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Gameplay Ability System in Multiplayer Games || Damian Nowakowski || Dark Point Games S.A. 

Game Industry Conference
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The gameplay Ability System (GAS) in UE4 is a powerful tool, yet it is still poorly documented. Many struggles to learn it and understand what is its purpose. One of the biggest strengths of GAS is that it solves many problems gameplay programmers and designers might encounter when working on a multiplayer game. In this talk, I will show how gameplay can be implemented with GAS and how to configure it so it will work flawlessly over the network.
Talk recorded at Game Industry Conference 2021
#GameIndustryConference #unrealengine4 #programmingtools
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29 июн 2024

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Комментарии : 18   
@zompi2
@zompi2 Год назад
Errata. Author of the talk here. After few months we've discovered that using Optional Objects to pass custom payload doesn't work on packaged builds. We use Target Data for custom payload and it works properly in every situation :)
@kungaentertainment
@kungaentertainment Год назад
Thank ye for the lovely presentation, kind sir. :) First good one on Multiplayer use of GAS I've managed to find thus far :)
@zompi2
@zompi2 Год назад
@@kungaentertainment Thank you for kind words! I also recommend this talk, which was kinda an inspiration for this one :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_713CSOWkTU.html
@kungaentertainment
@kungaentertainment Год назад
@@zompi2 ​ Mhm watched that one before already, even double-checked the link as You mentioned it within the presentation :) It is a nice overview but Yours was the first I found to more tackle the specifics of the GAS networking :)
@slinky_snek
@slinky_snek Год назад
@zompi2 The talk was very helpful! Also, I think you went above and beyond by adding the errata. Thank you!
@unrealcomments3018
@unrealcomments3018 Год назад
Out of curiosity, why wouldn't you just use the same initialisation method for both AI and Player characters? We know that both will be possessed or replicated, so surely you can initialise them both in the same way, allowing you to have the same level of certainty of controller existence for the AI characters that you do for player characters? I assume I'm just missing something, or haven't gotten far enough in the video yet, but I wanted to jot this question down before I forgot it! 😊
@yashkhd1100
@yashkhd1100 6 месяцев назад
Excellent talk. The amount of information you covered in one hour talk is really worthy every minute. It saves lot of time for people having good experience with UE but no idea abut GAS.
@naezan
@naezan 3 месяца назад
This Conference was the easiest to understand GAS prediction video I've ever seen!!
@coltonwiley359
@coltonwiley359 Год назад
Thanks for making this. Will help alot of us save time and trouble shooting
@Kiran.KillStreak
@Kiran.KillStreak Год назад
Thanks for the talk ,after so many youtubes watching ,came to right place .
@rejidomus3013
@rejidomus3013 Год назад
Thanks for this. The best video I have seen on this topic.
@Athasin
@Athasin 8 месяцев назад
This was a very informative and funny presentation.
@dation0000
@dation0000 Год назад
please I beg of you to make a tutorial for us smooth brains with c++, make sure the tutorials are dead easy to follow no jump skips. all the tutorial on this leaves me with more questions than answers
@nekto_man
@nekto_man 5 месяцев назад
17:47 чел ты
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