and also knowledge of coding and whatnot game development it's like content creation in a way it's accessible but not everyone can make that amazing great content because it needs work and knowledge and experience and time
@jtmcdole
@jtmcdole 4 месяца назад
Wait - Dan is in front of the camera?! Heck yeah.
@Jasperr9999
@Jasperr9999 4 месяца назад
Dan is such a freaking nerd and I'm here for it
@abe3002
@abe3002 4 месяца назад
The motion design tools are super nice to have and really damn easy to get to grips with if you already know Unreal Engine even more so than a lot of new features they bring to unreal
@superpotatogod
@superpotatogod 4 месяца назад
Luke's solution for the black bars isn't terrible at first thought but really falls apart when you consider OLEDs, way too much of a burn-in risk.
@GeneralNickles
@GeneralNickles 4 месяца назад
I've kinda always wanted to learn some game dev stuff, because it just seems really cool, but I've always had 2 problems with it: 1. I have no ideas. No clue what I would even make. 2. Coding. I can't do coding. I can't learn coding. For the same reason I can't learn an instrument. I simply don't have the patience for it. I've always been a quick learner. To the point that most people are absolutely astonished by house fast I pick up new things and get reasonably decent at them. But anything that quite literally can't be learned that fast is my nemesis. Music, programming, and networking are the big ones that I'd kill to get good at. But I simply can't bring myself to sit down and practice the same thing over and over for hours on end for literal years to get passably proficient at the most basic forms of these skills. It makes me want to beat my head against the pavement. I took a computer science course in high school that was actually a college level course. It had 4 years of material, and it was one of those "work at your own pace" classes. I plowed through the first 2 years in just over 1 semester. Then i made it to the networking stuff. It was like hitting a brick wall. That 1 semester worth of material took me the entire rest of my 2 years in that class.
@hyeve3551
@hyeve3551 4 месяца назад
That sounds like a bad CS course. Coding absolutely isn't a 'sit down and practice over and over' kind of skill - you won't learn anything approaching it like that. It needs very intentional study - sit down, learn a concept, put it into practice, move on to the next. Sure, like anything, you'll get better over time as well, but 90% of the learning happens at the outset. I learned basic programming in a few days when I started. I can now learn most of an entirely new programming language in the same kind of timespan. I truely believe it is possible for just about anyone to do the same
@hyeve3551
@hyeve3551 4 месяца назад
Also, I have much less experience with music, but I think - at least the theory side - is much the same. Sure, playing an instrument is a mechanical skill that takes practice. But learning how music works in general? That's an intellectual task that practice doesn't do much for.
@GeneralNickles
@GeneralNickles 4 месяца назад
@@hyeve3551 coding 100% IS a skill that requires countless hours of practicing the same thing over and over. Because the concepts may not be that difficult to understand, but the execution of those concepts is a lot harder than simply understanding them. If you don't practice everything a million times, then you're going to get it wrong more often than not. And with coding in particular, a single mistake can render the entire project a complete waste of time. And then you have to waste even more time hunting through the code to find the mistake. The only way to actually make worth while progress is to simply practice *not* making mistakes endlessly for however long it takes. And as for music, sure, just about anyone can learn and understand music theory, but if you're not capable of playing an instrument, then what was the point of learning music theory? The theoretical is useless without the practical. And it takes THOUSANDS of hours of practice to reach even the most basic level of proficiency in an instrument. Just getting to the point of not making your roommate's ears bleed takes dozens of even hundreds of hours of practice on its own (not to mention that you have to reach that point before you can even be sure you actually _enjoy_ playing said instrument.), and even then you're still basically useless for another thousand hours of practice.
@DipolarApathy
@DipolarApathy 4 месяца назад
@@GeneralNicklessounds like you may have ADHD, it helps to work with a therapist to explore, what is essentially, coping mechanisms to help you tolerate it more. I’ve worked in the medical field for almost a decade now and almost all my certs / licenses have been founded on OJT. When you learn what works best for you, you can communicate that with others and they will help you succeed. This is especially true in a work-place environment. That’s been my experience anyway
@hyeve3551
@hyeve3551 4 месяца назад
​@@GeneralNicklesThat aspect of coding never changes. Professional programmers make just as many mistakes as new programmers. Getting "good" at programming does not equate to avoiding making mistakes - and if you treat it like it does, absolutely you will never get anywhere with coding, no matter how much time you spend on it. But how many mistakes you make isn't in any way an indicator of how good you are at programming. There's a reason why we have complex, powerful software specifically dedicated for writing code in that can detect and often automatically fix many kinds of mistakes. And as far as music goes, there is many, many, many different ways to make music without being able to play a physical instrument.
@everlastingmedia
@everlastingmedia 4 месяца назад
SDFs natively supported in game engines needs to happen sooner rather than later, because of the implications of things like organic growth, fluid geometries, and morphing effects, which would make a lot of effects more believable in game engines and film development. The amount of color grading and compositing required to make convincing visuals and cinematics is just kindof gross.
@hyeve3551
@hyeve3551 4 месяца назад
For geometry, you mean? The problem is that they require a completely different rendering process that GPUs simply aren't optimized for - and which is just much more expensive from the start anyway. Film productions already use tons of their own custom engines and techniques, and I'm sure SDFs are used there in places where it makes sense to use them. SDFs aren't gonna change anything about your lighting or compositing, though, that's a totally separate thing. And usually that's much more of an artistic choice than an attempt at matching reality - neither most movies or games are trying to look perfectly realistic, they're very deliberately and intentionally deciding how they want to make things look.
@Sarsour_
@Sarsour_ 4 месяца назад
hahahah the random stuff in the middle with the cams and such xD
@KimboKG14
@KimboKG14 4 месяца назад
29:10 this is how easy game development has become: neither unity nor unreal do this by default. but the bethesda-engine joke shows that people who work on AAA titles aren't masters their craft anymore. there's a reason why og vetereans form their own indie studios and AAA games are so bugged out and featureless.
@tupe444
@tupe444 4 месяца назад
I was able to make an extremely scuffed and basic Pinball game in like 3 weeks, still have a lot to learn, but I think it was neat
@Matthew-bc9mr
@Matthew-bc9mr 4 месяца назад
That hypercube prototype board type game actually sounds pretty awesome...
@israelcruz7180
@israelcruz7180 4 месяца назад
They're never going to put dan on the thumbnail
@robbo_
@robbo_ 4 месяца назад
"hate that" when talking about UX design... after trying floatplane I can tell...
@ixph
@ixph 4 месяца назад
I love the Dan’s game idea. Factorio in a compact 3D space sounds really fun and cool. I love Factorio but I’ve always disliked the inevitable massive sprawl of your factories and found the theme kind of bland. Dan’s robot surgery idea sounds awesome and fixes these Factorio personal issues. Will definitely play it if he ever releases it.
@social_anthrax
@social_anthrax 4 месяца назад
I have so many flecks of dust on my phone screen that I didn’t realise there was a dead pixel 😅
@smile4cs
@smile4cs 4 месяца назад
what a chaotic clip
@CameronOwen101
@CameronOwen101 4 месяца назад
This sounds more like they're pushing into Houdini territory with layered constructive geometry. I wish Unity would look at doing stuff in this space.
@KeepAnOpenMind
@KeepAnOpenMind 4 месяца назад
Nice haircut Linus!
@ymirfrostgiant
@ymirfrostgiant 4 месяца назад
I felt that bit about A* pathfinding...
@AlaaMubarak_
@AlaaMubarak_ 4 месяца назад
You know that heart for someone not in the field of gaming development is it really hard to know that design writing program music modeling Photoshop is not easy at all this people really tired
@e-frame5344
@e-frame5344 4 месяца назад
More Array sorting. MORE ARRAY SORTING!
@unkown34x33
@unkown34x33 4 месяца назад
14:41 what the?! it's raining things! Hallelujah is it raining things! amen! hahahaha
@gerowen
@gerowen 4 месяца назад
Does that camera have a dead pixel or something on the sensor? There's a white dot right over top of Dan's mic. I thought it was something on my screen, but when scrolling up and down and moving the video the dot moves with it, so it's definitely something in the video. It looks too sharp and defined to be a piece of dirt on the lens, though that could be what it was.
@Metal_Maxine
@Metal_Maxine 4 месяца назад
All of the cameras have dead pixels. They only realised this WAN and Luke waving his arms through the dead zones to check as Dan lost his shit was hilarious.
@DennysDriveThru
@DennysDriveThru 4 месяца назад
Dan for president
@rusty3493
@rusty3493 4 месяца назад
Dan is really good as a host!!
@tahatdh
@tahatdh 4 месяца назад
stoooop the dead pixel thing
@alexnoman1498
@alexnoman1498 4 месяца назад
"perforMANT"! don't just guess words, please. Good talk, love hearing about gamedev.
@JollyGiant19
@JollyGiant19 4 месяца назад
Would you like a perfor mint?
@rorysteffan
@rorysteffan 4 месяца назад
What did they throw at them lol
@FookFish
@FookFish 4 месяца назад
yo youve got a hot pixel on your camera
@Firecul
@Firecul 4 месяца назад
I'm the same as Dan, I can do cad without to much thought but blender and 3d modeling like it I just draw a blank when trying to do things with them. I first messed with OnShape then Fusion360 and Solidworks. I can use all 3 without much hassle, just depends on what I'm wanting to do. If I'm on my laptop I'll use OnShape. If I'm on my pc and going to want to do some fancy things like the FEA for example I'll use Solidworks. If I'm just going for quick and easy I'll use Fusion360.
@WebToolkit
@WebToolkit 4 месяца назад
Guys you worried me. You have a dead pixel on the camera, I thought it was my screen.
@the_undead
@the_undead 4 месяца назад
The neat thing with RU-vid and pretty much any video app on a phone is you can rotate the screen and if you just watch the dead pixel, that's a pretty easy way to tell if it's the video or the phone. Or if you're on a computer just drag the window around
@imrosemahmood8512
@imrosemahmood8512 4 месяца назад
Dan show?
@ArmadilloGaming200
@ArmadilloGaming200 4 месяца назад
Came here to say, its easy to make "something" but wether its any good or not is entirely different.
@the_infinity_
@the_infinity_ 4 месяца назад
i seemed to have missed a lot when i missed last wan show
@CubesAndPortals
@CubesAndPortals 4 месяца назад
I agree with the comments here, approachable sure easy NO. You can very quickly find yourself in the same situations we always struggled with by adding the wrong piece of tech to your stack. Don't even get me started on indie XR dev.
@Blue_0724
@Blue_0724 4 месяца назад
Scared me thinking my tv has a dead pixel
@igorgiuseppe1862
@igorgiuseppe1862 4 месяца назад
gamedev is NEVER easy, because when the tools are there to make the development easy, the competition is stronger as well. but yeah, if you want to make an game without caring about the monetary aspect its way easier nowadays.
@Kaboomnz
@Kaboomnz 4 месяца назад
Real content, thank you
@BlkZenith
@BlkZenith 4 месяца назад
I NOTICED IT AGES AGO
@Yan1nc
@Yan1nc 4 месяца назад
LET MEEE DO IT FOR YOUUUUU
@asecret5961
@asecret5961 4 месяца назад
Kendrick vs drakez meet the grahams opinion when /hj
@Maturas
@Maturas 4 месяца назад
GameDev may be easier, but selling your game has never been so difficult as a small developer.
@TheConceptBoy
@TheConceptBoy 4 месяца назад
Pack everything into one app - Engine 60GB download. Godot engine: Hold my beer 40mb, offers largely same features.
@GCAGATGAGTTAGCAAGA
@GCAGATGAGTTAGCAAGA 4 месяца назад
I'd compare Godot with a Unity, rather then an Unreal.
@pixels_per_minute
@pixels_per_minute 4 месяца назад
​@@GCAGATGAGTTAGCAAGAYeah, and even then, it's more like Unity in 2015. I love Godot, but it has a long way to go. I'd definitely suggest it more over any other smaller engine, though.
@JollyGiant19
@JollyGiant19 4 месяца назад
@@pixels_per_minuteAnd much like Dan said Unreal felt like modding a FPS to be something else, Godot feels like modding a 3D platformer to be something else
@hyeve3551
@hyeve3551 4 месяца назад
unreal game file sizes are not inherently much bigger - engine code is just text, it's tiny. unreal is just usually used with far higher quality assets, which are what make up 90% of the size of a game. a simple 2d game in unreal will be tiny, and a massively detailed complex game in godot will be huge.
@hyeve3551
@hyeve3551 4 месяца назад
the EDITOR is bigger, but that's because it's vastly more complex and contains tons of assets you *might* need - which is not included in a built game unless used
@thenormalprodigy3844
@thenormalprodigy3844 4 месяца назад
21:02 21:54 35:11
@ac3theartist225
@ac3theartist225 4 месяца назад
Unreal Engine has an extremely robust audio engine.
@ihartwaffle
@ihartwaffle 4 месяца назад
It was in all of them. Human organ to the right.
@theburntcrumpet8371
@theburntcrumpet8371 4 месяца назад
Personally not a fan of this. They're trying to do what Microsoft did with windows when they included WSL - making it possible for Devs to do whatever they need to accomplish without leaving their eco system. The unreal license agreement is reasonable now, but when unity has unalived itself and unreal becomes the only feasible AAA engine and everything you do inside of unreal is stuck inside unreal, epic are going to take advantage of the Devs.
@za7304
@za7304 4 месяца назад
Doesn’t matter if it’s easy if people don’t wanna play it
@himnotthem7198
@himnotthem7198 4 месяца назад
Imagine Dan with a long Oliver tree hairstyle 😂😂😂 Your welcome
@krank23
@krank23 4 месяца назад
Choice of game engine is like: Want to make something 2D? Oh, Godot all the way. Want to make a 3D game that's not an FPS or maybe isn't super photo realistic? or are you OK with spending a bunch of extra time making it look photoreal-ish? Unity. Hate your computer? Unreal. I mean seriously, Unreal has a lot of great tools but it's also HELLA expensive system resourcs-wise. Also still sometimes pretty unstable, and if you do any coding beyond blueprints any fuckup will mean the editor won't run until you fix your error and manually recompile, because yes. You're doing a mod for an FPS and the code you're editing is part of the main engine code rather than a neat sandbox like in Godot/Unity. Unreal's a great engine for specific use cases, but… Yeah. There are some drawbacks. But at least in UE5 the editor UI doesn't make me want to claw my eyes out quite as much.
@thisguymartin
@thisguymartin 4 месяца назад
Godot is missing a ton of features for 2d compared to unity and everything is rought and debugging is pretty awful. Refactorign is awful in godot as well. Node approach can make things very messy .
@pixels_per_minute
@pixels_per_minute 4 месяца назад
I have a stupidity experience PC, and Unreal ran horrifically for the first few days. I'm still have issues with it. Once my game design class is up, I'm uninstalling that monster. Maybe It'll give me reason to also uninstall the Epic games store. That runs arguably worse.
@hyeve3551
@hyeve3551 4 месяца назад
​@@pixels_per_minuteSounds like you either went overboard on one component at the expense of another, or it wasn't really as high end as you thought. I have a medium-low end rig (2060 super, 5600x) and unreal editor runs totally smooth. The other thing to consider is disk speed - a slow hdd will absolutely destroy performance in apps that need to do tons and tons of small read/writes (like game engines do). Really really need a good SSD for them.
@pixels_per_minute
@pixels_per_minute 4 месяца назад
@@hyeve3551 I have 3 NVMe drives + a 4tb HDD, a Ryzen 9, an RTX 3080, and 64GB of DDR5 RAM with a spare 64GB on the shelf. It was definitely just the engine struggling as everything else on my PC was working completely fine while it was chugging along. Idk what was happening.
@krank23
@krank23 4 месяца назад
​@@thisguymartin Unity was never built for 2d and it absolutely shows - everything 2d is a janky afterthought, especially if what you want to do is pixelart. I mean it can be done, but personally I'd rather try my hand at reimplementing missing featires in Godot than spend more time than I need to fighting against Unity's janky 2d physics and unwillingness to work with a pixel grid. The "pixel perfrect camera" works but is a super hacky workaround. But preferring Godot is absolutely just my preference, specifically for classic 2d pixelart. It's not an objective truth like the system hungriness of Unreal =)
@HonestAuntyElle
@HonestAuntyElle 4 месяца назад
It's a prank right? How's there 2 different dead pixels on 2 cameras suddenly
@savagemaelstrom9645
@savagemaelstrom9645 4 месяца назад
Three, third camera has one on the right side on the white shelf.
@yaazarai
@yaazarai 4 месяца назад
Vectorized text is a solved problem. Its called SDF text rendering.
@hyeve3551
@hyeve3551 4 месяца назад
SDFs are better than just scaling sprite sheets, sure, but they're not even close to direct vector rendering
@Maxawa0851
@Maxawa0851 4 месяца назад
Linus has a beard again lmao
@cloweee__
@cloweee__ 4 месяца назад
linus dyed his hair?
@JoRoBoYo
@JoRoBoYo 4 месяца назад
linus look different
@TheOutsider69
@TheOutsider69 4 месяца назад
W Dan
@LokiCDK
@LokiCDK 4 месяца назад
Have you watched any of the corridor crew releases following unreal updates? It seems every time something gets added like the ability to do a virtual 3D drone camera on planned routes or tracking in things like that
@thunderstein5041
@thunderstein5041 4 месяца назад
i like Dan.
@lilrockstar77
@lilrockstar77 4 месяца назад
Man game dev has fooled me. I’m using an engine that’s “easy” and game dev is still not easy. I’m about 70 percent through making a game and this ish is difficult
@aaronlarson4358
@aaronlarson4358 4 месяца назад
👁w👁
@PS1212
@PS1212 4 месяца назад
You got a dislike for that title.
@Shockblade95
@Shockblade95 4 месяца назад
UwU
@defectivenull
@defectivenull 4 месяца назад
OH MY FUCKING GOD DUDE ... I'm just gonna say: you're not making good video games if you think this.
@TheMajorLeagueGinger
@TheMajorLeagueGinger 4 месяца назад
Uwu
@el_es
@el_es 4 месяца назад
ToT
@kurtnelle
@kurtnelle 4 месяца назад
WHO THE F THIS!!!?
@SyntheticFuture
@SyntheticFuture 4 месяца назад
I think it's time for white backdrops 🥲
@psychoaspie3312
@psychoaspie3312 4 месяца назад
it was all 3 cameras... the 2nd had a dead pixel on the right middle. XD
@sieko9813
@sieko9813 4 месяца назад
What's the chances of all 3 having 1 dead pixel in difference places
@WebToolkit
@WebToolkit 4 месяца назад
What do you bet they've broken their cameras by putting it in the X-ray machine?
@XenoCrimson-uv8uz
@XenoCrimson-uv8uz 4 месяца назад
@@sieko9813 depends on manufacturing standards
@Firecul
@Firecul 4 месяца назад
I don't think they'd have used all 3 of these cameras in the xray machine. I think it's more likely there is some overlay messing with things. It looks much bigger than a single pixel on each camera to me.
@login0false
@login0false 4 месяца назад
@@Firecul Yoy can even see it slide between spots when they switch cameras. It's definitely in software.
@Versus2121
@Versus2121 4 месяца назад
Dan is a way more interesting host than linus. He doesn't need to replace linus but he has to be a host from time to time
@pixels_per_minute
@pixels_per_minute 4 месяца назад
Game development is a lot easier than it used to be, but it's still not easy. There's a lot that goes into it that people don't talk about. Also, the SVG stuff is really cool. Godot has had SVG support for a while, and I was surprised when Unreal didn't. It makes UI scaling so much easier to deal with.
@lootjunior
@lootjunior 4 месяца назад
Since Dan does GamDev stuff why not make a Pc build video for the ultimate Dev machine. Not only good at Unity, Unreal and Godot but also at Blender, audio and other non engine software. I would be super intzerested in which parts you chose and why, since it's not that clear which parts you want to pick for all of that.
@hyeve3551
@hyeve3551 4 месяца назад
it wouldn't be that interesting. It's just the most powerful parts you can afford, with maybe a bit more CPU focus than the typical gaming rig. Coding & technical dev side only cares about cpu performance, anything artistic (modelling, texturing, and obviously the actual in-engine 3d rendering) is generally gpu-bound.
@lootjunior
@lootjunior 4 месяца назад
@@hyeve3551 Not really, right now the CPU question would be Intel for better productivity right now or get an 7800x3d thta is am 5 and upgradeable down the line which the Intel cpu would not be. Then we have the GPU question, do I go for better rasterisation + 4k and go for the RX 7900 xtx or do I go for better raytracing and go for the much more expensive Nvidia card? As most gamedevs are also gamers, the next question comes up, do I scarifice anything a gamedev would need for game performance and so on. It is very int eresting you clearly just didn't think about it enough
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