That's what happens when you actually buff them to deal 36x damage against non-players and also take only 0.25% damage from non-players. They're buffed as hell
@@slenderjuggy566 The buff is kind of fair considering how a good portion of anime NPCs have their health buffed to absurd amounts with an extra 100hp health regen per second, making them absolutely impossible to kill with anything that isn’t a one-hit kill. At least the ultrakill NPCs are possible to kill by normal weapons.
King Minos: child, I do not wish to hurt you Satsuki: what are you afraid? Tch pathetic pig! If you won’t fight then surrender monster! King Minos: I’m afraid I can not do that for I have a score to settle with Gabriel, but if thine self stays in my way then I may have no choice… JUDGMENT!
So it may be weird but if there is a way, Satsuki should make a bit more damage or have a just a bit more HP. She can launch them to space but they take -1 HP ? It just feels a bit weird. However, it doesn’t change the fact that Minos show them what is a real anime fight is. Also, I love Kill la Kill If. Nobody plays it but I’m addicted to the survival arena mode, where the game becomes a anime beat’em up. Edit: It’s unfair. Having a main character status make you so OP. Ryuko should be an actual guest as P-3 Boss. Matoi Prime.
@@slenderjuggy566 also the reason why im choosing DrgBase is that the VJ Base one does not attack, and even if you did (typing "boderman_target_npcs 1" the other NPC will not react to him or try to fight back, even if you put them right in front of him, so you basically have to use the DrgBase one.
bro even though the anime can heal off of ultrakills blood for some reason maurice and minos still destroyed ALOT,the healing factor was the only reason anime sometimes won
No, the reason Minos and Maurice were mostly winning was they were able to dish out constant damage without being hurt/taking damage. Minos's attacks guard break and force them in a downed state, meanwhile Maurice simply was just off the ground most of the time. Let's be real, if knocking opponents down was a toggleable setting I would turn it off to make things even less fair