Important thing to mention, there is an earthquake following your deathball during phase 2 (you can see it at 8:58 and 9:27). Be aware that thing can trick your deathball into perpetually killing the towers and slow down, so much healing is adviced!
Yeah, we had multiple Tirions stacked up with the deathball alongside tactical Holy Novas when necessary. On most pulls the first quake can be baited on a DIM (or the Pyro sent back left to stop the 2nd tower from coming up) so the quake actually doesn't become relevant until you're pushing out of the bottleneck on the second tower. This is also why we had the Raider in the comp, as our worst bottlenecks created rows of 3-4 earth eles.
@@turtlehuntwow1352 we had tirion and sneed comp for this fight, I just wondered why towers went down all the time even though there was no enemy nearby and we were way past 2 phase switch and it turned out to be that quake f'ing up the pace. I just typed that info cause I beilieve it is a major one and Old Guardian doesn't mention that mechanic in the beginning section of the vid 😄
Really nice work achieving it with such low levels and with minis without any "special" _(not so often chosen)_ first talents. So it's an awesome "beginner" guide 👍! P.S.: Grats for 35k subcribers 🙂
I found darkspear troll was better than pyro, had better dps/range and it can out-range the lazy dragons, it doesn't have splash, but the death ball doesn't need it as it kills everything to fast anyway, and the defense is only single target
I tried this fight yesterday with a guildie and we had both never seen this fight before and got completely overwhelmed by each doing our own thing like we were in the 3 previous fights. This actually requires some degree of teamwork and coordination. Thanks for the guide this one was a real head scratcher
I think the Geddon and Golemagg guides from last time are quite close to optimal. I do not see anything beating Chimaera as the main damage dealer, maybe some small details can be improved upon.
Garr totally does kill your push. My massive healball gets completely wiped upon starting phase 3, and even if me and my parter have 10 gold saved and drop everything right at the closest tower, they all die from some AoE attack before they can reach him.
I don't think I'll do a Jaina clear this week, but it is basically the exact same strategy as the Rag guide I have with Drakkisath, nothing new there. I'll see if I can come up with anything interesting.
I would like to show your content to all those toxic players who say that this is a pay to win game, in the end everything with a good strategy is possible to achieve. I have compared this game with other games on mobile devices, and I can say that its system is fine, much better than other games that are greedy in making money, at first there were flaws, but they have been correcting them lately, the error they did cause lately was nerfing the dark moon event, but they are already aware of that error, and they will correct it next time.
The game is cheap as hell to be competitive in. If you started at global launch and got 20 dollar booster then you are set - cleared all pve and high rank pvp. Crazy to call a 20 dollar mobile game p2w
Pay2Win simply means if a player has unlimited funds and uses them on a game do they gain an advantage over players that do not. I would argue, clearly that Warcraft Rumble allows players to have a huge advantage over non paying ones. I do agree non paying ones can play this, just based on the player whether they would enjoy that style or not.