This video contains two matches I had with the recently released Acguy Firepower Type A (TB). It is a 300 cost general with LV1 Stealth, high HP, great mobility, a short stature, multiple high damage instant staggers, decent melee and a long range machine gun with a massive 1200 DPS. Its weaknesses would be that the instant staggers are both quite awkward to use and that the machine gun has awful stagger power. This suit looks extremely OP on paper, but it is one of those suits where you won't be seeing that power unless you can find the ideal situation to use it. I was playing kinda mediocre in these matches by my own standards, but I think I still was able to show off all of the tools that the suit has alongside the typical combos you might be using. I hope that you enjoy watching!
Its primary weapon is a machine gun with 120 power, 80 ammo, 600 RPM, 18 seconds reload, 1 second swap time, 300m range, 1200 DPS and 1% stagger value. This has long range, lots of ammo and amazingly high DPS. It is just slightly less than the DPS of GM Cold Districts, but with much better range. It cannot stagger at all on its own, so it is best to use it after a stun for damage output. It benefits from the WCU Optimizer skill.
Its primary melee weapon is a WCU bayonet with 1700 power, 2.5 seconds cooldown, 1 second swap time and standard modifiers. This has fairly good reach, decent damage and two swings. The swap time seems long at first, but it can be cut in half by the WCU Optimizer skill.
Its first sub weapon is a head rocket launcher with 700x2x2 power, 8 ammo, 4 seconds cooldown, 10 seconds reload, 0.5 seconds swap time, 250m range and 20%x2x2 stagger value. This has absurd power on paper, each shot instant staggers with great damage and little downtime. It can also be fired while boosting. It fires at an awkward angle unless you are boosting forwards or to the side, and it also has a large ASL reticle which can at times make it miss.
Its second sub weapon is a WCU TOW missile with 1600 power, 5 ammo, 6 seconds cooldown, 1.5 seconds swap time, 350m range and 40% stagger value. This fires a high power guided instant stagger missile, but it travels quite slowly. It has a large splash radius, so you need to abuse this if you want to consistently hit with it.
Its third sub weapon is a minelayer unit with 1000 power, 12 ammo, 180 RPM, 18 seconds reload, 0.5 seconds swap time, 10m range and 35% stagger value. This can be fired while boosting, it lays behind floating mines that explode upon contact with the ground or an MS. It does not instant stagger but 3 mines is enough to accumulate.
The Firepower Acguy has 14000 HP, 12 ballistic resist, 6 beam resist and 12 melee resist. It has low beam resist, but that doesn't matter when low cost resistances as a whole are so low. It is rather bulky for this cost because of its high HP. It has LV1 Emergency Evasion for a defensive skill.
In terms of mobility it has 125 (128 including ground affinity) walking speed, 185 boost speed, 55 thrust and 54 (60 including affinity) turning speed. It has very high mobility for a 300 cost general, it is easily on par with generals at 400 cost, far surpassing most 300 costers.
It has LV1 Stealth which means that enemies cannot see you on radar unless they are within 100m of you. It is disabled for 3 seconds if you attack. This can be useful at times but since you will be constantly firing weapons it will be disabled a lot of the time.
It has a unique skill called LV1 WCU Optimizer. This cuts swap time in half if you swap from a WCU weapon to another WCU weapon, even if the currently equipped WCU weapon has not finished swapping yet. Using this skill is essential to mastering this suit, without it you will be unable to pull off many fundamental combos. It also cuts the reload time of all WCU weapons in half as long as you have one equipped.
Overall I feel like the Firepower Acguy will be a strong choice for a 300 cost general, especially if you can master it. It has sky high potential on paper with its juiced stats, multiple high damage instant staggers and Cold Districts style machine gun, but it can be hard to use all of these tools effectively because of the drawbacks they all have. So I think I could call it a very strong but flawed suit. It is at least around the same level of power as the Zaku Marine Type and Aqua GM, but I feel like it could be stronger than both of them given the right circumstances. I think it is worth the half off spin if you want a truly powerful midrange general for 300 cost. Thanks for watching, and I hope that you enjoyed it!
Music used:
Klonoa: Door to Phantomile, Beats from Above
Dynasty Warriors Gundam 2, A Good Thing is Possible
7 сен 2024