Veteran game designer, Dave Brown, continues with his introduction of General d'Armee 2. In this second short video, Dave talks about the Turn structure and gives an overview of the game mechanisms.
Will there be a calendar of Dave Brown produced this year? As you could imagine there would be significant pent-up demand for such a product in the living rooms of housewives across Lard Island, from the Deep-Fried north to the Clotted south. Is the production of this calendar the project you have been referring to as ‘In the Buff’? One would imagine the proceeds from such a calendar would not only lead to a very lucrative revenue stream but also a new fan-base demographic for Too Fat Lardies.
The Best Napoleonic Rules on the Market! Intend to use them for the Mexican American War. It would be Great if Mr Brown could do a simular set of Rules for the Franco-Prussian War.
very interesting to finally hear most of the new skirmish firing rules; they do sound smoother. I'll also pass along one Home Rule our club uses to speed play; brigades that are Hesitant on any turn only require a 2+ (not 3+) to activate on the following turn. Looking forward to seeing the new rules - congrats guys!
Sorry for being a dummy, but what does ADC stand for? It sounds like it's some kind of command points, but as this video is designed to enlighten newbies to your game, I am not enlightened. :)
Aide de camp. It’s an officer, usually junior, attached to a general for the express purposes of delivering his instructions to subordinate commanders across the battlefield. Essentially, they take messages which tell the subordinates what to do in an age before telephones or radios could do that instead. It’s a French term but universally used across almost all armies to this day.
@@toofatlardies thank you. I googled it and aide de camp came up, but I wasn't sure how that fit the game, so thought it must stand for something else. :)