This video contains two recent matches I had with the LV1 Gundam G07 on Gundam Battle Operation 2. It is a 500 cost general with excellent stagger accumulation, a short cooldown insta stun grenade launcher, good overall melee damage, superb strafing speed paired with a small frame and pretty solid ranged DPS (if using the beam rifle). Its main weaknesses would be that the double beam saber downswing has short range for the first hit and narrow range for the second, as well as it having poor turning speed. This suit has been out for a fair bit now so I decided to revisit it, the opinion on it has seemed pretty mixed since then but I think it is underrated. It has a playstyle that is like a combination of the Pale Rider (VG) and Gundam MK-II, which makes it a blast to play if you are already good with those two. I hope that you enjoy watching!
Stats for the LV1 Gundam G07:
Primary weapon: Beam rifle with 1700 (2720) power, 60% (80%) heat, 1.5 seconds cooldown, 16 seconds overheat, 1 second swap time, 450m (500m) range, 2 seconds focus time and 65% (70%) stagger value. This doesn't instant stagger with uncharged shots but has incredible performance otherwise. It deals high damage, has long range and serves as a good combo tool for stagger accumulation.
Primary weapon (alternate): Bazooka with 1250 power, 10 ammo, 6.7 seconds cooldown, 12 seconds reload, 1.7 seconds swap time, 375m rangge and 80% stagger value. Your ranged DPS potential is not nearly as good with this weapon compared to the beam rifle, but it can instant stagger without needing to charge.
Primary melee weapon: Beam saber with 1950 power, 2.5 seconds cooldown, 0.5 seconds swap time and standard modifiers. This has fast swap time but mediocre power on its own. It is easy to secure knockdowns with.
Sub weapon 1: Vulcan gun with 110 power, 40 ammo, 512 RPM, 9 seconds reload, 0.5 seconds swap time, 175m range, 939 DPS and 5% stagger value. This takes 2.3 seconds to stagger with on its own, but it can stagger more quickly if you combo it with the beam rifle first.
Sub weapon 2: Dual beam sabers with 2400 power, 3 seconds cooldown, 0.77 seconds swap time and 80%x2 downswing modifier. This deals great damage with downswings but the cooldown time and animation length means you cannot start and end combos with it.
Sub weapon 3: Arm grenade launcher with 1200 power, 4 ammo, 5 seconds cooldown, 15 seconds reload, 0.5 seconds swap time, 250m range and 10% stagger value. This has a large splash radius and instant staggers. It is good as a tool to continue staggering in combos.
Sub weapon 4: Arm beam gun with 400 power, 15% heat, 180 RPM, 15 seconds overheat, 0.5 seconds swap time, 200m range, 1200 DPS and 20% stagger value. This staggers in 1.66 seconds on its own and has good DPS, it staggers even more quickly if you use your beam rifle first.
It gets 15000 HP, 17 ballistic resistance, 19 beam resistance and 18 melee resistance. It has LV1 Emergency Evasion for a defensive skill. This is quite low durability, so you really need to rely on positioning yourself well rather than tanking damage.
In terms of mobility it has 135 walking speed, 210 boosting speed, 65 thrust and 60 turning speed. It gets the combination of 100% strafing speed, LV2 Forced Injectors and LV2 Forced Injectors. It is a seriously fast suit, the turning speed is quite poor but you can improve that through custom parts.
It also has access to LV3 EX Boost. This is activated via the touchpad and grants +20 boosting speed, +20 turning speed and +20% damage dealt (the damage buff only applies for 3 seconds after boosting) for 20 seconds, dodge rolling or tackling shortens the timer by 5 seconds. After the timer runs out, your thrusters will be overheated for triple the normal amount of time. This is a pretty good desperation skill if you have no other options.
In conclusion, I think that the Gundam Unit 7 is a pretty solid all rounder general. It gets two melee weapons, good stagger accumulation, decent DPS and the ability to follow-up on staggers with a short cooldown insta stun grenade launcher, meaning it at least on paper has the ability to handle any situation. It has poor HP but I think that is pretty fair considering the great walking speed, it can play like Alex/Tristan/Gundam MK-II and avoid taking damage just by positioning itself correctly. The only real drawbacks that it has would have to be the poor turning speed and the awkward dual saber animations. In both of these matches I had to equip field motors to compensate for this weakness, otherwise it would be really awkward to track enemies or aim that downswing. If they do change anything I think they could drop the cooldown time on the dual sabers and increase the turning speed to 66, but it might not be needed, it feels like a pretty good suit to me if played well. Thanks for watching, and I hope that you enjoyed it!
Music used:
Yakuza 6, Theory of Beauty
Dynasty Warriors Gundam 2, Mirage
28 сен 2024