It's like those mario maker levels where they put the hardest part at the end so you have to go through the whole level just to get back and try again. It's not as hard as it's made out to be, it just takes forever and gets irritating.
Always onserve resources. Its kinda a you problem for leaving behind a tradpdoor, because those are really useful. It's not just a little thing, its a u problem.
I think that's his point, there are too many that does having the difficulty coming from soft-locking you at every mess up is just... lazy difficulty, its like making rpg games harder by just... 10x their hp or something
@@drifteddwarforsmth no actual escape room softlocks you tho, that'd be the most shitty design ever Imagine an actual escape room where you are in and suddenly the gm just says "whoops you forgot that one item, you fail" out of nowhere,
The one where you forgot to take the trapdoor is actually better in that design idea anyways because it accounts for the trapdoor. I dont think it should softlock you though.
Games in general that don't actually take technical skill to beat and are only hard because they're annoying enough to make 99% of players quit are the worst
I’m surprised he brought these up and not that fact that the maze has invisible holes you can fall through and if you die in the void you lose everything in your inventory
I miss adventure maps. Some of them were so bad they were good, but there were some that had great stories, puzzles, boss fights. Now all people make is these lame escape rooms.
The problem is it's hard to define where it's acceptable to expect people to be careful. The hitbox in the floor? Yeah probably a bit unfair. But I'd say it's reasonable to expect someone to bring a trapdoor. It's quite difficult to make puzzles that a sufficiently stupid or pathological person couldn't softlock themself in. I mean you can always throw items on the floor and wait for them to despawn... Any good puzzle can be softlocked. That's why i think escape rooms should be designed as "puzzle boxes" where you can use spectator to see all the pieces, rather than faux prisons.
Think of it like game design. If a player can easily soft lock your game, then that means you designed it poorly. If ur meant to bring items between rooms, then it needs to be obvious, or there needs to be ways to easily enter previous rooms. If you want pieces of puzzles to interact, then why build separate rooms? Seperate rooms indicate separate puzzles. Build it like an irl escape room where most of the puzzles are already visibile, but you dont have keys to those puzzles. It's unfair to players to throw a wrench and be like "oh did you remember that thing that had no indications of being important 15 mins ago? Well, sure hope you brought it otherwise your stuck forever." That's unfair, not challenging. Challenging would be maker the player think of obscure mechanics for the game to solve the puzzle. A puzzle is supposed to make a player think about what the solution is and gives the player an "Aha" moment when they figure it out. If the player instead is going "uhhh" when they do, you designed it wrong. If you want more game design principles that can help in map design, then check out Games Makers Toolkit here on youtube
they’re good when the intended path is made obvious yet obscure, so you don’t try anything else but when you think of the solution, you know it’s correct also half of those complaints were kinda invalid, like TAKE THE TRAPDOOR WITH YOU IT’S RIGHT THERE the more egregious ones are the ones with a million unintended solutions
@@mite3959what if you don't take the trapdoor? softlocked. don't bring carpet to next room? softlocked. BREAK A RANDOM THING STICKING OUT OF THE GROUND? SOFT. LOCKED.
minecraft simply isnt fit for puzzles either youre modding or youre using command blocks theres no way to have pure vanilla puzzles without it being obnoxius
Honestly reminds me of those “escape room” math templates. You have to know the math strategy, understand the puzzle overall, and know when to tap inside the photo. Even if you miss one little number, you’re stuck
@@AsiccAP Sure thing! This was a little “fun” required activity on your Chromebook. It’s a Google form full of math questions and such. Before you go to the next page, you have to have the equations or the puzzle correct. Sometimes they made the photos interactive (so you can tap them) and didn’t even tell us. I hope this helps!
@@AsiccAPthose times in school where the teachers would put up papers around the room saying it’s an escape room and it’s just a shit load of different equations where, instead of solving puzzles, most of the time you’re just hitting shit into a calculator, or if you’re unlucky, sitting on the floor doing the equations by hand
@@mrbigsta4221 hmmm, never heard of that. But that does sound boring and meaningless, and that's coming from a guy that loves math and wants to be a math major in college.