Hello! I made the roulette island archetypes! Thank you so much for reviewing my cards! These archetypes had been floating in my head for a while beforee i watched a custom card review and decided to just put it on paper and basically wrote like 40 cards in 2 nights. I actually made it so the cards would reflect a sort of similar vibe to first wave of supports sort of deal(Rideline, a couple C/R, a RR and a RRR) so some of them were underpowered for a reason. I made the on attack skill SB2 because SB1 felt too cheap because if you set up correctly your grade 0s can have up to 20k ish power. Ill also definitely take your suggestions in mind when i fine tune the cards!
heyo, hu tao creator here! Thanks for the feedback, I really appreciate it! Will definitely up the cost for some of the cards and upload them in the drive for anyone who wants to see them (probably will get rid of multi attack and make boo tao to force bind itself). At first, I was concerned that SB2 same cards was abit too difficult to fulfill so i had 2 support cards to help that (didn't realise it would end up being too easy). Also my intention was definitely CC1 or SC1 or EC2 haha
Glad you liked it! Overall a super strong concept, the changes you mentioned would go a long way to helping the play balance but as far as a collab adaptation goes these were solid!
Hello there, Navi creator here. Some of my card I already find a way to mitigrate there effect. Command: Analyze can dig an OT. That's an oversight on my part but TBH I don't think it worth to get this nation OT to your hand. Command: Nullify. Increase it EB cost to 4. With this nation doesn't have any energy charger. If you go second, at turn 3 you can use it at most 2 times. and maybe allow that trigger to provide one unit with power but no effect. Note: Nullify effect only to drive check not the damage check. Command: Reinforcement. It effect only activate on play even if it goes into order zone (like world order from Orfist). but sentinel part is busted. yeah gonna remove that. This deck attack with 33000 power at most I think? while opponent's vanguard power around 0-3000 depends on Ensnare. I think it still in line with something like Welstra?
Yeah Welstra can do that too but the amount of combos and resources necessary to to maintain that for Welstra is insane, you can really only hit that peak performance a couple rounds in the game. This deck kinda just laughs by comparison due to all of the passive stuff and easy defensives
One thing I would do for the Marion Grade 3 is tie the 10 K from the first skill to having to maintain 5 rearguards. This way on your divine turn, by retiring your backrow, you would only get 10 K and not 20 K to your frontrow. Also, potentially, make the first skill once per turn.
@@godsman00 Not totally out of the realm of possibility, I mean Shadowverse has a Vanguard set which I didn’t see happening. Aside from that, are you a ha ha gamer yourself?
When I see musketeers I just remember how Tokoha got a boyfriend he then died instantly and that was her main inspiration for the whole rest of the show
Why dangerously lol? Ain't no bodily harm here brother. Anyway probably gonna stream the final review sometime next week, that'll be where your stuff pops in.
Did you find the overarching reddit post? I post a link to it in my first video or community post announcing this season a couple months back (it's one of those lol)