At least not for long periods of time. It's perfectly fine to block if you want to maintain your regeneration window for a few extra moments. Otherwise, you're completely right.
Honestly when clicking on this video i expected it to be some small low quality star wars fan page video, but i was pleasantly surprised when i saw that it was actually really well done and high quality. I'll definitely be checking out more of your channel!
It's a bit hard for me to dodge and jump in areas with low ceiling though. The only option I have is to tank the hits while running or using up the crawling ability. It's probably just a skill issue or smth but for now idk what else to do.
I'm one of those strange beings that play mostly hero showdown and the claw rush damage reduction is important in higher play because its an easy parry and sabers do lock onto it. Its a good advantage as u recover stamina while they lose it.
Either I've run into many new players but majority of the people I've played against simply don't know that the Claw rush can be parried.... So I just go for the most aggressive grievous build with Sith Trained, line up weaklings and the card with increases Thrust surge damage (I forgot it's name)
@@unhandydaddy5117 yeah makes sense. Line up weaklings is strong in both trooper and HvV. If you doing 2v2s then its still strong in HS but in 1v1s its practically useless cus ur only hitting one guy
Something i recommend with the Claw Rush is to try cancelling the ability at the very moment that it hit with the Rush, and also remember that the Rush can hit the same enemy twice, so if you hit an enemy, try to turn around and hit them again. Another Star Card I recommend on the large scale game modes specially in very compact areas (like the corridors of the Death Star) is Deadly Slashes as that extra damage with Unrelenting Advance can be very helpful when dealing with tight groups of enemies
Beating heart, flesh is weak, and the extended thrust is the best universal set up I find - the extended thrust allows you to close distance rapidly, so the issue he has with blasters is mitigated more.
Btw quick tip for ga or suprem. Greivous's blocking blaster bolts changes depending on range. If think this is either unique or a bug. At colse range he blocks five blaster bolts, but at range, for me at least it seems he can block 12. However this only works on infantry, not heroes. That is what makes me think its a bug. Also greivous cannot defect back to where blasters are being shot, making him the only saber hero who cannot reflect blasters at troops
I think Obi-Wan is a character to beware of cuz grievous heavily relies on his abilities and Obi-Wan's middle ability has only 1 use and that's to kill a grievous
Ceaseless assault is really underrated for heroes vs villains, 40% damage reduction while in unrelenting advance makes is very usable in those modes if you know what you're doing, essentially let's you drain the enemies stamina for free and if they do dodge around and land a hit, it's minimal and gives you time to turn on them again
I really like using Jedi Killer, Deadly Slashes, and Line Up Weaklings for trooper modes. It turns all his abilities into one hit kills on anything smaller than a heavy. Also the added 50% to thrust surge range really throws people off, and can give you another way to slip out of a bad spot by yeeting yourself across the theed throne room
Thanks for still doing these! BF2 still going strong... I would just wish that EA would allow dice devs to utilizes ready made mods and old assets to make more content for Battlefront after Battlefield 6 is released
Thanks for the guides bro I just got into battlefront and was struggling a bit but practiced and followed you’re advice and tips you gave in these guide videos and now I’m doing really well thanks for having us noobs backs subscribed 😎
A little tip for grevious I picked up is that unrelenting advance is a great way to approach an enemy shooting at you. Activate it, walk forward, cancel it, and then kill the enemy without taking much damage. Works quite well against a lot of enemies in front of you as well
I have played grievous a heck ton of a lot and one thing I find overlooked in this video is the starcard that improves the range of the saber leap(forgot the name). Since its a bit buggy it will nearly always get you to the enemy even around corners, also the leap is very fast so you are almost unhittable while using the ability, and another great thing about it, if you use this ability instead of clawrush to get into the fight, then you will always have an easy way out if you ever get out of stamina. Not to forget that if you hit a hero with the ability they will get knocked down and you can get a couple free hits on them
Tip if you're going against a blaster hero thrust surge into basic attack into claw rush into another basic swing. If they don't dodge the initial thrust surge they're almost guaranteed to die bc the rush will hit through their dodge after your first swing knocking them down and giving you an almost guaranteed follow up hit
Most important few tips with grevious is you shouldn’t be blocking unles you are against another saver hero and you should be constantly jumping and dashing when in the open because it makes him impossible to hit. Also just look to get into tight areas/corridors and use claw rush it is so easy to rack up kills that way.
Grievous actually blocks better against sabers and if you timing is right 1v1 fights can be plenty victorious that's just what I've noticed once I got the hang of using him
Yeah I wouldn't recommend using unrelenting advance, even without the glitch, it's still bad it only works a bit against new/braindead players, because with old/normal ones it's so easy to counter it. If it's against troopers, you'll probably get spammed by explosions or get behind you (i think it doesn't have a damage reduction without the ceaseless assault star card) if it's against heroes, with blaster ones pretty much the same as troopers, with lightsaber heroes they'll retreat, spam their push abilities or the rush/dash ones which can damage through your ability's block. The funniest part about it is the many times it's mentioned this ability works pretty well in close hallways spots. Even in this situation, the enemy can just roll/dash through your character's ability and get behind you already, which is really bad and I said this by experience because there was a time I wanted to give this ability a use, sacrificing 2 star cards slots just to upgrade it. I wish this ability could get his 2 star cards attributes as default (with this I mean having the +40% damage reduction and +40 damage without having the 2 star cards on) it would make it a bit more worth to use Good guide by the way.
Thanks for the tips, I just started playing( ik I’m hella late) and there is clearly a huge skill gape between me and my opponent. Thanks again and hopefully these tips can help me close that gape 😄
I know this is a guide for kindof beginners but his bunny hop jump attacks make his swing speed insane which nobody that’s good with him doesn’t really use his regular attacks also in hvv and hero showdown always equip the cowardly retreat card because a lot of players with keep partying your claw rush to take some peri mins at health away and having that 90% damage reduction stops them from doing that.
I know you covered this but I love the flesh is weak star card as it saves me from dying in situations I would never survive or leave me with so much more health, combos really well with Beating Heart as well.
something i like to do with unrelenting advance at least in hero modes is only use it for a brief moment then cancel it just to do a little damage and kinda disorient my enemy
What I like to use for hvv is Jedi killer, momentum, and betting heart because I just feel like thrust surge is really good with these cards but this is just my opinion because I try to play really aggressive with grievous and I likely will end up having to chase down a hero and honestly I find it so funny when grievous is just flying through the air 😂
Grievous's star cards are very situational but good overall. I would use Sith-trained in trooper modes because then you do more damage to them. Line up weaklings is also a good card for trooper modes. For the last card, you can do whatever. For hero modes, I usually go beating heart, Flesh is weak, and cowardly retreat. It might be a surprise, but it's useful to get away, and maximize the beating heart card, so you can regen and stay safe. But these are what I prefer.
I know cinematic tools stopped working for Bf2, but there still is another application called open game camera. its really cool and makes upper the loss of cinematic tools. Just thought i'd let you know.
Brilliant hero guide as usual Sammy!!! I’m always so happy to see your videos! Hopefully not too long before you can get back into the streaming business 👌😁😁
I don't think or don't remember you mentioning his stamina when blocking blasters so as far as I can tell he can only block 3 blaster bolts before completely being drained of stam .
I get what your saying. but for HVV and HS I would choose these cards Beating heart. Flesh Is Weak. And Line up. Weaklings. If that doesn't seem to work then I would use this: Beating Heart. Flesh Is Weak And: Unrelenting Advance. I use unrelenting advance card because it gives damage reduction for well...Unrelenting Advance. I can use it in choke points or in other various situations and it usally gets me out of those tight situations. But after watching this video. Cowerdly retreat could actually be a REALLY solid choice, So thanks for waking me up to this. Anyways thats my opinion And I'll talk to ya soon. Ba - bye!
I use line up weaklings , flesh is weak & Jedi Killer (thrust surge from further away) Makes it so much easier to kill those damn rocket troopers when they try to fly off after hitting you with a rocket . Thank me later lol
In my opinion General Grivious is the second best character in the game behind vader. *FOR HERO MODES* He has amazing survivability (3rd best in game) Best damage for a lightsaber without using an ability. An escape card which does too much damage and his jump is springy which makes him able to spam jump attack. His thrust surge is great at chasing fleeing enemies but is buggy. Love Grivious and I want to see someone else opinion.
His bugs kinda bring him down. The claw rush doesn't do the second attack anymore, unrelenting advance kinda sucks, thrust surge is buggy. If he was fixed he would be good but I'd say Kylo or Palp are more well off.
Cowardly retreat is not a very good card in my opinion. Sure 90% damage reduction is good, but it's only usefull when you're using it to escape. I thinks it's better to use the line up weaklings card, bcs you already have 50% damage reduction when using claw rush and you do 180 damage. Beating heart speaks for itself and flesh is weak makes you very tanky
I generally lunge in,attack for a bit,Unrelenting Assault if I’m cornered,then Spider out of there.I also think that because of how Gamechanging UA is,Investing into the cards for it are worth while
You should play Grevious like a Guerilla Warrior: Hide, Attack, repeat and youre good. Just like a real General you should never be the Center of the Battle but have a good overview of the Battlefield and only strike when you have a good chance of surviving
Maining Grevious I have come to learn a deep hatred for enemy Wookies especially Chewwie. They dish out so much damage so quickly especially if you dont have a block
if you drop grievous into capital supremacy defence at some points you just cannot lose, the one guy that was using grievous only died when he had 66,000 points so he just went straight back into him
As someone 3 days in, I've found saber heroes require a finese characters like the Enforcer, or blaster heroes like Iden do not require. I'm not trying to say they are inferior. I'm very used to being literally struck down (FFS DRODIKA), they just seem so much harder. When you see skilled combatants it's very impressive and they absolutely slaughter, but my god it is not something you can learn without many a defeat
This helps out alot as I'm a vet with Grievous. Although it does get more difficult to play with him if you're very aggressive. Any tips with managing him in aggressive plays?
I utilise his abilities as a defensive and offensive play for that he is my favourite hero to play as. Love destroying blaster players with him because he fast lol
Tbh I don’t agree W hvv stuff cauz if u wanna close the distance the extra distance thrust surge card is way better and more felxible. Also he STILL has a block that can stop a blaster hero for 3 seconds and unrelenting advance literally blocks more blaster abilities (aside from leia alt fire and Han detoninte charge) so I think he is really good for shutting down blaster hero’s and his attacking unrelenting advance card is good against new players as the swing into your blade. If anyone wants to comment I’d love to take the discussion further
Jedi killer over cowardly retreat is better. You already get a damage reduction with claw rush, and best save that to get away if needed. Jedi killer allows you to instantly jump on top of your target.
depends for hvv/showdown claw rush 90 percent damage reduction is useful against experienced/good players who attempt to parry claw rush. When attempted with cowardly retreat equipped, it only does like 13 damage (at full health at least)
I get kill streaks so much easier with grievous than any other character… this morning I hopped on, played one whole round with him, I got 17 eliminations, 1 assist 9 kill streak and one death… still came in 5th place…. Ugggh… but grievous is good, mostly because his abilities make him so unpredictable, most people approach him like he is a glass cannon, which yes and no…. I don’t use cowardly retreat anymore, I took up deadly slashes instead… unrelenting advance is one that nobody really uses or expects because it’s so clunky… and when others try to read you, they are only read the rush and surge, they completely forget the advance ability since it’s so rarely used… so I force myself to very low stamina which is easy to do with grievous…. And wait for the spam swingers… back against the wall, activate it, which usually does the job, if not they back off, cancel into claw rush, finish it… or even claw rush cancel into unrelenting advance…. I’ll never use sith trained because he has a stamina problem as is, the extra damage is inconsequential to me as I’d rather have more stamina to parry attackers and bait them into their abilities… but managing his stamina between his abilities is so easy to do, I almost forget how winded he gets very quickly until there’s a goddamn leia or han hiding behind some rock half way across the map n $&*t… point is, grievous is nasty! I love playing the characters that everyone thinks are trash, obi, grievous, yoda, Rey, maul, palp….. I actually find the skywalkers or skywalker players or mains aren’t very good at all, I can’t stand playing as ani or Luke, I feel limited into only one approach to everything…. Ragdoll, ledge, rush, pull, push push push… but in your face, a real duel… I haven’t seen them overcome the handicaps you have to with these other highly underestimated hero’s who are so much more versatile
Same, some people say that he's hard to play with and kinda clunky and weird, probably because they play with him like they play with other saber heroes
I saw a comment say Jedi killer is actually 35% not 50% so idk But also Jedi killer has a bug where it can hit stuff in an invisible line farther past the first enemy hit