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Games as Lit. 101 - Depiction vs. Endorsement 

Games As Literature
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We often seem to think that when a story includes something offensive or controversial, it must be in favor of it. But that's not necessarily the case.
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Arcade Academy, by Pixel Head -
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Jimi Bonogofsky-Gronseth - jimidoodle.blogspot.com
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Twitter: / gamesaslit

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1 окт 2024

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Комментарии : 56   
@ptupper72
@ptupper72 9 лет назад
There's a saying that "You can't make a truly anti-war movie, because war is so compelling on film." Likewise, films that are supposed to be cautionary tales about greed or the pursuit of power, like Scarface or Wall Street, are often viewed as fantasies of wealth and power. Games have a similar problem, in that the nature of the action may overwhelmed the message. E.g. in Bioshock Infinite, Booker is supposed to be a ruined shell of a man after his experience of violence at Wounded Knee, but once he gets to Columbia, he starts killing people by the hundreds without a second thought. Bioshock puts a lot of emphasis on saving the little sisters, but did anyone consider saving any of the hundreds of Splicers Jack mows down?
@GameProf
@GameProf 9 лет назад
+Peter Tupper I don't agree with that saying, but I do think it's an easy pitfall to end up in. Bioshock Infinite is one of the major examples, as you mentioned, but then I consider games like Shadow of the Colossus and Spec Ops: The Line to be successes in this regard; both feature enjoyable gameplay (though Spec Ops may be intentionally exempt on this point) focused on killing enemies, but both ultimately condemn your actions. Video games in general have a weakness right now, in that they're all so focused on combat. So, as you mention with the first Bioshock, we take hundreds of lives but are expected to consider one or two in particular as somehow being more important than them because they have a role in the story. The justifications work well enough (e.g. the splicers are all insane, and you're acting in self-defense), but I look forward to a day when more games treat death and killing with any level of weight.
@jasonblalock4429
@jasonblalock4429 8 лет назад
+Peter Tupper I'd argue that "Johnny Got His Gun" qualifies as a true anti-war movie by any standard, but only because it's focused on a particularly horrific aftermath to war. The same could probably be said for "Trinity" or any of several other movies showing the aftermath of nuclear war for the unfortunates who survived. But your point at the end about Bioshock is dead-on. In fact, it's similar to my big beef with just about any Jedi-focused Star Wars game, but especially the KOTORs: It's perfectly fine to mow down hundreds of Sith apprentices in your way, not to mention any muggles who attack, but if you dare kill a *Master* without giving them a chance to convert to the Light Side, you're an evil monster. Because the Jedi respect life, of course. The self-serving hypocrisy of the Jedi in those games makes me want to be a Sith since at least they're honest about their sociopathy.
@Nr4747
@Nr4747 7 лет назад
That saying is a logical fallacy. There are literally thousands of possible angles you could use to depict war in a movie or video game, from patriotic and/or exploitative to matter-of-fact to going full on "Weltenschmerz" depressing. A great example of an anti-war game is "This War of Mine" where you play as a group of average civilians, desperately struggling from day to day, trying to survive in a war-torn city. The game actually focuses very little on explaining to you why war is bad - or even what this particular war is about - but rather just shows you struggling through gameplay.
@fuzzydunlop7928
@fuzzydunlop7928 6 лет назад
+Jason Blalock - What? Have you even played the second KOTOR? I'm honestly really questioning if you've ever even played it because it basically serves as a deconstruction of the Force along the exact lines you're using to criticize it (and the whole KOTOR franchise). One of the major themes is the subjectivity of "good" and "bad" and it openly criticizes the Jedi order, I mean, your "teacher" in the game is a character that actively wants to destroy the force, both Light and Dark sides. That said, you cannot watch "Come and See" and think that movies are inherently incapable of depicting a true "anti-war" message. That one single-handedly proves the saying flawed. I don't want to seem presumptuous, but I'm getting the feeling your views stem more from a limited viewpoint rather than serious appraisal eked from a wealth of experience in this regard.
@alyssafleischer8449
@alyssafleischer8449 7 лет назад
The problem that I find is a kind of accidental endorsement caused by the framing. The Lion King is a good example, because while the ultimate message of the story is taking responsibility and all of that, the framing of hakuna matata in such a positive light confuses the message of the story, especially for the young children which make up the film's target audience. Fight Club is another one that comes to mind- Tyler's philosophy and way of life is explicitly denounced, but only after spending much of the film's runtime glorifying it. I am of course not saying that art should never depict bad behavior (or bad ideologies, as it were), but that if a piece of media is attempting to tell a message and the vast majority of audience members walk away with the exact opposite message, it is experiencing a serious flaw in presentation. In terms of more concrete 'things' that are the subjects of controversy (e.g. violence and sexual assault) I would argue that engaging with a topic in a piece of visual media without directly depicting it is usually the best course of action if the goal is condemnation. Fury Road I think is the best recent example, dealing with and heavily signaling sexual abuse without the pitfall of having eroticized sexual violence literally depicted on screen. (Anyway, I did want to say that I enjoy your videos a lot, I've been going on kind of a marathon of your series ^^ I really appreciate the kind of fun, accessible presentation that you take without the tendency towards snark and rudeness that you get from most media analysis youtube personalities.)
@MildMisanthropeMaybeMassive
@MildMisanthropeMaybeMassive 7 лет назад
I think the subject of this video explains a lot of the reaction and issues surrounding Anita Sarkeesian. Some gamers appear to believe that because Anita points out problematic depictions, then she also considers them endorsements. And thus she is completely denouncing the video game and video games in general. To be fair to them, she often demonstrates actions and events out of context. In other segments she seems to sees controversial optional decisions we can make (or not make) as the developers encouraging us to take those course of actions or endorsing them completely. Other times, she ventures into hyperbole. But just as we can't lump all of her critics as hateful mysognists, we can't dismiss any point she makes as meritless.
@fuzzydunlop7928
@fuzzydunlop7928 6 лет назад
Exactly. I don't think Sarkeesian is 'guiltless' in terms of RU-vid sensationalism, but I find a lot of her more vocal detractors were just as guilty - if not more so - of instituting the same sensational measures. Of course, demographically speaking more gamers are inclined to gleefully consume one side of the debate over the other and I think that explains some of the volume of the outrage.
@NobodyInParticular45
@NobodyInParticular45 5 лет назад
Scameesian steals gameplay from others, doesn't play the games she critiques (or even read their plot synopsis), and doesn't care about taking things out of context to prove her point. She was in it for the money she could get from playing woke, and money the idiots gave her. Then they stopped giving her money, she flailed about for a bit, not-so-subtly threatened the creator of Cyberpunk 2077 with a "hire me or I'll have hit pieces written on you" before finally accepting the 'go broke' part of getting woke.
@OathToAwesome
@OathToAwesome 7 лет назад
Talking about media other than video games, this problem occurs a lot in rap and hip-hop. A lot of the genre is maligned and dismissed for containing lyrics about violence, drugs, and sex, but the best artists of the genre don't endorse that lifestyle at all. Nas and Kendrick Lamar are two big examples of this, with their best albums discussing lives full of drug-dealing and violence but showing how those lifestyles were either necessary for their survival (as in Nas's case) or actively detrimental to their well-being (in Kendrick's music). If you want a pretty straightforward example, look at Kanye West's "All of the Lights." The song describes a (fictional) situation where the narrator hits his girlfriend, gets arrested, and then loses custody of his daughter. However, despite West doing a really good job of portraying the events and the narrator's intentions, this is clearly shown to be an awful series of choices and the narrator tries to redeem himself by trying to get back into his daughter's life because "she needs a daddy." It shows a complete 180 from the selfish, abusive character at the beginning and uses its "taboo" themes towards a really constructive end.
@HighwayMule
@HighwayMule 9 лет назад
Good vid, but I'm not sure it gets to the heart of the issue. What about the cases when some negative behaviour is depicted but not manifestly condemned? Most literature and media today is not fairly tales and does not deal in outright condemnation but rather does it more implicitly or in some cases leaves it without comment for the audience to digest on their own. Say, a historical novel set in times where there was widespread oppression on the basis of race (not that I'm saying there is no oppression based on race in moder times, mind you). What if said novel did not deal with such themes directly, but used them as backdrop. Can it be said that constitutes endorsement? A lot of activists, or, say, cultural critics, claim that unless a work depicts characters struggling directly against unfair systems then it simply perpetuates negative stereotypes or is nothing but 'exploitation'. So where more specifically lies the line between depiction and endorsement? Can it be said, that, for instance, Call of Duty World at War is apologetic about Stalinism (in the game the hero fights alongside Soviet forces against Germans, is enticed to commit war crimes and finally hoists the hammer-and-sickle over ruins of Berlin)?
@benwasserman8223
@benwasserman8223 9 лет назад
Yup I know exactly where you're going with this for The Last of Us
@GameProf
@GameProf 9 лет назад
+Ben Wasserman Yup. It's quite an example.
@rensdejonge3
@rensdejonge3 9 лет назад
I've missed these. Very fundamental, very interesting and very informative. Even when these are about things I already knew, these vids align the things in my head. Keep it up man!
@GameProf
@GameProf 9 лет назад
+Rens de Jonge I do like to return to the basics every now and again, especially since I want this show to be accessible to non-gamers and those who don't know much about storytelling to begin with. Glad you enjoyed it!
@Kimpes
@Kimpes 7 лет назад
I'm still waiting for that Spec Ops episode
@arbitar9792
@arbitar9792 8 лет назад
Have you ever read the Broken Empire series? It has one of the best anti-heroes I've ever read, and he clearly preforms evil and he himself endorses it, but does it in a way that we see him as evil and in doing so the author denounces his actions while the character endorses it.
@Centurian128
@Centurian128 4 года назад
The distinction between depiction and endorsement reminds me of a quote from a Doctor Who documentary "More than 30 Years in the TARDIS" concerning the depiction of violence in the series. I'll paraphrase here as I can neither find nor fully remember the quote or who said it but it goes something like: It's okay to show violence on television as long as you show that it hurts.
@000Gua000
@000Gua000 9 лет назад
I'm also wondering what do think about stories where it's pretty hard to understand what those stories is actually trying to say. (Like most of David Lynch movies) Those movies/stories go against so many basic story structure rules, yet there are still able to find audience that really enjoys them.
@GameProf
@GameProf 9 лет назад
+Gua Indeed. In art, there are generally a lot of rules about how things work, but those rules are also made to be broken in the hands of experienced, skilled creators. There's only so much to talk about, since generally how this works is kind of a case-by-case basis, but generally speaking I enjoy a story that makes me work to decipher its meaning; I prefer one that makes the basic meaning clear and hides more depth in the details, but I very much enjoy the process of digging through a story to figure out what it's saying.
@jasondeutschbein8102
@jasondeutschbein8102 7 лет назад
Dungeon Keeper is a great example because the tagline is "it's good to be bad" but the tongue-in-cheek attitude ton, while humorous basically suggests that the entire theme is farcical.
@nathanblue5548
@nathanblue5548 6 лет назад
It would be nice to see a full episode of Games as Lit, Spec Ops the Line.
@MrEffectfilms
@MrEffectfilms 7 лет назад
Completely agree, this is the equivalent of saying that Star Wars endorses mass murder and genocide because of Revenge of the Sith even though it's obvious that Anakins choices in that are meant to serve as cautionary and tragic, not heroic and good. One of my favorite movies of all time is The Prince of Egypt and that movie has slavery and murder depicted in it but that doesn't mean the film is endorsing those things, the whole point is that God wants to bring an end to the Hebrews slavery through Moses but in order for that to happen they had to be slaves in the first place.
@LuccianoBartolini
@LuccianoBartolini 7 лет назад
Well, I know this video focused in videogames, but I'll use a book that I've read recently this year as an example of depiction. The book "La Caida del Liberalismo Amarillo: Vida y obra de Antonio Paredes"/"The Fall of Yellow Liberalism: Life and times of Antonio Paredes" is a piece of literature written by Ramón J. Velásquez (A Historian that only wrote this book on his late years and managed to become a President for a few months in 1993 in Venezuela) which depicts how the Liberal Party came to power and dominated Venezuela for 29 years before being defeated by Cipriano Castro. What's interesting is that, while talking about history, the book shows how the Liberal Party (that used Yellow as their main color) came to power thanks to the dictator Antonio Guzmán Blanco in 1870 and put Liberals in the whole political system (Districts, Governorships, Parliament and Presidency. Hence, Yellow Liberalism) and while the dictator was in power, the Liberals were at their strongest moment in their history but, once Guzmán Blanco left, then the Liberal Party started to get weaker and weaker over time until the presidency of Ignacio Andrade (who was too indecisive to actually make something on the country) who couldn't stop Cipriano Castro and his guerrilla group who would install the andinos in the government for 46 years in Venezuela. What captivated me was how the book shows you moment by moment how the Liberal party start to destroy itself through corruption and greed and when they tried to get rid of him, they couldn't work together and cemented Castro in the presidency (and his dictatorship). I won't spoil you the best parts but I will add one of my favorite parts: After getting exiled from Venezuela, Ignacio Andrade made a letter explaining why and how the Liberal Party was defeated. In short words, he says that the party got corrupted and, in the end, all those persons that used to be a rolemodel for what liberalism represented were gone, leaving in charge of the party only those who didn't cared for honor, civility and thought of war and blood as good. I always liked that part because it depicts how can society (and political parties, what's supposed to represent the ideology of a country) dies over time and how easily can corruption kill anything. Again, that's just my favorite part, I haven't even mentioned the best parts of the book in case you're interested but its a book I heavily recommend. And if you want something shorter story, I recommend you "La Tienda de Muñecos"/"The Toy Store "(?) by Julio Garmendia in 1927, a story that, while innocent at first sight, it was used as a way to protest against the Dictatorship of Juan Vicente Gómez (1908 - 1935) in case you're curious. I hope you enjoy this read, thank you for reading and have a nice day.
@jrfskreemer1
@jrfskreemer1 9 лет назад
I thought you were going to mention the torture scene from GTA V. GTA as a whole never seems to take things too seriously, so the torture scene, at least for me, felt out of place. They seemed to want to make a statement about that, but then the mission just ends in a joke and it never gets brought up again. As for Modern Warfare 2, well, I hated that game. It felt like No Russian only exists for the sake of getting attention from the media and make MW2 sell bucketloads, even if the game isn't really endorsing that. Besides, I felt like it made no sense in the story either. Spec Ops: The Line, however, is a whole other matter. Really looking forward to an analysis of that game, one of the gems of the generation.
@GameProf
@GameProf 9 лет назад
+José Renato Fernandes I'm actually a fan of No Russian, but that whole discussion is a complicated one. And honestly Modern Warfare 2 doesn't have enough material for an actual literary analysis, so I might never really go into it. We'll see. GTA... ugh. Yeah. Basically. I've actually yet to play V--that whole series is one I end up needing to play for cultural reasons, but not really wanting to--but I know what you're talking about, and far as I can without having played it myself, I agree.
@jrfskreemer1
@jrfskreemer1 9 лет назад
+Games As Literature There could be a short episode about No Russian. I'm not so much against the level itself, but I just felt like the whole MW2 story didn't really work, especially the whole "Russia invades America" thing, which is why No Russian exists within the context of the story. MW1 had a more coherent story, one that was also a little more believable. I was just disappointed that MW2 felt like a James Bond movie. The game's attempt at replicating the impact of the player character's death in MW1 by making it happen three times just wound up removing all impact. I don't know, maybe I'm just bitter. =P
@GameProf
@GameProf 9 лет назад
+José Renato Fernandes No, you're right on that. Modern Warfare is a genuinely great game; Modern Warfare 2 is just a lackluster sequel with some good moments (and the less said about 3 the better). I just know that when I played No Russian, I felt trapped, disempowered, disgusted by what I was a part of but sobered by the knowledge that I couldn't do anything about it. Which was precisely the point, so I feel that it was accomplished quite well, and having looked into its creation I'm fairly convinced it wasn't just a ploy for attention. But of course there are different opinions on it, which is fine, you're spot on about Modern Warfare 2.
@jrfskreemer1
@jrfskreemer1 9 лет назад
Oh, and yeah, forgot to comment on that: BE PREPAAAAAARED! I agree, it's absolutely amazing.
@GameProf
@GameProf 9 лет назад
+José Renato Fernandes It would be my favorite Disney villain song if Hellfire didn't exist. Because holy crap, Hellfire.
@AriaMohtadiHaghighi
@AriaMohtadiHaghighi 9 лет назад
Great topic. I guess the same rule applies to the way a slight tonal change completely alters the experience you're supposed to get from one game, to another. Take Elder Scrolls: Oblivion vs. Dark Souls (the original) for example: In both you games you start out in some kind of dungeon/confinement etc. : In Oblivion you're immediately given a clear quest, one that apparently the fate of the empire depends upon. So right from the beginning you've got the greater good in sight (protecting the emperor), and hence all the guards you kill or see being killed have no major (or traumatic for that matter) effect on you as the player. Because, you're supposed to focus on the task at hand, and arguably feel the hero's burden in the end, as opposed to "guilt". But then in Dark Souls, the quest itself isn't that much clear to the player at first, and the state the patients/prisoners (?) are in in that starting level is to put it mildly, 'haunting'. This dying guy's just sitting in some pool and you can outright murder him for collecting soul credit...or you can just ignore him. How does that make the player feel? I bet the game isn't after heroic endorsement in the beginning, or at least if it is, then something's wrong; as the tone is something more similar to Silent Hill, than Lord of the Rings. Thanks for another insightful video. Can't wait for the next game analysis.
@GameProf
@GameProf 9 лет назад
+Aria Mohtadi I'm actually streaming The Last of Us in preparation for that analysis, so if you want you can join in that way. :D I'll be continuing it tonight around 8, and the first part is already up on RU-vid.
@AriaMohtadiHaghighi
@AriaMohtadiHaghighi 9 лет назад
Awesome! Thanks for the heads up. I´ll check it out right away. :)
@scrustle
@scrustle 9 лет назад
Great episode. I wish more people would think about this kind of stuff before making knee-jerk reactions about stuff. Although I have to say this does make me think about something I've been mulling over lately. I feel like there are a lot of things in games that a lot of people would say are not "okay" that I really don't see any problem with, even when I totally get the complaints. The objections seem unfair or arbitrary in some cases. I mean, it's not just people reacting to stuff they find unpleasant without thinking about context, but also when people criticise something with the context in mind. Like, does it really matter whether something is trying to send the "right" message? Why do we need to care about a message at all? I don't think any piece of media is necessarily worse just because it doesn't attempt to give some kind of message, or whether it does it the "right" way. We don't need all media to be some kind of commentary on morality for it to have value, and demanding that everything does, or rather looking down on that which doesn't, seems like a really narrow-minded way to think about it. Not that those kind of conversations can't be had, but I just think we shouldn't be getting too wrapped up in how morally conscious media should be. It can be so many other things too, and thinking of that as being somehow lesser just seems like it's missing the bigger picture to me, and can even come across as somewhat selfish too sometimes. Not that I'm making this criticism based on what's said in the video. It just reminded me of those thoughts I've been having of late.
@robinallen7950
@robinallen7950 9 лет назад
+Scrustle This is an interesting point... though I'm not sure it's possible to create art that doesn't "say" something. At the very least the artist is saying what they feel is worth spending time on. I would say that there is art that targets the senses more than the mind. This art seems less about making a point and more about stimulating a feeling or sensation.
@GameProf
@GameProf 9 лет назад
+Robin Allen +Scrustle Robin has an excellent point, and it's what lays the foundation for my disagreement. Because you're right, Scrustle; not all art needs to have some sort of message. But all art does communicate something. Communication isn't always intentional; if you turn someone down when they ask you out, for instance, you may not explicitly say, "I'm not interested in you romantically and/or sexually," but it's communicated by your actions nonetheless. In the same way, a story communicates its values whether or not it's trying to. A story that doesn't have a message is perfectly fine, but if it reflects problematic attitudes toward race, gender, violence, or whatever, that's still a thing. It's not a matter of every artwork needing an explicit message, but of every artwork being aware of the message it sends, intentional or not. That's not narrow-minded or controlling, it's just basic artistic responsibility.
@deadstockparadise5898
@deadstockparadise5898 8 лет назад
What I think is more interesting is the duality of something being portrayed as bad in the script but audiovisually glorified. Gundam for example is about portraying anime robots as war machines (as opposed to an extension of the pilot and a way to make their actions appear as those of larger-than-life gods as was the standard in past series) in a serious, dark story, but the art, animation and music are all about portraying those war machines as cool and a ton of the money it makes from the male half of the fanbase is from selling them expensive toys of those war machines. The song Ai Senshi/Soldiers of Sorrow perfectly summarizes this and makes me feel like the staff were completely self-aware about this contradiction - it's a song with extremely depressing lyrics about the horrors of war but the melody sounds happy and at times outright glorious. A piece of popular media that actually explored this to an extent was the "Informative Murder Porn" episode of South Park even if it focused on a pretty extreme example of it.
@modeseven8100
@modeseven8100 7 лет назад
OBEY WARIO. DESTROY MARIO GREED IS GOOD ARF NORFNOFNOFNOFNOFNOF. Who doesn't want to endorse in greed and avarice? It's the very foundation of our society! You're even rewarded a Castle at the end of Wario Land 1, the true canon ending which you start Wario Land 2 in.
@000Gua000
@000Gua000 9 лет назад
What do you think about games that have multiple endings? Those endings, often can change message of the game story, but it feels a bit counter intuitive, cause often multiple endings are attached to linear stories and often they get triggered by final decision, or by different stats like "how many bullets collected, how many enemies killed etc." when player is not even aware that those actions will affect ending. Although, this topic probably deserves separate video.
@GameProf
@GameProf 9 лет назад
+Gua Different games do it differently. We have examples like The Walking Dead, where your choices lead to the same basic ending but the characters and meanings are changed drastically by your decisions. We have games like Chrono Trigger, where the basic themes are always the same but the endings are just there to provide fun things to discover. We have games like Max Payne 3, where it just slaps a stupid choice on the end and pretends it means something. And more. It definitely needs its own video. :P In short, some stories are made more to let you make your mark on the world, and judge your actions and the consequences yourself. They put a bit more faith in the reader/player/viewer, which is fine, it's just also a bit harder to pull off well, and you can still pinpoint general themes the story is attempting to address. But just because a game has different endings doesn't necessarily mean it has different meanings. I talk about this more in my Bastion analysis, though other examples would include Far Cry 3, Metro 2033, and InFamous 2, and I'll give a bit more detail as to how a bad ending can mean good things in my reply to your comment about evil winning. :P
@jrfskreemer1
@jrfskreemer1 9 лет назад
+Games As Literature Speaking of multiple endings, will you tackle the whole Mass Effect ending debacle someday? That would open a jar of bees =P
@GameProf
@GameProf 9 лет назад
+José Renato Fernandes If anything I'm more concerned that those bees have already flown away, and talking about them would just be digging up old, irrelevant dirt. I might do an episode on it when ME4 is coming out or something, though, because honestly I think most people seem to misunderstand why it's so bad. Because it is; it's terrible. It's honestly among the absolute worst endings I've ever seen. But the fact that it gave us three binary choices isn't the problem. The nearly-identical endings is a problem, but not the worst one. There's a deeper thematic issue, and no one seems to notice it, instead railing about three colors and deus ex machinas. So I'd love to talk about it at some point, but I'll need good reason to.
@000Gua000
@000Gua000 9 лет назад
I have two questions about Horror movies where evil wins at the end. 1. What do think those movies usually teach us? 2. Do you think those movies endorse evil?
@GameProf
@GameProf 9 лет назад
+Gua It depends on the movie, but generally I think they're framed as tragedies. I don't want to spoil too much, but look at a movie like Paranormal Activity and you can see how the characters are basically engaged in a downward spiral of behavior; Katie's letting her fear control her, Micah isn't taking it seriously, and you can see their problems play off each other. Most Shakespearean tragedies work the same way; or heck, check out my Shadow of the Colossus analysis. That said, some horror movies do screw this up, but I don't think they often "endorse evil." I'm thinking of movies like The Woman in Black, or the original Nightmare on Elm Street, where they throw in a cheap, "BUT IT DIDN'T WORK FOR SOME INCOMPREHENSIBLE REASON" at the end. But usually those twists are so weak they don't so much endorse evil as simply thwart good, leaving the whole thing thematically lukewarm.
@nerddancer125
@nerddancer125 9 лет назад
+Games As Literature You really need to see the second one, dude, PA 2 is so much better than the original.
@GameProf
@GameProf 9 лет назад
+Krucification I have, and I was quite impressed. I like both of them a lot, but the first one was a more clear example of what I was talking about here.
@MrWhoisthiset
@MrWhoisthiset 9 лет назад
+Games As Literature Greek tragedy was specifically designed to put characters into impossible moral quandries from which there was no escape, thus necessitating the intervention of the gods. Oedipus can't win no matter what he does. The Greeks were obsessed with whether or not a man could escape fate. I think most of our stories are obsessed with the same thing, except we've shunned the Deus Ex Machina (for the most part) in favor of the power of the human will. Still, something like Requiem for a Dream exists as such a powerful cautionary tale that I can't help but recommend the emotional ordeal that results from its viewing. Perhaps some stories are experienced while others are merely consumed (that might be a distinction without a difference but maybe you get where I'm going). Tragedies are meant to be experienced so that we, like the Greeks, may wrestle with the tragedians favorite question, "what shall I do?" This question might be more thoroughly explored in video games than any other artistic medium save the theater itself.
@GameProf
@GameProf 9 лет назад
+Eric Thompson Yeah, we're certainly in an era where we want our stories to be in the hands of their protagonists; if they're not responsible for the outcome in the end, one way or another, we usually cry foul. Often to a fault, I think, though I of course see why we'd want the protagonist's actions to matter. And I'd agree that the question, "What shall I do?" is more thoroughly, or at least more strongly, communicated through video games, specifically (or perhaps just especially) those that actually make you wrestle with that choice (The Walking Dead, Mass Effect, Heavy Rain, etc.). Even if many of them aren't really framed as "tragedies" with their structure or thematic conclusions.
@Fuzzball70
@Fuzzball70 9 лет назад
Gonna offer some constructive criticism here: I don't think this was a very strong episode. Yes, it's important to say stories can depict evil things without condoning them, but surely that's common sense? Otherwise, we'd struggle with any story that has a villain. The interesting thing to talk about here is the issue of video games being interactive in their depiction of terrible things. Yes, a game can talk about how killing people is a bad thing to do, but then still encourage the player to do plenty of killing as part of the gameplay. Is it actually a condemnation of violence in that case? THAT is the interesting topic to discuss here, looking at games that deal with this contradiction well and those that don't, but as you said, that's a massive topic for another time. So why have this episode now then? I can see how it could be important for laying the groundwork before your Last Of Us analysis, but still...Sorry to be so critical! I love this channel and am just offering my thoughts which I hope will help you grow it to something even better than it already is!
@MatthewCampbell765
@MatthewCampbell765 9 лет назад
+Fuzzball70 Sadly, I would say that it is not common sense.
@bonogofsky
@bonogofsky 9 лет назад
+Fuzzball70 It absolutely SHOULD be common sense, and in most mediums it is. However, if you've ever watched a news outlet (Fox being the most common to do this, but others absolutely do as well) try to talk about video games, it's easy to see that some people just don't get it. For some reason there is a weird disconnect with video games and the public where they can't quite accept that you can show things and do things in a game without condoning it. It is weeeeeeeeird. Heck, some people apply that logic to other mediums as well. I know someone who wouldn't let their kids watch a kid's movie because the antagonists were saying mean things. Not evil things. Just kinda mean things. So yeah. You're right that it is absolutely SHOULD be common sense... and sadly at times it isn't.
@GameProf
@GameProf 9 лет назад
+Fuzzball70 I always appreciate constructive criticism, so don't worry about that. :) That said, while I agree with you entirely that this should be common sense, it's not as common as you might think. My wife already replied saying most of what I would, so I'll just back her up on that; looking at most artistic controversy, it's rarely about what a story says, but usually about what's in it. Otherwise controversies over No Russian, sex in Mass Effect, and Six Days in Fallujah probably wouldn't have happened in the first place. So you're right; I shouldn't have needed to make this episode, but I've seen this happen so much that I deemed it necessary. If it seems like common sense to you, then awesome; you're better at this whole "art" thing than a lot of people. Sorry to have made an episode that wasn't particularly relevant to you.
@Fuzzball70
@Fuzzball70 9 лет назад
Games As Literature Maybe I was coming across as a bit too dismissive about this. I guess I was taking for granted my perspective on things. I wonder if nationality/cultural factors also play a part in people's reactions to these issues... Now that's a massive other topic to discuss! I realise it is a good point (which I missed) to make that it seems with video games people often tend to react just to what is depicted, not about what that depiction means. It's a shame that so often people aren't looking carefully enough at what games are trying to say. I guess it's because it's a young medium. I wonder if people reacted in a similar way to the first violent images shown on film... Don't apologise for making an episode one viewer didn't initially see as relevant!
@GameProf
@GameProf 9 лет назад
+Fuzzball70 No worries, you came off fine, and you're not the only one to express that opinion. It seems this episode may have been aimed at my target audience, but in doing so ended up shooting a bit below my actual one. :P
@hemangchauhan2864
@hemangchauhan2864 9 лет назад
Seeing the description of the title, I thought this video was about the "marketing" endorsement, and the first thought that came to my mind was that of MGS2 endorsement (Where they showed only Snake) and then the final product(where 85% of game is Raiden) Anyways, a solid video, though you should've atleast talked about a few examples.
@GameProf
@GameProf 9 лет назад
+Hemang Chauhan Did I not? I named like seven in one go, talked about The Lion King and The Three Little Pigs in detail... I didn't name many games, but I often do that on purpose so non-gamers can still understand the point, and honestly I figure the people who most need to learn this distinction are people who got all offended at Mass Effect's PG-13 sex scenes or railed against Six Days in Fallujah, not seasoned gamers.
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